Player Matchup

Discordia
Discordia
LCS-TRM
Discordia
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 83L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Parker25
Ne Zha
Level 152
God Stats
3W - 4L
1,618 SR
Queue Stats
258W - 261L
1,536 Elo+
Solo
Scylla
Scylla
arie078
Scylla
Level 99
God Stats
1W - 3L
1,433 SR
Queue Stats
131W - 121L
1,512 Elo+
Solo
Yemoja
Yemoja
hulkiluc
Yemoja
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,123 Elo+
Solo
Ishtar
Ishtar
mthsss3
Ishtar
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
128W - 168L
1,388 Elo+
Solo
Team Averages
Level 76
1,510 SR
1,415 Elo+

VS

Team Averages
Level 102
1,607 SR
1,470 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dsamuu
Cthulhu
Level 33
God Stats
4W - 0L
1,787 SR
Queue Stats
130W - 136L
1,464 Elo+
Solo
Ishtar
Ishtar
MrMatt04
Ishtar
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 53L
1,404 Elo+
Solo
Scylla
Scylla
adrinalda
Scylla
Level 103
God Stats
2W - 0L
1,745 SR
Queue Stats
29W - 29L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LCS-TRM
Discordia
16
4 / 3 / 3
8,269
827
10,349
7,281
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Parker25
Ne Zha
11
1 / 6 / 3
6,798
680
8,604
8,569
4,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
arie078
Scylla
11
0 / 3 / 3
6,599
660
6,703
6,424
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
hulkiluc
Yemoja
15
3 / 1 / 4
8,243
824
3,848
7,319
3,745
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ishtar
mthsss3
Ishtar
15
2 / 3 / 5
7,760
776
8,809
10,449
3,852
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
5 / 1 / 9
8,623
862
10,331
9,776
8,461
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
 
Aphrodite
14
1 / 1 / 10
8,154
815
1,586
8,121
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Dsamuu
Cthulhu
15
1 / 2 / 9
8,971
897
10,697
13,821
12,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ishtar
MrMatt04
Ishtar
14
6 / 2 / 4
8,570
857
8,724
9,006
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
adrinalda
Scylla
13
3 / 4 / 9
8,403
840
5,779
9,389
2,991
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
57
10
Kills
16
16
Deaths
10
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
5
1
9
9.5
W
Aphrodite
 
Aphrodite
1
1
10
6
W
Cthulhu
Dsamuu
Cthulhu
1
2
9
2.75
L
Discordia
LCS-TRM
Discordia
4
3
3
1.83
W
Ishtar
MrMatt04
Ishtar
6
2
4
4
L
Ne Zha
Parker25
Ne Zha
1
6
3
0.42
W
Scylla
adrinalda
Scylla
3
4
9
1.88
L
Scylla
arie078
Scylla
0
3
3
0.5
L
Yemoja
hulkiluc
Yemoja
3
1
4
5
L
Ishtar
mthsss3
Ishtar
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,313
Damage
37,117
40,042
Taken
50,113
16,229
Mitigated
32,881
14,492
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,331
800
469
1,923
9,776
8,461
0
4,420
5,356
3,497
11,335
W
Aphrodite
 
Aphrodite
1,586
107
9,912
5,695
8,121
6,306
0
3,488
4,633
13,029
417
W
Cthulhu
Dsamuu
Cthulhu
10,697
104
111
2,323
13,821
12,000
0
4,516
9,305
21,928
110
L
Discordia
LCS-TRM
Discordia
10,349
310
768
865
7,281
2,126
0
4,133
3,148
21,051
0
W
Ishtar
MrMatt04
Ishtar
8,724
5,418
1,154
2,975
9,006
3,123
957
3,974
5,032
0
20,276
L
Ne Zha
Parker25
Ne Zha
8,604
437
0
938
8,569
4,449
0
3,351
5,218
0
13,183
W
Scylla
adrinalda
Scylla
5,779
181
1,749
945
9,389
2,991
0
4,472
4,917
15,590
0
L
Scylla
arie078
Scylla
6,703
478
476
1,007
6,424
2,057
0
3,443
2,981
15,690
30
L
Yemoja
hulkiluc
Yemoja
3,848
673
5,174
2,849
7,319
3,745
0
4,160
3,159
8,311
0
L
Ishtar
mthsss3
Ishtar
8,809
4,370
254
2,161
10,449
3,852
0
5,258
5,191
0
18,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,669
Gold Earned
42,721
86
Minions Killed
117
0
Camps Cleared
0
822,538
Distance Traveled
1,010,439
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,623
862
11
1
0
226,464
0
W
Aphrodite
8,154
815
21
2
0
214,125
0
W
Cthulhu
8,971
897
18
2
0
203,353
0
L
Discordia
8,269
827
17
2
0
186,819
3
W
Ishtar
8,570
857
29
3
0
172,736
0
L
Ne Zha
6,798
680
6
1
0
158,796
0
W
Scylla
8,403
840
38
4
0
193,761
0
L
Scylla
6,599
660
21
2
0
122,579
0
L
Yemoja
8,243
824
17
2
0
170,962
0
L
Ishtar
7,760
776
25
3
0
183,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role