Player Matchup

Fafnir
Fafnir
Platinum IV
 
Fafnir
Platinum IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Platinum I
 
Tiamat
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hou Yi
Hou Yi
Gold I
krisswer
Hou Yi
Gold I
Level 188
God Stats
7W - 5L
1,555 SR
Queue Stats
129W - 124L
1,844 MMR
Party 1
Cliodhna
Cliodhna
Gold III
zSnyder
Cliodhna
Gold III
Level 165
God Stats
4W - 3L
1,535 SR
Queue Stats
71W - 52L
1,828 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 146
1,518 SR
1,634 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,643 SR
1,775 MMR
Scylla
Scylla
Gold I
 
Scylla
Gold I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Platinum II
Dumbledores
Susano
Platinum II
Level 88
God Stats
5W - 7L
1,564 SR
Queue Stats
185W - 168L
1,822 MMR
Party 2
Geb
Geb
Platinum IV
Kiwykiwy
Geb
Platinum IV
Level 97
God Stats
1W - 1L
1,772 SR
Queue Stats
195W - 190L
1,777 MMR
Solo
Anhur
Anhur
Diamond V
Yumiyaa
Anhur
Diamond V
Level 189
God Stats
13W - 15L
1,761 SR
Queue Stats
183W - 161L
1,853 MMR
Solo
Janus
Janus
Platinum I
faraaafer
Janus
Platinum I
Level 149
God Stats
34W - 29L
1,618 SR
Queue Stats
197W - 186L
1,924 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
6
1 / 0 / 3
4,381
876
1,062
3,998
2,465
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
 
Rama
6
1 / 4 / 0
3,880
776
997
6,180
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
 
Tiamat
6
0 / 2 / 0
3,575
715
1,147
2,436
853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hou Yi
krisswer
Hou Yi
7
3 / 0 / 1
4,093
819
3,109
2,427
635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
zSnyder
Cliodhna
7
0 / 1 / 2
3,549
710
1,557
4,798
1,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AphroditeThanatosThorAres

VS

Bans
MedusaAthenaChang'eCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
1
0 / 0 / 0
2,556
511
0
0
0
Susano
8
2 / 0 / 0
4,555
911
1,345
3,184
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
2 / 1 / 2
4,303
861
1,424
5,064
2,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
Yumiyaa
Anhur
6
0 / 3 / 0
3,435
687
1,340
3,622
888
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
faraaafer
Janus
8
2 / 1 / 2
4,342
868
3,702
2,003
395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
5
Kills
6
7
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
3
2.5
W
Rama
 
Rama
1
4
0
0.25
W
Tiamat
 
Tiamat
0
2
0
0
L
Scylla
 
Scylla
0
0
0
0
L
Susano
2
0
0
2
L
2
1
2
3
L
Anhur
Yumiyaa
Anhur
0
3
0
0
L
Janus
faraaafer
Janus
2
1
2
3
W
Hou Yi
krisswer
Hou Yi
3
0
1
3.5
W
Cliodhna
zSnyder
Cliodhna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,872
Damage
7,811
19,839
Taken
13,873
6,507
Mitigated
4,378
7,249
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,062
82
0
1,811
3,998
2,465
0
283
3,715
8,481
1,785
W
Rama
 
Rama
997
749
0
1,259
6,180
1,478
11
3,150
2,830
0
18,065
W
Tiamat
 
Tiamat
1,147
76
0
825
2,436
853
0
0
2,436
13,731
0
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
L
Susano
1,345
613
0
1,714
3,184
826
0
887
2,037
0
21,366
L
1,424
73
0
1,979
5,064
2,269
0
472
4,592
9,235
0
L
Anhur
Yumiyaa
Anhur
1,340
840
0
892
3,622
888
0
578
3,044
0
17,330
L
Janus
faraaafer
Janus
3,702
362
0
280
2,003
395
124
0
2,003
27,360
455
W
Hou Yi
krisswer
Hou Yi
3,109
2,234
0
860
2,427
635
0
269
2,158
0
21,944
W
Cliodhna
zSnyder
Cliodhna
1,557
363
0
2,494
4,798
1,076
0
1,036
3,694
0
20,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,478
Gold Earned
19,191
159
Minions Killed
151
0
Camps Cleared
0
558,692
Distance Traveled
487,402
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
4,381
876
11
2
0
117,210
0
W
Rama
3,880
776
30
6
0
109,285
0
W
Tiamat
3,575
715
32
6
0
96,621
0
L
Scylla
2,556
511
0
0
0
0
0
L
Susano
4,555
911
55
11
0
124,720
0
L
Geb
4,303
861
3
1
0
127,791
0
L
Anhur
3,435
687
40
8
0
125,400
1
L
Janus
4,342
868
53
11
0
109,491
0
W
Hou Yi
4,093
819
47
9
0
105,583
0
W
Cliodhna
3,549
710
39
8
0
129,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role