Player Matchup

Cerberus
Cerberus
CHIEFKEYSE
Cerberus
Level 86
God Stats
1W - 2L
1,302 SR
Queue Stats
337W - 308L
1,494 Elo+
Party 2
Hercules
Hercules
Eukryote
Hercules
Level 110
God Stats
5W - 4L
1,627 SR
Queue Stats
143W - 131L
1,539 Elo+
Solo
Ne Zha
Ne Zha
H3NN3SSY1515
Ne Zha
Level 107
God Stats
9W - 5L
1,551 SR
Queue Stats
364W - 334L
1,520 Elo+
Party 2
Ix Chel
Ix Chel
MyPrettyRose
Ix Chel
Level 88
God Stats
11W - 10L
1,470 SR
Queue Stats
167W - 139L
1,544 Elo+
Party 2
Artemis
Artemis
PureTB
Artemis
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
305W - 285L
1,554 Elo+
Party 2
Team Averages
Level 98
1,490 SR
1,530 Elo+

VS

Team Averages
Level 152
1,592 SR
1,476 Elo+
Olorun
Olorun
Adrianex7000
Olorun
Level 156
God Stats
7W - 6L
1,642 SR
Queue Stats
456W - 464L
1,467 Elo+
Solo
Hun Batz
Hun Batz
Bro_Husky
Hun Batz
Level 226
God Stats
2W - 3L
1,724 SR
Queue Stats
376W - 354L
1,473 Elo+
Solo
Hel
Hel
TK_BIizzard
Hel
Level 157
God Stats
199W - 159L
1,634 SR
Queue Stats
480W - 467L
1,541 Elo+
Solo
Chaac
Chaac
TheMagicsound
Chaac
Level 141
God Stats
22W - 16L
1,593 SR
Queue Stats
525W - 497L
1,452 Elo+
Party 1
Thor
Thor
joshuabbell2
Thor
Level 78
God Stats
3W - 5L
1,369 SR
Queue Stats
425W - 406L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CHIEFKEYSE
Cerberus
10
2 / 2 / 4
6,769
564
5,870
13,432
8,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Eukryote
Hercules
12
1 / 3 / 1
6,820
568
5,946
11,074
10,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
14
2 / 4 / 4
6,904
575
5,461
11,979
4,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
MyPrettyRose
Ix Chel
12
3 / 2 / 2
6,648
554
4,666
5,422
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
PureTB
Artemis
13
2 / 0 / 2
7,512
626
3,699
4,626
1,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
4
0 / 2 / 0
4,259
355
1,524
1,927
379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Bro_Husky
Hun Batz
11
3 / 3 / 3
6,449
537
5,448
8,386
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 3 / 1
7,461
622
11,088
9,002
2,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 1 / 1
8,008
667
8,423
10,961
8,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
1 / 1 / 3
5,428
452
4,057
7,530
3,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
19
10
Kills
11
11
Deaths
10
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
2
0
0
L
Hun Batz
Bro_Husky
Hun Batz
3
3
3
1.5
W
Cerberus
CHIEFKEYSE
Cerberus
2
2
4
2
W
Hercules
Eukryote
Hercules
1
3
1
0.5
W
Ne Zha
2
4
4
1
W
Ix Chel
MyPrettyRose
Ix Chel
3
2
2
2
W
Artemis
PureTB
Artemis
2
0
2
3
L
4
3
1
1.5
L
3
1
1
3.5
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,642
Damage
30,540
46,533
Taken
37,806
25,890
Mitigated
18,098
17,403
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
1,524
535
92
244
1,927
379
0
812
1,115
11,965
2,718
L
Hun Batz
Bro_Husky
Hun Batz
5,448
702
0
2,516
8,386
2,526
0
1,472
6,914
0
37,243
W
Cerberus
CHIEFKEYSE
Cerberus
5,870
169
0
4,874
13,432
8,269
0
6,421
6,607
19,474
2,897
W
Hercules
Eukryote
Hercules
5,946
1,760
0
4,025
11,074
10,760
0
0
11,074
160
42,356
W
Ne Zha
5,461
1,648
0
3,058
11,979
4,047
0
1,762
10,144
0
54,910
W
Ix Chel
MyPrettyRose
Ix Chel
4,666
760
1,741
1,476
5,422
1,498
0
3,088
2,334
33,988
0
W
Artemis
PureTB
Artemis
3,699
1,761
0
2,229
4,626
1,316
2,275
1,213
3,323
0
52,909
L
11,088
119
1,623
4,517
9,002
2,297
0
4,256
4,746
66,225
0
L
8,423
1,266
0
3,966
10,961
8,922
0
84
10,354
0
58,523
L
4,057
450
0
1,198
7,530
3,974
0
3,342
4,188
0
12,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,653
Gold Earned
31,605
358
Minions Killed
316
0
Camps Cleared
0
1,257,888
Distance Traveled
1,038,359
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,259
355
19
2
0
71,448
0
L
Hun Batz
6,449
537
70
6
0
279,747
0
W
Cerberus
6,769
564
44
4
0
251,314
0
W
Hercules
6,820
568
78
7
0
253,716
0
W
Ne Zha
6,904
575
90
8
0
278,568
0
W
Ix Chel
6,648
554
62
5
0
248,008
4
W
Artemis
7,512
626
84
7
0
226,282
2
L
Hel
7,461
622
111
9
0
237,487
1
L
Chaac
8,008
667
98
8
0
217,202
2
L
Thor
5,428
452
18
2
0
232,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role