Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
MF1_Vctoorlpz
Bastet
Level 64
God Stats
5W - 1L
1,779 SR
Queue Stats
114W - 110L
1,445 Elo+
Party 2
Thor
Thor
Rinpo
Thor
Level 58
God Stats
1W - 0L
1,200 SR
Queue Stats
30W - 30L
1,498 Elo+
Solo
Neith
Neith
anderfire01
Neith
Level 69
God Stats
6W - 5L
1,489 SR
Queue Stats
84W - 72L
1,486 Elo+
Party 2
Bacchus
Bacchus
ianelmejor1803
Bacchus
Level 41
God Stats
3W - 2L
1,500 SR
Queue Stats
115W - 138L
1,371 Elo+
Solo
Team Averages
Level 63
1,494 SR
1,460 Elo+

VS

Team Averages
Level 94
1,497 SR
1,424 Elo+
Medusa
Medusa
INVlXIBLE
Medusa
Level 89
God Stats
7W - 20L
1,667 SR
Queue Stats
156W - 167L
1,433 Elo+
Solo
Vamana
Vamana
Kagesensei1014
Vamana
Level 109
God Stats
15W - 14L
1,539 SR
Queue Stats
124W - 115L
1,501 Elo+
Solo
Aphrodite
Aphrodite
akak_83
Aphrodite
Level 89
God Stats
0W - 2L
1,229 SR
Queue Stats
26W - 31L
1,387 Elo+
Solo
Bacchus
Bacchus
eduard_103
Bacchus
Level 61
God Stats
22W - 12L
1,689 SR
Queue Stats
116W - 127L
1,413 Elo+
Party 1
Maui
Maui
wilfriedveerman
Maui
Level 120
God Stats
8W - 13L
1,360 SR
Queue Stats
54W - 66L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
5 / 3 / 4
8,527
609
8,202
8,580
4,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
4 / 1 / 1
7,743
553
4,256
9,272
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
Rinpo
Thor
13
2 / 3 / 0
7,723
552
6,335
9,862
3,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 0 / 5
7,335
524
9,792
7,709
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
3 / 1 / 2
7,193
514
4,941
8,841
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
INVlXIBLE
Medusa
10
1 / 3 / 0
6,345
453
6,287
8,507
2,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
4 / 4 / 1
8,253
590
7,108
12,084
4,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Aphrodite
akak_83
Aphrodite
7
1 / 4 / 0
5,652
404
1,388
5,450
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
eduard_103
Bacchus
9
0 / 3 / 0
5,998
428
5,823
11,784
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 4 / 1
7,168
512
4,168
10,262
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
16
Kills
7
8
Deaths
18
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
3
4
2.33
L
Medusa
INVlXIBLE
Medusa
1
3
0
0.33
L
4
4
1
1.13
W
4
1
1
4.5
W
Thor
Rinpo
Thor
2
3
0
0.67
L
Aphrodite
akak_83
Aphrodite
1
4
0
0.25
W
2
0
5
4.5
L
Bacchus
eduard_103
Bacchus
0
3
0
0
W
3
1
2
4
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,526
Damage
24,774
44,264
Taken
48,087
21,463
Mitigated
22,450
13,762
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,202
171
0
4,118
8,580
4,054
112
1,122
7,458
62,343
935
L
Medusa
INVlXIBLE
Medusa
6,287
2,218
0
1,898
8,507
2,647
280
3,505
5,002
0
48,387
L
7,108
4,641
0
1,990
12,084
4,165
0
4,536
7,548
0
54,658
W
4,256
713
0
2,095
9,272
3,286
38
676
8,596
0
52,738
W
Thor
Rinpo
Thor
6,335
858
0
1,535
9,862
3,488
0
3,947
5,915
0
49,477
L
Aphrodite
akak_83
Aphrodite
1,388
109
0
2,114
5,450
1,024
0
1,891
3,559
15,862
14
W
9,792
3,803
0
3,312
7,709
2,629
329
2,504
5,205
0
57,456
L
Bacchus
eduard_103
Bacchus
5,823
430
135
1,494
11,784
10,370
113
2,089
9,695
17,775
1,068
W
4,941
141
0
2,702
8,841
8,006
110
2,494
6,347
22,335
0
L
4,168
1,095
0
1,652
10,262
4,244
0
1,199
9,063
46,156
10,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,521
Gold Earned
33,416
404
Minions Killed
320
0
Camps Cleared
0
1,301,773
Distance Traveled
1,168,524
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,527
609
116
8
0
237,183
4
L
Medusa
6,345
453
84
6
0
239,878
0
L
Vamana
8,253
590
98
7
0
252,923
0
W
Bastet
7,743
553
73
5
0
314,013
0
W
Thor
7,723
552
94
7
0
227,773
0
L
Aphrodite
5,652
404
24
2
0
189,586
0
W
Neith
7,335
524
93
7
0
249,961
0
L
Bacchus
5,998
428
26
2
0
255,149
2
W
Bacchus
7,193
514
28
2
0
272,843
1
L
Maui
7,168
512
88
6
0
230,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role