Player Matchup

Skadi
Skadi
 
Skadi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Jake1-up
Gilgamesh
Level 133
God Stats
12W - 8L
1,547 SR
Queue Stats
106W - 91L
1,479 Elo+
Solo
Sobek
Sobek
Red_Tien
Sobek
Level 154
God Stats
2W - 0L
1,835 SR
Queue Stats
286W - 268L
1,523 Elo+
Solo
Team Averages
Level 142
1,576 SR
1,500 Elo+

VS

Team Averages
Level 68
1,442 SR
1,538 Elo+
Fenrir
Fenrir
GODOTORO88
Fenrir
Level 62
God Stats
1W - 4L
1,138 SR
Queue Stats
13W - 20L
1,618 Elo+
Party 1
Agni
Agni
JackOldDaniels
Agni
Level 125
God Stats
1W - 4L
1,320 SR
Queue Stats
215W - 208L
1,499 Elo+
Solo
Nut
Nut
REYGUERRERO
Nut
Level 29
God Stats
4W - 8L
1,599 SR
Queue Stats
11W - 14L
1,633 Elo+
Party 1
Vamana
Vamana
lil_guac_226
Vamana
Level 42
God Stats
10W - 15L
1,325 SR
Queue Stats
47W - 47L
1,346 Elo+
Solo
Sobek
Sobek
myshash67
Sobek
Level 83
God Stats
2W - 2L
1,829 SR
Queue Stats
15W - 24L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
7 / 0 / 2
6,737
674
8,361
5,661
1,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
 
Danzaburou
11
4 / 0 / 4
6,541
654
4,258
7,857
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
 
Baron Samedi
10
1 / 0 / 2
5,906
591
1,770
3,999
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Jake1-up
Gilgamesh
11
3 / 0 / 2
6,724
672
4,621
9,194
6,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sobek
Red_Tien
Sobek
10
1 / 0 / 10
6,566
657
3,004
6,909
5,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GODOTORO88
Fenrir
9
0 / 4 / 0
4,800
480
2,766
8,339
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,469
547
3,074
4,604
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 6 / 0
4,146
415
1,740
7,287
2,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vamana
10
0 / 3 / 0
5,219
522
4,503
7,913
6,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Sobek
myshash67
Sobek
6
0 / 1 / 0
4,144
414
1,723
4,730
2,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
16
Kills
0
0
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
0
2
8
W
Danzaburou
 
Danzaburou
4
0
4
6
W
Baron Samedi
 
Baron Samedi
1
0
2
2
L
Fenrir
GODOTORO88
Fenrir
0
4
0
0
L
0
3
0
0
W
Gilgamesh
Jake1-up
Gilgamesh
3
0
2
4
L
0
6
0
0
W
Sobek
Red_Tien
Sobek
1
0
10
6
L
Vamana
0
3
0
0
L
Sobek
myshash67
Sobek
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,014
Damage
13,806
33,620
Taken
32,873
16,958
Mitigated
15,750
12,032
Healing
6,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,361
4,260
0
1,232
5,661
1,581
633
1,026
4,635
0
44,987
W
Danzaburou
 
Danzaburou
4,258
1,413
0
4,006
7,857
2,281
707
1,140
6,547
0
40,364
W
Baron Samedi
 
Baron Samedi
1,770
241
0
1,287
3,999
1,365
0
1,668
2,118
30,685
1,132
L
Fenrir
GODOTORO88
Fenrir
2,766
629
0
1,384
8,339
3,321
0
753
7,550
0
34,478
L
3,074
76
0
426
4,604
1,332
0
1,567
3,037
29,775
0
W
Gilgamesh
Jake1-up
Gilgamesh
4,621
1,298
0
2,409
9,194
6,420
84
0
8,622
0
34,979
L
1,740
1,272
0
821
7,287
2,208
0
1,095
6,192
0
17,228
W
Sobek
Red_Tien
Sobek
3,004
368
0
3,098
6,909
5,311
56
1,237
5,626
19,331
0
L
Vamana
4,503
1,833
0
2,286
7,913
6,104
0
291
7,062
0
33,962
L
Sobek
myshash67
Sobek
1,723
51
0
1,443
4,730
2,785
0
992
3,738
4,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
23,778
286
Minions Killed
228
0
Camps Cleared
0
990,257
Distance Traveled
913,438
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,737
674
67
7
0
187,817
2
W
Danzaburou
6,541
654
66
7
0
215,093
4
W
Baron Samedi
5,906
591
59
6
0
189,808
2
L
Fenrir
4,800
480
56
6
0
226,841
0
L
Agni
5,469
547
81
8
0
204,763
0
W
Gilgamesh
6,724
672
67
7
0
183,684
0
L
Nut
4,146
415
36
4
0
154,174
0
W
Sobek
6,566
657
27
3
0
213,855
2
L
Vamana
5,219
522
51
5
0
188,969
0
L
Sobek
4,144
414
4
0
0
138,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role