Player Matchup

Chang'e
Chang'e
BlueWhiteRedCat
Chang'e
Level 127
God Stats
4W - 6L
1,430 SR
Queue Stats
83W - 65L
1,574 Elo+
Solo
Mulan
Mulan
Manugam
Mulan
Level 126
God Stats
3W - 1L
1,599 SR
Queue Stats
56W - 56L
1,493 Elo+
Party 2
Thor
Thor
Radmant
Thor
Level 159
God Stats
2W - 2L
1,451 SR
Queue Stats
94W - 81L
1,517 Elo+
Party 2
Sol
Sol
Yato
Sol
Level 146
God Stats
3W - 1L
1,364 SR
Queue Stats
129W - 116L
1,478 Elo+
Party 2
Cu Chulainn
Cu Chulainn
karafasta
Cu Chulainn
Level 47
God Stats
4W - 3L
1,545 SR
Queue Stats
116W - 116L
1,493 Elo+
Party 2
Team Averages
Level 121
1,478 SR
1,511 Elo+

VS

Team Averages
Level 96
1,457 SR
1,483 Elo+
Bacchus
Bacchus
 
Bacchus
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BirfdaiBoi
Baron Samedi
Level 127
God Stats
6W - 7L
1,514 SR
Queue Stats
214W - 221L
1,431 Elo+
Party 1
Amaterasu
Amaterasu
DudouS3
Amaterasu
Level 159
God Stats
2W - 3L
1,566 SR
Queue Stats
41W - 43L
1,415 Elo+
Party 1
Sol
Sol
Ginsuu
Sol
Level 67
God Stats
0W - 2L
1,207 SR
Queue Stats
151W - 132L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,776
642
1,658
3,678
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Manugam
Mulan
8
0 / 3 / 2
4,463
496
1,776
7,351
3,298
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thor
Radmant
Thor
11
4 / 2 / 0
5,504
612
3,346
6,805
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
Yato
Sol
9
3 / 1 / 0
5,482
609
5,131
5,208
1,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cu Chulainn
karafasta
Cu Chulainn
9
1 / 1 / 0
5,305
589
7,711
7,059
4,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 3 / 4
4,876
542
2,634
5,989
4,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
 
Bastet
1
0 / 0 / 0
3,126
347
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
BirfdaiBoi
Baron Samedi
9
2 / 2 / 0
4,578
509
2,144
4,493
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
DudouS3
Amaterasu
10
1 / 1 / 0
5,503
611
2,653
11,899
8,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Ginsuu
Sol
8
3 / 3 / 0
5,040
560
6,704
5,788
1,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
9
Kills
7
8
Deaths
9
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
4
1
L
Bastet
 
Bastet
0
0
0
0
L
Baron Samedi
BirfdaiBoi
Baron Samedi
2
2
0
1
W
1
1
1
1.5
L
Amaterasu
DudouS3
Amaterasu
1
1
0
1
L
Sol
Ginsuu
Sol
3
3
0
1
W
Mulan
Manugam
Mulan
0
3
2
0.33
W
Thor
Radmant
Thor
4
2
0
2
W
Sol
Yato
Sol
3
1
0
3
W
Cu Chulainn
karafasta
Cu Chulainn
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,622
Damage
14,135
30,101
Taken
28,169
12,722
Mitigated
15,884
8,409
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,634
457
49
2,030
5,989
4,454
0
2,279
3,710
7,467
0
L
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
BirfdaiBoi
Baron Samedi
2,144
95
0
669
4,493
1,552
0
1,002
3,390
22,984
0
W
1,658
70
310
1,699
3,678
1,020
398
1,335
2,343
35,589
962
L
Amaterasu
DudouS3
Amaterasu
2,653
1,536
0
7,363
11,899
8,285
0
509
10,518
0
37,034
L
Sol
Ginsuu
Sol
6,704
3,409
0
2,156
5,788
1,593
22
2,724
3,064
30,480
2,604
W
Mulan
Manugam
Mulan
1,776
302
0
1,516
7,351
3,298
0
4,928
2,423
0
13,046
W
Thor
Radmant
Thor
3,346
504
0
492
6,805
2,421
0
727
6,078
0
36,719
W
Sol
Yato
Sol
5,131
1,889
0
2,261
5,208
1,507
0
3,744
1,464
33,975
808
W
Cu Chulainn
karafasta
Cu Chulainn
7,711
1,870
0
2,131
7,059
4,476
0
700
6,359
0
36,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,530
Gold Earned
23,123
270
Minions Killed
183
0
Camps Cleared
0
908,699
Distance Traveled
641,043
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,876
542
9
1
0
161,381
6
L
Bastet
3,126
347
0
0
0
8,556
0
L
Baron Samedi
4,578
509
45
5
0
149,863
3
W
Chang'e
5,776
642
77
9
0
182,032
0
L
Amaterasu
5,503
611
76
8
0
169,624
0
L
Sol
5,040
560
53
6
0
151,619
0
W
Mulan
4,463
496
23
3
0
181,648
0
W
Thor
5,504
612
57
6
0
193,122
0
W
Sol
5,482
609
52
6
0
180,037
2
W
Cu Chulainn
5,305
589
61
7
0
171,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role