Player Matchup

Tyr
Tyr
 
Tyr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GodsRix
Izanami
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,332 Elo+
Solo
Set
Set
craig_os_001
Set
Level 159
God Stats
5W - 10L
1,524 SR
Queue Stats
187W - 186L
1,472 Elo+
Party 1
Chang'e
Chang'e
pepe8183
Chang'e
Level 129
God Stats
1W - 5L
1,270 SR
Queue Stats
214W - 197L
1,493 Elo+
Solo
Geb
Geb
vinnieck
Geb
Level 148
God Stats
0W - 1L
1,497 SR
Queue Stats
174W - 161L
1,491 Elo+
Party 1
Team Averages
Level 123
1,458 SR
1,457 Elo+

VS

Team Averages
Level 120
1,511 SR
1,450 Elo+
Odin
Odin
DSG-Wintrex
Odin
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,298 Elo+
Solo
Heimdallr
Heimdallr
DevilzHand-66777
Heimdallr
Level 142
God Stats
20W - 11L
1,607 SR
Queue Stats
281W - 278L
1,472 Elo+
Solo
Tsukuyomi
Tsukuyomi
Faster_Flame
Tsukuyomi
Level 129
God Stats
6W - 11L
1,405 SR
Queue Stats
253W - 255L
1,442 Elo+
Solo
Cernunnos
Cernunnos
IceMint78
Cernunnos
Level 179
God Stats
2W - 2L
1,314 SR
Queue Stats
442W - 437L
1,472 Elo+
Solo
Zeus
Zeus
joseufc02
Zeus
Level 111
God Stats
11W - 7L
1,730 SR
Queue Stats
128W - 101L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 0
8,013
616
5,237
14,909
9,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
GodsRix
Izanami
9
0 / 5 / 0
5,374
413
1,851
6,711
1,452
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
2 / 2 / 1
6,504
500
3,619
8,548
3,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chang'e
pepe8183
Chang'e
12
1 / 4 / 0
6,864
528
3,457
11,539
3,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 3 / 2
5,947
457
3,644
11,258
7,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
6,869
528
2,022
7,078
4,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
13
5 / 1 / 0
8,209
631
9,281
7,022
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
Faster_Flame
Tsukuyomi
14
3 / 0 / 2
7,669
590
4,568
7,627
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
IceMint78
Cernunnos
13
0 / 1 / 2
7,129
548
7,277
6,654
2,065
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
15
7 / 1 / 0
9,031
695
10,207
6,306
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
15
15
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
1
0
1
W
0
1
5
2.5
W
Heimdallr
5
1
0
5
W
Tsukuyomi
Faster_Flame
Tsukuyomi
3
0
2
4
L
Izanami
GodsRix
Izanami
0
5
0
0
W
Cernunnos
IceMint78
Cernunnos
0
1
2
1
L
2
2
1
1.25
W
Zeus
7
1
0
7
L
Chang'e
pepe8183
Chang'e
1
4
0
0.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,808
Damage
33,355
52,965
Taken
34,687
24,956
Mitigated
13,582
18,167
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,237
341
0
9,242
14,909
9,237
0
0
14,909
0
59,313
W
2,022
454
0
1,654
7,078
4,590
401
850
6,228
0
19,437
W
Heimdallr
9,281
4,365
0
2,748
7,022
2,698
288
2,675
4,347
0
59,065
W
Tsukuyomi
Faster_Flame
Tsukuyomi
4,568
648
0
4,286
7,627
2,426
0
306
7,243
0
49,932
L
Izanami
GodsRix
Izanami
1,851
1,077
0
310
6,711
1,452
152
1,168
5,543
0
24,241
W
Cernunnos
IceMint78
Cernunnos
7,277
3,601
0
2,322
6,654
2,065
371
0
6,654
0
52,957
L
3,619
1,285
0
1,015
8,548
3,729
0
1,882
6,666
0
42,902
W
Zeus
10,207
1,641
0
500
6,306
1,803
105
2,748
3,114
68,142
1,725
L
Chang'e
pepe8183
Chang'e
3,457
43
35
4,717
11,539
3,142
0
7,082
4,457
42,924
0
L
3,644
146
0
2,848
11,258
7,396
0
0
11,258
28,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
38,907
370
Minions Killed
413
0
Camps Cleared
0
1,348,938
Distance Traveled
1,279,664
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,013
616
118
9
0
283,914
3
W
Odin
6,869
528
21
2
0
239,603
0
W
Heimdallr
8,209
631
96
7
0
218,577
2
W
Tsukuyomi
7,669
590
83
6
0
322,004
0
L
Izanami
5,374
413
39
3
0
210,067
0
W
Cernunnos
7,129
548
87
7
0
239,372
0
L
Set
6,504
500
81
6
0
323,847
0
W
Zeus
9,031
695
126
10
0
260,108
3
L
Chang'e
6,864
528
93
7
0
260,005
0
L
Geb
5,947
457
39
3
0
271,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role