Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BR-GATS
Anubis
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,361 Elo+
Solo
Nemesis
Nemesis
Noetheriano
Nemesis
Level 132
God Stats
10W - 8L
1,646 SR
Queue Stats
170W - 172L
1,472 Elo+
Solo
Team Averages
Level 156
1,549 SR
1,444 Elo+

VS

Team Averages
Level 151
1,548 SR
1,513 Elo+
Cthulhu
Cthulhu
BiroPlayer
Cthulhu
Level 157
God Stats
1W - 2L
1,766 SR
Queue Stats
34W - 40L
1,513 Elo+
Party 1
Thanatos
Thanatos
Reckino
Thanatos
Level 149
God Stats
1W - 0L
1,320 SR
Queue Stats
29W - 36L
1,527 Elo+
Party 1
Janus
Janus
TheFrog6969
Janus
Level 147
God Stats
2W - 1L
1,556 SR
Queue Stats
160W - 156L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 3 / 0
6,040
604
6,423
7,007
1,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
BR-GATS
Anubis
12
1 / 3 / 0
6,955
696
2,045
5,898
1,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Nemesis
Noetheriano
Nemesis
12
0 / 2 / 1
6,542
654
4,385
6,185
4,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BiroPlayer
Cthulhu
13
3 / 1 / 5
7,632
763
4,574
6,593
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Thanatos
Reckino
Thanatos
13
2 / 0 / 5
7,374
737
5,831
5,214
1,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
3 / 0 / 3
7,922
792
5,421
4,366
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
8
8
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
L
Anubis
BR-GATS
Anubis
1
3
0
0.33
W
Cthulhu
BiroPlayer
Cthulhu
3
1
5
5.5
L
Nemesis
Noetheriano
Nemesis
0
2
1
0.25
W
Thanatos
Reckino
Thanatos
2
0
5
4.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,853
Damage
15,826
19,090
Taken
16,173
7,881
Mitigated
7,390
3,966
Healing
7,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
6,423
3,096
0
1,280
7,007
1,801
0
3,972
2,476
0
21,930
L
Anubis
BR-GATS
Anubis
2,045
0
0
930
5,898
1,977
0
2,299
3,274
28,279
0
W
Cthulhu
BiroPlayer
Cthulhu
4,574
318
37
1,750
6,593
4,240
0
1,043
5,274
19,334
0
L
Nemesis
Noetheriano
Nemesis
4,385
666
0
1,756
6,185
4,103
0
2,483
3,228
0
15,905
W
Thanatos
Reckino
Thanatos
5,831
760
0
5,429
5,214
1,796
432
559
4,482
0
22,484
W
5,421
136
0
750
4,366
1,354
315
483
3,804
36,471
399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,537
Gold Earned
22,928
121
Minions Killed
152
0
Camps Cleared
0
534,156
Distance Traveled
620,027
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,040
604
45
5
0
164,945
0
L
Anubis
6,955
696
50
5
0
158,660
0
W
Cthulhu
7,632
763
19
2
0
197,755
3
L
Nemesis
6,542
654
26
3
0
210,551
0
W
Thanatos
7,374
737
34
3
0
233,341
0
W
Janus
7,922
792
99
10
0
188,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role