Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
DManAboss123
Zeus
Level 61
God Stats
8W - 19L
1,352 SR
Queue Stats
170W - 282L
1,381 Elo+
Party 1
Ullr
Ullr
DUBBOn60FPS
Ullr
Level 102
God Stats
2W - 5L
1,410 SR
Queue Stats
144W - 236L
1,407 Elo+
Party 1
Atlas
Atlas
MirrOn60FPS
Atlas
Level 125
God Stats
4W - 2L
1,509 SR
Queue Stats
163W - 279L
1,375 Elo+
Party 1
Sol
Sol
norobins
Sol
Level 83
God Stats
3W - 5L
1,446 SR
Queue Stats
27W - 55L
1,352 Elo+
Party 1
Team Averages
Level 100
1,444 SR
1,403 Elo+

VS

Team Averages
Level 109
1,656 SR
1,586 Elo+
Shiva
Shiva
Aresincognito
Shiva
Level 163
God Stats
2W - 3L
1,431 SR
Queue Stats
125W - 116L
1,559 Elo+
Party 2
Izanami
Izanami
Doctor_Strange41
Izanami
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 60L
1,550 Elo+
Solo
Mulan
Mulan
Inhaleshadow
Mulan
Level 75
God Stats
48W - 26L
1,658 SR
Queue Stats
408W - 429L
1,476 Elo+
Solo
Ah Puch
Ah Puch
etshark
Ah Puch
Level 124
God Stats
0W - 2L
1,870 SR
Queue Stats
38W - 40L
1,547 Elo+
Party 2
Awilix
Awilix
jayvng
Awilix
Level 65
God Stats
0W - 1L
1,819 SR
Queue Stats
7W - 4L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 3 / 0
6,022
602
2,481
7,767
5,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 1
5,582
558
4,469
3,414
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 3
5,188
519
1,899
5,363
1,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 4
4,909
491
4,072
5,530
3,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 4 / 2
4,919
492
3,235
4,713
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,281
528
3,770
9,187
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
1 / 1 / 3
5,749
575
2,383
4,250
1,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
3 / 2 / 0
5,821
582
4,654
5,461
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
etshark
Ah Puch
11
1 / 2 / 0
5,514
551
2,754
4,415
1,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
jayvng
Awilix
8
2 / 1 / 0
4,645
465
1,862
5,353
1,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
8
8
Deaths
8
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
3
0
0.67
L
1
2
0
0.5
W
2
1
1
2.5
W
2
0
3
3.5
L
1
1
3
2.5
L
3
2
0
1.5
W
1
0
4
3
L
Ah Puch
etshark
Ah Puch
1
2
0
0.5
L
Awilix
jayvng
Awilix
2
1
0
2
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,156
Damage
15,423
26,787
Taken
28,666
11,697
Mitigated
12,134
6,569
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
2,481
571
0
1,930
7,767
5,123
0
0
7,767
622
33,307
L
3,770
362
0
2,208
9,187
5,725
0
5,282
3,051
0
19,167
W
4,469
766
0
938
3,414
832
0
1,105
2,309
27,624
878
W
1,899
503
0
704
5,363
1,522
0
390
4,973
0
30,901
L
2,383
1,494
0
2,114
4,250
1,076
0
1,422
2,596
0
36,703
L
4,654
593
0
1,102
5,461
2,226
0
160
5,301
0
29,155
W
4,072
1,471
260
1,529
5,530
3,252
0
1,259
4,271
14,888
485
L
Ah Puch
etshark
Ah Puch
2,754
243
0
1,066
4,415
1,447
0
1,280
3,022
40,260
0
L
Awilix
jayvng
Awilix
1,862
968
0
658
5,353
1,660
0
1,882
3,206
0
23,989
W
3,235
1,145
0
1,208
4,713
968
0
0
4,713
22,698
1,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,620
Gold Earned
27,010
265
Minions Killed
281
0
Camps Cleared
0
914,502
Distance Traveled
916,127
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,022
602
63
6
0
201,608
4
L
Shiva
5,281
528
20
2
0
202,905
2
W
Zeus
5,582
558
67
7
0
174,905
0
W
Ullr
5,188
519
55
6
0
173,060
2
L
Izanami
5,749
575
65
7
0
192,472
0
L
Mulan
5,821
582
62
6
0
135,798
0
W
Atlas
4,909
491
25
3
0
187,887
1
L
Ah Puch
5,514
551
98
10
0
177,290
0
L
Awilix
4,645
465
36
4
0
207,662
0
W
Sol
4,919
492
55
6
0
177,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role