Player Matchup

Ares
Ares
CleetusCouture
Ares
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 103L
1,434 Elo+
Solo
Baron Samedi
Baron Samedi
DR-ZedDead
Baron Samedi
Level 142
God Stats
1W - 0L
1,497 SR
Queue Stats
10W - 11L
1,357 Elo+
Solo
Hera
Hera
Jus_Missed_Me
Hera
Level 128
God Stats
21W - 4L
1,731 SR
Queue Stats
548W - 549L
1,473 Elo+
Solo
Jormungandr
Jormungandr
TheKeeG187
Jormungandr
Level 170
God Stats
1W - 0L
1,761 SR
Queue Stats
3W - 4L
1,295 Elo+
Solo
Xbalanque
Xbalanque
iamrambothree
Xbalanque
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,381 Elo+
Solo
Team Averages
Level 113
1,598 SR
1,388 Elo+

VS

Team Averages
Level 87
1,435 SR
1,472 Elo+
Thoth
Thoth
Grizzybear6
Thoth
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 71L
1,343 Elo+
Solo
Tiamat
Tiamat
JJ-BYRD
Tiamat
Level 129
God Stats
2W - 3L
1,354 SR
Queue Stats
241W - 263L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
Kinwulf
Gilgamesh
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,574 Elo+
Party 1
Artio
Artio
Zaerien
Artio
Level 59
God Stats
0W - 1L
1,240 SR
Queue Stats
23W - 24L
1,484 Elo+
Party 1
Thor
Thor
sharminion
Thor
Level 100
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 12
9,238
924
4,048
11,406
12,700
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
DR-ZedDead
Baron Samedi
16
2 / 0 / 16
8,761
876
11,459
6,551
3,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 1 / 14
9,855
986
12,519
3,795
1,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
TheKeeG187
Jormungandr
15
6 / 3 / 13
9,238
924
7,874
11,727
9,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
iamrambothree
Xbalanque
14
6 / 4 / 14
9,091
909
18,787
10,288
3,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
7,414
741
6,009
9,502
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
JJ-BYRD
Tiamat
12
1 / 6 / 4
6,598
660
7,875
11,248
7,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Kinwulf
Gilgamesh
14
3 / 4 / 3
7,142
714
7,493
13,648
10,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
Zaerien
Artio
13
1 / 4 / 6
7,139
714
5,832
14,959
12,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 6 / 2
6,663
666
3,451
8,804
3,105
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
25
Kills
8
10
Deaths
25
69
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
Baron Samedi
DR-ZedDead
Baron Samedi
2
0
16
10
L
2
5
4
0.8
L
Tiamat
JJ-BYRD
Tiamat
1
6
4
0.5
W
7
1
14
14
L
Gilgamesh
Kinwulf
Gilgamesh
3
4
3
1.13
W
Jormungandr
TheKeeG187
Jormungandr
6
3
13
4.17
L
Artio
Zaerien
Artio
1
4
6
1
W
Xbalanque
iamrambothree
Xbalanque
6
4
14
3.25
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,687
Damage
30,660
43,767
Taken
58,161
30,986
Mitigated
37,266
16,502
Healing
15,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,048
339
619
2,223
11,406
12,700
703
3,753
7,210
9,594
0
W
Baron Samedi
DR-ZedDead
Baron Samedi
11,459
1,287
4,013
2,932
6,551
3,416
543
4,038
2,304
21,470
626
L
6,009
730
978
916
9,502
3,307
0
6,033
3,469
18,174
0
L
Tiamat
JJ-BYRD
Tiamat
7,875
388
411
1,921
11,248
7,767
0
6,692
4,556
13,711
0
W
12,519
3,265
236
105
3,795
1,683
156
1,265
2,440
25,600
592
L
Gilgamesh
Kinwulf
Gilgamesh
7,493
1,469
321
1,279
13,648
10,347
0
8,196
5,452
0
11,657
W
Jormungandr
TheKeeG187
Jormungandr
7,874
2,657
55
3,066
11,727
9,258
501
5,095
6,360
18,677
921
L
Artio
Zaerien
Artio
5,832
571
5,207
4,530
14,959
12,740
0
9,526
5,433
9,882
0
W
Xbalanque
iamrambothree
Xbalanque
18,787
3,924
700
2,553
10,288
3,929
3,086
4,837
5,039
0
29,594
L
3,451
363
196
210
8,804
3,105
0
4,614
4,190
0
9,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,183
Gold Earned
34,956
118
Minions Killed
56
0
Camps Cleared
0
969,952
Distance Traveled
877,926
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,238
924
12
1
0
204,320
0
W
Baron Samedi
8,761
876
16
2
0
188,573
0
L
Thoth
7,414
741
13
1
0
170,181
0
L
Tiamat
6,598
660
16
2
0
164,524
0
W
Hera
9,855
986
45
5
0
202,828
0
L
Gilgamesh
7,142
714
9
1
0
196,452
0
W
Jormungandr
9,238
924
22
2
0
175,323
0
L
Artio
7,139
714
1
0
0
195,394
0
W
Xbalanque
9,091
909
23
2
0
198,908
0
L
Thor
6,663
666
17
2
0
151,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role