Player Matchup

Shiva
Shiva
Gold I
 
Shiva
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold I
OOakayTheOtaku
Danzaburou
Gold I
Level 148
God Stats
4W - 3L
1,593 SR
Queue Stats
245W - 247L
1,688 MMR
Solo
Bacchus
Bacchus
Platinum III
XxjmasterxX
Bacchus
Platinum III
Level 154
God Stats
1W - 3L
1,438 SR
Queue Stats
112W - 100L
1,758 MMR
Solo
Susano
Susano
Platinum V
xSeiiya
Susano
Platinum V
Level 156
God Stats
19W - 23L
1,546 SR
Queue Stats
283W - 283L
1,772 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,516 SR
1,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 137
1,555 SR
1,650 MMR
Sobek
Sobek
Platinum V
 
Sobek
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold I
GoatByDefault
Gilgamesh
Gold I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 153L
1,774 MMR
Solo
Horus
Horus
Platinum V
RayCharger
Horus
Platinum V
Level 171
God Stats
1W - 4L
1,568 SR
Queue Stats
62W - 59L
1,678 MMR
Party 1
He Bo
He Bo
Gold II
SrChato
He Bo
Gold II
Level 140
God Stats
0W - 1L
1,707 SR
Queue Stats
32W - 32L
1,798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 0 / 1
6,683
743
7,958
7,357
2,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nu Wa
 
Nu Wa
11
3 / 1 / 3
6,661
740
6,801
3,728
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
OOakayTheOtaku
Danzaburou
11
3 / 1 / 1
5,903
656
3,347
4,584
1,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
XxjmasterxX
Bacchus
10
1 / 0 / 4
6,142
682
2,622
3,709
2,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
xSeiiya
Susano
9
4 / 2 / 1
5,345
594
3,249
6,881
1,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
KhepriThanatosChang'e

VS

Bans
ArachneNutLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 2 / 2
4,820
536
1,561
7,444
4,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
 
Neith
8
1 / 2 / 0
4,719
524
2,905
3,915
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
GoatByDefault
Gilgamesh
8
0 / 5 / 1
4,609
512
3,462
10,908
3,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Horus
11
3 / 2 / 1
5,619
624
5,089
8,872
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
SrChato
He Bo
8
0 / 4 / 0
4,402
489
1,087
3,930
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
4
4
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
0
1
4.5
W
Nu Wa
 
Nu Wa
3
1
3
4.5
L
Sobek
 
Sobek
0
2
2
0.5
L
Neith
 
Neith
1
2
0
0.5
L
Gilgamesh
GoatByDefault
Gilgamesh
0
5
1
0.1
W
Danzaburou
OOakayTheOtaku
Danzaburou
3
1
1
3.5
L
Horus
3
2
1
1.75
L
He Bo
SrChato
He Bo
0
4
0
0
W
Bacchus
XxjmasterxX
Bacchus
1
0
4
3
W
Susano
xSeiiya
Susano
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,977
Damage
14,104
26,259
Taken
35,069
9,509
Mitigated
13,030
8,793
Healing
7,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,958
1,907
0
2,067
7,357
2,833
0
0
6,975
0
43,763
W
Nu Wa
 
Nu Wa
6,801
2,950
0
419
3,728
846
682
1,431
2,169
46,757
993
L
Sobek
 
Sobek
1,561
70
0
2,342
7,444
4,085
0
2,822
4,622
7,676
0
L
Neith
 
Neith
2,905
974
0
1,363
3,915
894
0
1,046
2,869
0
26,372
L
Gilgamesh
GoatByDefault
Gilgamesh
3,462
1,090
0
2,322
10,908
3,948
0
210
10,698
0
23,357
W
Danzaburou
OOakayTheOtaku
Danzaburou
3,347
1,119
0
1,629
4,584
1,368
0
659
3,925
0
41,260
L
Horus
5,089
2,355
104
1,309
8,872
3,285
0
2,876
5,996
0
38,227
L
He Bo
SrChato
He Bo
1,087
221
0
60
3,930
818
0
2,080
1,850
25,529
0
W
Bacchus
XxjmasterxX
Bacchus
2,622
208
0
2,075
3,709
2,746
0
167
3,542
22,686
1,444
W
Susano
xSeiiya
Susano
3,249
343
0
2,603
6,881
1,716
0
263
6,618
0
22,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
24,169
323
Minions Killed
235
0
Camps Cleared
0
922,480
Distance Traveled
790,626
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,683
743
77
9
0
191,745
2
W
Nu Wa
6,661
740
80
9
0
163,171
0
L
Sobek
4,820
536
8
1
0
151,861
2
L
Neith
4,719
524
56
6
0
146,248
1
L
Gilgamesh
4,609
512
42
5
0
171,081
0
W
Danzaburou
5,903
656
79
9
0
170,581
2
L
Horus
5,619
624
63
7
0
180,329
0
L
He Bo
4,402
489
66
7
0
141,107
0
W
Bacchus
6,142
682
42
5
0
191,012
0
W
Susano
5,345
594
45
5
0
205,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role