Player Matchup

Neith
Neith
Silver I
Aly0n
Neith
Silver I
Level 109
God Stats
11W - 6L
1,595 SR
Queue Stats
199W - 225L
1,173 MMR
Solo
Khepri
Khepri
Gold IV
BiPolarAsians
Khepri
Gold IV
Level 156
God Stats
1W - 2L
1,304 SR
Queue Stats
66W - 64L
1,315 MMR
Solo
Nu Wa
Nu Wa
Silver IV
MvT Corazon
Nu Wa
Silver IV
Level 69
God Stats
1W - 1L
1,279 SR
Queue Stats
19W - 12L
1,336 MMR
Solo
Zeus
Zeus
Gold V
XHerculesSenpaiX
Zeus
Gold V
Level 242
God Stats
110W - 83L
1,508 SR
Queue Stats
490W - 508L
1,238 MMR
Solo
Nemesis
Nemesis
Gold V
eaturbabiez
Nemesis
Gold V
Level 115
God Stats
24W - 11L
1,646 SR
Queue Stats
96W - 97L
1,162 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,466 SR
1,245 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 152
1,544 SR
1,246 MMR
Chang'e
Chang'e
Bronze V
Coltzk95
Chang'e
Bronze V
Level 129
God Stats
0W - 2L
1,380 SR
Queue Stats
23W - 43L
1,074 MMR
Solo
Guan Yu
Guan Yu
Silver I
Its Basir
Guan Yu
Silver I
Level 138
God Stats
18W - 10L
1,662 SR
Queue Stats
93W - 106L
1,375 MMR
Solo
Arachne
Arachne
Silver III
LostBox
Arachne
Silver III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 176L
1,066 MMR
Solo
Ares
Ares
Silver III
Tha_Grape_God
Ares
Silver III
Level 205
God Stats
1W - 4L
1,407 SR
Queue Stats
21W - 29L
1,314 MMR
Solo
Anhur
Anhur
Gold V
xMETATR0Nx
Anhur
Gold V
Level 204
God Stats
1W - 2L
1,773 SR
Queue Stats
346W - 366L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aly0n
Neith
17
7 / 1 / 5
10,490
583
11,482
8,782
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 0 / 19
10,484
582
5,072
15,829
16,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 1 / 11
11,161
620
17,112
7,028
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 2 / 9
9,410
523
11,468
5,968
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
eaturbabiez
Nemesis
16
10 / 2 / 9
10,314
573
17,194
13,966
6,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AthenaCthulhuBacchusKaliSusano

VS

Bans
AgniMedusaMaman BrigitteThanatosScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Coltzk95
Chang'e
10
0 / 5 / 0
6,994
389
2,463
9,766
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Its Basir
Guan Yu
13
0 / 3 / 2
8,383
466
3,244
18,039
13,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
LostBox
Arachne
16
6 / 8 / 0
10,083
560
8,474
20,494
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 6 / 1
7,888
438
4,147
21,101
17,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
13
0 / 7 / 0
8,368
465
8,983
15,896
4,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
9
29
Kills
6
6
Deaths
29
53
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
Aly0n
Neith
7
1
5
9.5
W
2
0
19
11.5
L
Chang'e
Coltzk95
Chang'e
0
5
0
0
L
Guan Yu
Its Basir
Guan Yu
0
3
2
0.33
L
Arachne
LostBox
Arachne
6
8
0
0.75
W
8
1
11
13.5
L
0
6
1
0.08
W
2
2
9
3.25
W
Nemesis
eaturbabiez
Nemesis
10
2
9
7.25
L
Anhur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,328
Damage
27,311
51,573
Taken
85,296
31,279
Mitigated
43,536
17,075
Healing
19,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Aly0n
Neith
11,482
4,926
0
3,801
8,782
3,569
1,706
346
8,436
0
84,331
W
5,072
460
4,465
4,577
15,829
16,818
201
2,888
12,941
25,025
2,299
L
Chang'e
Coltzk95
Chang'e
2,463
425
540
2,438
9,766
2,212
0
5,580
4,186
35,476
1,135
L
Guan Yu
Its Basir
Guan Yu
3,244
0
528
6,339
18,039
13,513
0
9,526
8,513
0
47,361
L
Arachne
LostBox
Arachne
8,474
6,863
0
4,459
20,494
6,535
0
7,258
13,236
0
57,803
W
17,112
4,551
0
484
7,028
2,479
1,043
1,380
5,648
98,931
0
L
4,147
42
272
3,426
21,101
17,213
0
6,765
14,336
29,291
0
W
11,468
1,773
0
1,707
5,968
1,930
794
472
5,496
59,029
242
W
Nemesis
eaturbabiez
Nemesis
17,194
6,851
0
2,041
13,966
6,483
240
1,781
12,185
0
71,573
L
Anhur
8,983
3,850
0
1,924
15,896
4,063
924
3,984
11,912
0
71,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,859
Gold Earned
41,716
512
Minions Killed
410
0
Camps Cleared
0
1,774,196
Distance Traveled
1,459,921
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,490
583
152
8
0
331,768
6
W
Khepri
10,484
582
48
3
0
369,741
2
L
Chang'e
6,994
389
71
4
0
189,127
0
L
Guan Yu
8,383
466
88
5
0
273,217
3
L
Arachne
10,083
560
83
5
0
392,343
0
W
Nu Wa
11,161
620
140
8
0
351,050
2
L
Ares
7,888
438
40
2
0
308,726
4
W
Zeus
9,410
523
82
5
0
315,940
6
W
Nemesis
10,314
573
90
5
0
405,697
1
L
Anhur
8,368
465
128
7
0
296,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role