Player Matchup

Hel
Hel
Platinum V
 
Hel
Platinum V
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum I
Mεle
Chiron
Platinum I
Level 105
God Stats
4W - 2L
1,856 SR
Queue Stats
52W - 37L
1,973 MMR
Party 1
Artio
Artio
Platinum IV
PublicMango069
Artio
Platinum IV
Level 107
God Stats
0W - 1L
1,512 SR
Queue Stats
60W - 55L
1,712 MMR
Party 1
Scylla
Scylla
Platinum V
RubyRox
Scylla
Platinum V
Level 108
God Stats
17W - 13L
1,666 SR
Queue Stats
217W - 203L
1,833 MMR
Solo
Camazotz
Camazotz
Platinum II
Sardini11a
Camazotz
Platinum II
Level 101
God Stats
5W - 6L
1,654 SR
Queue Stats
98W - 83L
1,824 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,638 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,551 SR
1,693 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
 
Morgan Le Fay
Diamond V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Platinum IV
Fegii
Jing Wei
Platinum IV
Level 158
God Stats
15W - 4L
1,746 SR
Queue Stats
65W - 49L
1,810 MMR
Solo
Tyr
Tyr
Platinum II
SCKYLLEM
Tyr
Platinum II
Level 132
God Stats
2W - 1L
1,509 SR
Queue Stats
117W - 95L
1,788 MMR
Solo
Thor
Thor
Gold II
TuckDoido
Thor
Gold II
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 2L
1,867 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
1 / 7 / 2
5,451
454
5,360
11,115
6,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
Mεle
Chiron
13
0 / 2 / 0
6,717
560
3,757
6,577
1,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 1 / 0
6,281
523
4,640
8,542
6,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
RubyRox
Scylla
11
2 / 2 / 3
6,331
528
8,346
8,074
2,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Camazotz
Sardini11a
Camazotz
13
2 / 2 / 2
6,602
550
6,455
13,171
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MedusaMercury

VS

Bans
AthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 10
7,435
620
6,964
8,403
7,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
 
Morgan Le Fay
13
3 / 3 / 6
7,122
594
9,268
8,983
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Fegii
Jing Wei
15
5 / 0 / 2
8,949
746
6,232
8,061
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 4
7,140
595
6,541
11,117
7,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
14
5 / 1 / 2
7,730
644
6,566
10,444
3,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
14
14
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
7
2
0.29
W
Baron Samedi
 
Baron Samedi
1
1
10
6
W
Morgan Le Fay
 
Morgan Le Fay
3
3
6
2
W
Jing Wei
Fegii
Jing Wei
5
0
2
6
L
Chiron
Mεle
Chiron
0
2
0
0
L
0
1
0
0
L
Scylla
RubyRox
Scylla
2
2
3
1.75
W
0
0
4
2
L
Camazotz
Sardini11a
Camazotz
2
2
2
1.5
W
Thor
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,558
Damage
35,571
47,479
Taken
47,008
21,601
Mitigated
23,543
20,671
Healing
21,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,360
179
2,576
3,511
11,115
6,295
0
5,990
5,125
16,972
0
W
Baron Samedi
 
Baron Samedi
6,964
505
967
2,961
8,403
7,425
0
4,233
3,892
16,989
0
W
Morgan Le Fay
 
Morgan Le Fay
9,268
674
0
1,568
8,983
2,870
0
5,791
2,974
49,703
1,485
W
Jing Wei
Fegii
Jing Wei
6,232
5,548
0
5,094
8,061
2,558
625
1,806
6,067
0
75,499
L
Chiron
Mεle
Chiron
3,757
1,750
225
1,395
6,577
1,891
0
625
5,856
0
53,857
L
4,640
177
418
4,138
8,542
6,886
0
1,864
6,678
34,437
0
L
Scylla
RubyRox
Scylla
8,346
637
0
1,940
8,074
2,149
0
4,754
3,320
42,118
0
W
6,541
424
0
4,940
11,117
7,134
0
3,882
6,693
0
42,955
L
Camazotz
Sardini11a
Camazotz
6,455
2,181
0
6,468
13,171
4,380
0
2,928
10,243
0
56,040
W
Thor
6,566
2,318
0
6,210
10,444
3,556
0
1,815
8,416
0
64,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,382
Gold Earned
38,376
382
Minions Killed
435
0
Camps Cleared
0
1,286,141
Distance Traveled
1,324,765
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,451
454
25
2
0
233,184
1
W
Baron Samedi
7,435
620
16
1
0
260,198
3
W
Morgan Le Fay
7,122
594
93
8
0
261,026
2
W
Jing Wei
8,949
746
134
11
0
250,713
4
L
Chiron
6,717
560
107
9
0
225,115
2
L
Artio
6,281
523
68
6
0
266,508
2
L
Scylla
6,331
528
72
6
0
261,639
2
W
Tyr
7,140
595
82
7
0
255,482
0
L
Camazotz
6,602
550
110
9
0
299,695
3
W
Thor
7,730
644
110
9
0
297,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role