Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
P1xt3R
Bacchus
Level 108
God Stats
4W - 2L
1,894 SR
Queue Stats
11W - 11L
1,514 Elo+
Solo
Zeus
Zeus
Rienhart
Zeus
Level 96
God Stats
140W - 150L
1,427 SR
Queue Stats
448W - 450L
1,432 Elo+
Solo
Ra
Ra
soryege
Ra
Level 157
God Stats
4W - 6L
1,659 SR
Queue Stats
162W - 148L
1,570 Elo+
Solo
Team Averages
Level 134
1,596 SR
1,503 Elo+

VS

Team Averages
Level 107
1,526 SR
1,457 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
J81bcn
Kukulkan
Level 120
God Stats
260W - 254L
1,533 SR
Queue Stats
519W - 543L
1,530 Elo+
Solo
Tiamat
Tiamat
RaizerPlayGames
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,257 Elo+
Solo
Xing Tian
Xing Tian
Rejuvster
Xing Tian
Level 127
God Stats
12W - 17L
1,542 SR
Queue Stats
223W - 232L
1,505 Elo+
Solo
Fenrir
Fenrir
Toraki
Fenrir
Level 80
God Stats
62W - 57L
1,554 SR
Queue Stats
228W - 212L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
4 / 0 / 10
7,967
1,328
5,337
2,068
1,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
 
Charybdis
12
3 / 0 / 10
7,387
1,231
3,928
1,837
695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
P1xt3R
Bacchus
13
1 / 2 / 16
7,744
1,291
4,719
6,552
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
13
7 / 0 / 8
7,818
1,303
9,577
1,503
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 0 / 8
7,907
1,318
6,087
3,059
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

406

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 1 / 0
5,685
948
170
815
232
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
J81bcn
Kukulkan
11
0 / 7 / 1
6,180
1,030
4,389
8,832
2,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 7 / 1
6,089
1,015
2,482
10,378
3,625
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Rejuvster
Xing Tian
10
1 / 2 / 0
6,149
1,025
366
5,651
3,415
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Toraki
Fenrir
11
1 / 3 / 1
6,486
1,081
1,671
8,288
4,502
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
5
20
Kills
2
2
Deaths
20
52
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
10
9
W
Charybdis
 
Charybdis
3
0
10
8
L
Hou Yi
 
Hou Yi
0
1
0
0
L
Kukulkan
J81bcn
Kukulkan
0
7
1
0.07
W
Bacchus
P1xt3R
Bacchus
1
2
16
4.5
L
0
7
1
0.07
L
Xing Tian
Rejuvster
Xing Tian
1
2
0
0.5
W
Zeus
7
0
8
11
L
Fenrir
Toraki
Fenrir
1
3
1
0.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,648
Damage
9,078
15,019
Taken
33,964
10,302
Mitigated
14,450
4,947
Healing
1,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,337
1,425
0
586
2,068
1,646
0
1,447
621
0
7,944
W
Charybdis
 
Charybdis
3,928
994
0
111
1,837
695
0
792
1,045
0
19,382
L
Hou Yi
 
Hou Yi
170
98
0
0
815
232
0
425
390
0
1,618
L
Kukulkan
J81bcn
Kukulkan
4,389
275
11
126
8,832
2,676
0
5,281
3,389
28,634
0
W
Bacchus
P1xt3R
Bacchus
4,719
541
0
884
6,552
6,054
0
2,133
4,419
6,343
0
L
2,482
506
99
714
10,378
3,625
0
7,184
3,126
8,398
411
L
Xing Tian
Rejuvster
Xing Tian
366
27
0
0
5,651
3,415
0
2,266
3,218
4,786
0
W
Zeus
9,577
766
0
164
1,503
542
0
904
599
22,207
0
L
Fenrir
Toraki
Fenrir
1,671
248
0
498
8,288
4,502
0
4,938
3,168
0
7,848
W
6,087
518
1,599
1,603
3,059
1,365
0
1,789
1,270
28,481
524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
30,589
138
Minions Killed
88
7
Camps Cleared
4
602,012
Distance Traveled
378,398
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,967
1,328
9
2
1
142,680
1
W
Charybdis
7,387
1,231
41
7
1
105,647
0
L
Hou Yi
5,685
948
0
0
0
13,607
0
L
Kukulkan
6,180
1,030
43
7
0
95,599
0
W
Bacchus
7,744
1,291
0
0
0
123,958
0
L
Tiamat
6,089
1,015
22
4
1
94,215
0
L
Xing Tian
6,149
1,025
10
2
0
47,989
0
W
Zeus
7,818
1,303
34
6
2
121,073
0
L
Fenrir
6,486
1,081
13
2
3
126,988
0
W
Ra
7,907
1,318
54
9
3
108,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role