Player Matchup

Serqet
Serqet
Platinum I
 
Serqet
Platinum I
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
BIGz_DaddyFatSax
Cu Chulainn
Gold V
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 89L
1,474 MMR
Solo
Chang'e
Chang'e
Diamond V
Casanòva
Chang'e
Diamond V
Level 139
God Stats
3W - 0L
1,853 SR
Queue Stats
95W - 77L
2,092 MMR
Party 1
Bacchus
Bacchus
Gold II
GivemDaWeiner
Bacchus
Gold II
Level 152
God Stats
11W - 15L
1,380 SR
Queue Stats
292W - 321L
1,635 MMR
Solo
Cupid
Cupid
Gold II
Òrgullo
Cupid
Gold II
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,651 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 164
1,547 SR
1,670 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,563 SR
1,769 MMR
Danzaburou
Danzaburou
Gold V
BlaCkXRipper
Danzaburou
Gold V
Level 143
God Stats
7W - 10L
1,523 SR
Queue Stats
135W - 151L
1,329 MMR
Solo
Thanatos
Thanatos
Gold III
HEBOVenus
Thanatos
Gold III
Level 85
God Stats
4W - 4L
1,702 SR
Queue Stats
144W - 155L
1,377 MMR
Solo
Sylvanus
Sylvanus
Platinum I
TheAvenger73
Sylvanus
Platinum I
Level 160
God Stats
35W - 25L
1,755 SR
Queue Stats
219W - 209L
2,028 MMR
Solo
The Morrigan
The Morrigan
Diamond V
The_Cinnabar
The Morrigan
Diamond V
Level 137
God Stats
2W - 4L
1,199 SR
Queue Stats
180W - 171L
2,017 MMR
Solo
King Arthur
King Arthur
Diamond V
rug_the_rac-TTV
King Arthur
Diamond V
Level 149
God Stats
216W - 207L
1,634 SR
Queue Stats
582W - 585L
2,092 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
9 / 0 / 8
7,835
653
8,625
8,351
2,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cu Chulainn
BIGz_DaddyFatSax
Cu Chulainn
13
1 / 4 / 1
7,480
623
6,087
11,788
8,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Casanòva
Chang'e
14
5 / 0 / 8
7,910
659
6,724
5,053
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
11
1 / 2 / 8
6,562
547
3,970
8,614
5,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
Òrgullo
Cupid
13
2 / 0 / 1
7,122
594
4,833
6,701
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bans
MulanArachneCamazotzLancelot

VS

Bans
Ix ChelThothMedusaAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlaCkXRipper
Danzaburou
11
0 / 2 / 0
5,798
483
2,837
6,926
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
HEBOVenus
Thanatos
9
1 / 7 / 1
5,357
446
2,830
10,930
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
TheAvenger73
Sylvanus
9
0 / 3 / 1
5,571
464
3,708
7,547
4,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

The Morrigan
The_Cinnabar
The Morrigan
11
3 / 4 / 0
6,395
533
3,239
4,649
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
rug_the_rac-TTV
King Arthur
13
2 / 2 / 3
7,432
619
9,190
11,615
10,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
18
Kills
6
6
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
9
0
8
13
W
Cu Chulainn
BIGz_DaddyFatSax
Cu Chulainn
1
4
1
0.38
L
Danzaburou
BlaCkXRipper
Danzaburou
0
2
0
0
W
Chang'e
Casanòva
Chang'e
5
0
8
9
W
Bacchus
1
2
8
2.5
L
Thanatos
HEBOVenus
Thanatos
1
7
1
0.21
L
Sylvanus
TheAvenger73
Sylvanus
0
3
1
0.17
L
The Morrigan
The_Cinnabar
The Morrigan
3
4
0
0.75
L
King Arthur
rug_the_rac-TTV
King Arthur
2
2
3
1.75
W
Cupid
Òrgullo
Cupid
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,239
Damage
21,804
40,507
Taken
41,667
20,389
Mitigated
21,118
17,377
Healing
11,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
8,625
1,120
0
3,335
8,351
2,890
0
811
7,540
0
46,919
W
Cu Chulainn
BIGz_DaddyFatSax
Cu Chulainn
6,087
708
0
2,129
11,788
8,933
0
342
11,446
10,798
47,465
L
Danzaburou
BlaCkXRipper
Danzaburou
2,837
368
0
1,887
6,926
2,065
0
1,519
5,407
0
40,045
W
Chang'e
Casanòva
Chang'e
6,724
398
1,162
2,764
5,053
1,468
0
1,516
3,537
52,554
0
W
Bacchus
3,970
382
0
2,576
8,614
5,188
0
2,273
6,341
25,214
0
L
Thanatos
HEBOVenus
Thanatos
2,830
297
0
3,837
10,930
3,077
0
2,889
7,519
0
23,015
L
Sylvanus
TheAvenger73
Sylvanus
3,708
668
145
1,887
7,547
4,815
0
2,905
4,254
18,921
0
L
The Morrigan
The_Cinnabar
The Morrigan
3,239
569
0
1,276
4,649
1,134
0
2,092
2,376
34,971
1,413
L
King Arthur
rug_the_rac-TTV
King Arthur
9,190
1,481
0
2,546
11,615
10,027
0
1,947
9,532
1,302
53,645
W
Cupid
Òrgullo
Cupid
4,833
2,685
358
5,053
6,701
1,910
284
1,399
5,302
0
57,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,909
Gold Earned
30,553
446
Minions Killed
327
0
Camps Cleared
0
1,270,373
Distance Traveled
1,117,651
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,835
653
68
6
0
283,999
1
W
Cu Chulainn
7,480
623
112
9
0
218,236
0
L
Danzaburou
5,798
483
80
7
0
200,791
2
W
Chang'e
7,910
659
121
10
0
280,561
3
W
Bacchus
6,562
547
26
2
0
258,958
2
L
Thanatos
5,357
446
43
4
0
260,216
4
L
Sylvanus
5,571
464
34
3
0
204,520
2
L
The Morrigan
6,395
533
72
6
0
222,307
0
L
King Arthur
7,432
619
98
8
0
229,817
2
W
Cupid
7,122
594
119
10
0
228,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role