Player Matchup

Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Boogаloo
Loki
Level 159
God Stats
7W - 3L
1,802 SR
Queue Stats
7W - 3L
1,691 Elo+
Party 1
Zhong Kui
Zhong Kui
Mannybigdaddymm7
Zhong Kui
Level 125
God Stats
5W - 2L
1,632 SR
Queue Stats
383W - 364L
1,556 Elo+
Solo
Nike
Nike
Mil2Gz
Nike
Level 80
God Stats
11W - 5L
1,749 SR
Queue Stats
176W - 172L
1,409 Elo+
Solo
Merlin
Merlin
lordfenitus
Merlin
Level 124
God Stats
13W - 21L
1,429 SR
Queue Stats
386W - 352L
1,522 Elo+
Solo
Team Averages
Level 129
1,622 SR
1,536 Elo+

VS

Team Averages
Level 130
1,599 SR
1,539 Elo+
Freya
Freya
 
Freya
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
PasteyPat
Cabrakan
Level 123
God Stats
2W - 5L
1,531 SR
Queue Stats
133W - 112L
1,538 Elo+
Party 2
Sol
Sol
Selysonis
Sol
Level 101
God Stats
7W - 1L
1,832 SR
Queue Stats
43W - 37L
1,634 Elo+
Party 2
Ravana
Ravana
SergeantFatal
Ravana
Level 125
God Stats
27W - 29L
1,634 SR
Queue Stats
365W - 353L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
6 / 1 / 0
8,227
823
4,738
6,324
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Loki
13
7 / 0 / 0
7,165
717
5,117
5,933
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
10
0 / 2 / 2
5,598
560
3,343
3,699
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Nike
Mil2Gz
Nike
10
2 / 0 / 0
5,702
570
1,732
5,110
1,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
10
1 / 3 / 5
6,430
643
3,836
5,564
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
2 / 1 / 0
5,364
536
3,056
4,841
1,470
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
 
Medusa
10
3 / 3 / 0
5,343
534
2,825
6,739
1,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cabrakan
PasteyPat
Cabrakan
8
0 / 6 / 0
4,349
435
1,671
6,808
3,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 6 / 1
5,201
520
3,547
6,163
1,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

9
0 / 1 / 1
4,562
456
2,062
4,379
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
16
Kills
5
6
Deaths
17
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
1
0
6
L
Freya
 
Freya
2
1
0
2
L
Medusa
 
Medusa
3
3
0
1
W
Loki
7
0
0
7
W
Zhong Kui
0
2
2
0.5
W
Nike
Mil2Gz
Nike
2
0
0
2
L
Cabrakan
PasteyPat
Cabrakan
0
6
0
0
L
0
6
1
0.08
L
0
1
1
0.5
W
Merlin
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,766
Damage
13,161
26,630
Taken
28,930
9,385
Mitigated
9,475
13,139
Healing
7,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
4,738
1,994
0
4,750
6,324
1,929
1,419
1,594
4,730
50,632
2,500
L
Freya
 
Freya
3,056
1,113
0
3,212
4,841
1,470
0
1,701
3,140
39,718
2,541
L
Medusa
 
Medusa
2,825
1,052
0
1,821
6,739
1,823
0
2,762
3,883
0
30,573
W
Loki
5,117
1,879
0
4,509
5,933
1,808
0
913
5,020
0
61,783
W
Zhong Kui
3,343
1,348
0
648
3,699
2,640
300
1,604
2,095
29,424
7,022
W
Nike
Mil2Gz
Nike
1,732
266
892
1,590
5,110
1,406
0
1,698
3,412
0
18,926
L
Cabrakan
PasteyPat
Cabrakan
1,671
324
0
952
6,808
3,482
0
3,404
3,404
17,392
0
L
3,547
1,695
0
693
6,163
1,254
0
1,980
3,905
26,312
427
L
2,062
554
0
1,137
4,379
1,446
0
1,306
3,073
0
15,431
W
Merlin
3,836
0
0
750
5,564
1,602
19
2,601
2,963
35,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,122
Gold Earned
24,819
402
Minions Killed
248
0
Camps Cleared
0
972,416
Distance Traveled
973,431
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,227
823
104
10
0
200,297
0
L
Freya
5,364
536
70
7
0
183,559
2
L
Medusa
5,343
534
60
6
0
231,344
0
W
Loki
7,165
717
118
12
0
260,561
0
W
Zhong Kui
5,598
560
74
7
0
160,348
0
W
Nike
5,702
570
33
3
0
172,770
3
L
Cabrakan
4,349
435
36
4
0
174,786
0
L
Sol
5,201
520
48
5
0
153,979
0
L
Ravana
4,562
456
34
3
0
229,763
1
W
Merlin
6,430
643
73
7
0
178,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role