Player Matchup

Merlin
Merlin
 
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
WAFFLExGOD
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 65L
1,489 Elo+
Party 1
Hel
Hel
eatenkibbles
Hel
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,248 Elo+
Party 1
Team Averages
Level 91
1,500 SR
1,447 Elo+

VS

Team Averages
Level 107
1,518 SR
1,477 Elo+
Surtr
Surtr
 
Surtr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
GOT U KENT
Cu Chulainn
Level 154
God Stats
5W - 9L
1,248 SR
Queue Stats
328W - 327L
1,471 Elo+
Solo
Nike
Nike
ManoCoquis
Nike
Level 143
God Stats
5W - 6L
1,619 SR
Queue Stats
587W - 611L
1,519 Elo+
Solo
Yemoja
Yemoja
TurkeyHill1111
Yemoja
Level 28
God Stats
3W - 5L
1,725 SR
Queue Stats
565W - 578L
1,471 Elo+
Solo
Skadi
Skadi
munchonmaKuchi
Skadi
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 0 / 7
6,744
1,349
3,513
2,833
1,106
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
 
Thanatos
11
3 / 0 / 4
6,657
1,331
3,521
5,653
2,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Anubis
 
Anubis
10
2 / 1 / 4
6,213
1,243
2,573
2,790
1,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 6
6,089
1,218
3,229
6,244
5,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 6
6,004
1,201
669
2,146
950

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 3 / 0
4,721
944
3,755
4,891
3,392
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
GOT U KENT
Cu Chulainn
7
0 / 3 / 0
4,471
894
2,532
4,708
2,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
0 / 0 / 0
4,292
858
0
0
0
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 0 / 0
4,606
921
149
905
586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
1 / 2 / 0
5,357
1,071
5,112
4,498
1,000
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
8
Kills
1
2
Deaths
8
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
7
4.5
W
Thanatos
 
Thanatos
3
0
4
5
W
Anubis
 
Anubis
2
1
4
4
L
Surtr
 
Surtr
0
3
0
0
L
Cu Chulainn
GOT U KENT
Cu Chulainn
0
3
0
0
L
0
0
0
0
L
0
0
0
0
W
1
1
6
4
W
1
0
6
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,505
Damage
11,548
19,666
Taken
15,002
11,233
Mitigated
7,393
11,709
Healing
3,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
3,513
476
348
105
2,833
1,106
1,042
81
2,752
15,006
375
W
Thanatos
 
Thanatos
3,521
639
1,208
2,437
5,653
2,377
393
415
5,238
0
7,592
W
Anubis
 
Anubis
2,573
200
234
251
2,790
1,255
1,076
154
2,636
10,391
0
L
Surtr
 
Surtr
3,755
546
0
379
4,891
3,392
0
1,705
3,186
151
7,719
L
Cu Chulainn
GOT U KENT
Cu Chulainn
2,532
191
34
304
4,708
2,415
0
2,741
1,967
1,403
4,503
L
0
0
0
0
0
0
0
0
0
0
0
L
149
58
1,784
324
905
586
0
650
255
573
0
W
3,229
117
478
514
6,244
5,545
200
174
6,070
1,320
9,045
W
669
305
4,569
1,565
2,146
950
569
97
2,049
1,189
0
L
5,112
1,324
135
641
4,498
1,000
0
1,968
2,530
0
11,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
23,447
81
Minions Killed
19
0
Camps Cleared
0
564,465
Distance Traveled
284,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,744
1,349
29
6
0
118,407
0
W
Thanatos
6,657
1,331
16
3
0
134,292
0
W
Anubis
6,213
1,243
20
4
0
90,439
0
L
Surtr
4,721
944
4
1
0
55,954
0
L
Cu Chulainn
4,471
894
4
1
0
68,901
0
L
Nike
4,292
858
0
0
0
0
0
L
Yemoja
4,606
921
1
0
0
59,385
0
W
Nike
6,089
1,218
15
3
0
109,914
0
W
Hel
6,004
1,201
1
0
0
111,413
0
L
Skadi
5,357
1,071
10
2
0
100,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role