Player Matchup

Ne Zha
Ne Zha
Creep8
Ne Zha
Level 22
God Stats
0W - 4L
1,228 SR
Queue Stats
49W - 47L
1,531 Elo+
Party 1
Mulan
Mulan
GeoJi
Mulan
Level 120
God Stats
8W - 8L
1,630 SR
Queue Stats
163W - 159L
1,507 Elo+
Party 1
Neith
Neith
Nickolai121
Neith
Level 80
God Stats
4W - 6L
1,479 SR
Queue Stats
240W - 224L
1,448 Elo+
Solo
Olorun
Olorun
WezZ-2K-Life
Olorun
Level 83
God Stats
32W - 28L
1,588 SR
Queue Stats
679W - 685L
1,492 Elo+
Solo
Hades
Hades
tactical_silya
Hades
Level 65
God Stats
22W - 20L
1,523 SR
Queue Stats
29W - 32L
1,466 Elo+
Solo
Team Averages
Level 74
1,490 SR
1,489 Elo+

VS

Team Averages
Level 79
1,581 SR
1,463 Elo+
Thanatos
Thanatos
Bailey932
Thanatos
Level 106
God Stats
26W - 22L
1,609 SR
Queue Stats
120W - 116L
1,456 Elo+
Party 2
Maui
Maui
Gajus2006
Maui
Level 124
God Stats
8W - 7L
1,566 SR
Queue Stats
26W - 34L
1,454 Elo+
Solo
Skadi
Skadi
KosztaKoffee
Skadi
Level 95
God Stats
2W - 1L
1,498 SR
Queue Stats
102W - 99L
1,464 Elo+
Party 2
Shiva
Shiva
Nimo513
Shiva
Level 66
God Stats
2W - 0L
1,732 SR
Queue Stats
102W - 76L
1,495 Elo+
Party 2
Nox
Nox
Professor_Sylvan
Nox
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Creep8
Ne Zha
13
8 / 4 / 3
7,913
528
8,700
13,413
4,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
GeoJi
Mulan
12
5 / 5 / 6
7,552
503
10,517
12,950
7,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 5 / 3
7,058
471
7,955
12,507
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Olorun
12
0 / 4 / 0
7,125
475
4,635
10,125
2,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 7 / 1
7,135
476
4,949
12,568
4,591
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bailey932
Thanatos
13
7 / 5 / 7
8,243
550
5,697
13,339
5,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Maui
11
2 / 2 / 5
7,515
501
7,181
15,358
14,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
3 / 6 / 7
7,130
475
10,501
9,491
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
Nimo513
Shiva
16
8 / 0 / 2
10,090
673
11,750
12,423
9,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 3 / 11
8,010
534
5,598
8,156
2,647
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
16
Kills
23
25
Deaths
16
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Bailey932
Thanatos
7
5
7
2.1
L
Ne Zha
Creep8
Ne Zha
8
4
3
2.38
W
Maui
2
2
5
2.25
L
Mulan
GeoJi
Mulan
5
5
6
1.6
W
3
6
7
1.08
L
2
5
3
0.7
W
Shiva
Nimo513
Shiva
8
0
2
9
W
3
3
11
2.83
L
Olorun
0
4
0
0
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,756
Damage
40,727
61,563
Taken
58,767
23,150
Mitigated
34,525
17,565
Healing
16,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Bailey932
Thanatos
5,697
1,176
0
6,407
13,339
5,471
0
969
12,370
0
44,236
L
Ne Zha
Creep8
Ne Zha
8,700
3,507
0
3,987
13,413
4,462
0
3,032
10,290
0
54,277
W
Maui
7,181
1,730
0
1,685
15,358
14,171
112
848
14,510
23,152
0
L
Mulan
GeoJi
Mulan
10,517
1,261
280
1,386
12,950
7,603
0
2,453
10,497
0
33,031
W
10,501
2,678
0
1,052
9,491
2,400
375
276
9,215
0
39,158
L
7,955
1,900
0
4,648
12,507
3,515
238
3,008
9,358
0
47,705
W
Shiva
Nimo513
Shiva
11,750
1,782
0
4,231
12,423
9,836
396
5,217
7,206
541
73,573
W
5,598
598
0
2,744
8,156
2,647
136
2,147
6,009
32,353
0
L
Olorun
4,635
2,682
0
3,584
10,125
2,979
0
1,224
8,640
44,151
2,863
L
4,949
210
120
3,560
12,568
4,591
0
3,603
8,823
43,007
35

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,783
Gold Earned
40,988
364
Minions Killed
331
0
Camps Cleared
0
1,349,498
Distance Traveled
1,464,391
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,243
550
64
4
0
296,221
0
L
Ne Zha
7,913
528
71
5
0
313,080
4
W
Maui
7,515
501
32
2
0
299,990
4
L
Mulan
7,552
503
37
2
0
281,877
4
W
Skadi
7,130
475
51
3
0
286,257
0
L
Neith
7,058
471
71
5
0
281,775
0
W
Shiva
10,090
673
128
9
0
297,252
2
W
Nox
8,010
534
56
4
0
284,671
1
L
Olorun
7,125
475
103
7
0
243,997
0
L
Hades
7,135
476
82
5
0
228,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role