Player Matchup

Atlas
Atlas
 
Atlas
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CptSpauldingg
Surtr
Level 40
God Stats
5W - 3L
1,563 SR
Queue Stats
134W - 145L
1,321 Elo+
Solo
Medusa
Medusa
God_Been_Gr8
Medusa
Level 69
God Stats
9W - 8L
1,536 SR
Queue Stats
207W - 226L
1,379 Elo+
Solo
Rama
Rama
Nowhere33478885
Rama
Level 40
God Stats
3W - 7L
1,298 SR
Queue Stats
100W - 134L
1,339 Elo+
Solo
Kuzenbo
Kuzenbo
Obeliscoxv
Kuzenbo
Level 47
God Stats
13W - 6L
1,733 SR
Queue Stats
113W - 132L
1,404 Elo+
Solo
Team Averages
Level 85
1,526 SR
1,389 Elo+

VS

Team Averages
Level 109
1,645 SR
1,478 Elo+
Agni
Agni
DonxNikex
Agni
Level 129
God Stats
4W - 1L
1,711 SR
Queue Stats
253W - 239L
1,523 Elo+
Party 1
Nemesis
Nemesis
Mcsavi
Nemesis
Level 64
God Stats
44W - 34L
1,511 SR
Queue Stats
236W - 237L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
NeedMoDinero
Zhong Kui
Level 86
God Stats
30W - 18L
1,657 SR
Queue Stats
93W - 93L
1,465 Elo+
Solo
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 158
God Stats
200W - 162L
1,534 SR
Queue Stats
314W - 293L
1,472 Elo+
Solo
Artemis
Artemis
queenxdimplesx
Artemis
Level 109
God Stats
7W - 3L
1,811 SR
Queue Stats
261W - 251L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 1 / 1
4,730
430
2,129
8,558
2,777
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 3 / 0
5,482
498
2,699
10,058
4,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
11
1 / 2 / 0
5,536
503
3,076
6,465
2,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
1 / 4 / 2
5,583
508
2,995
7,762
2,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Obeliscoxv
Kuzenbo
10
1 / 2 / 1
6,031
548
2,617
11,027
9,475
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
3 / 0 / 1
6,727
612
8,360
4,689
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Mcsavi
Nemesis
11
3 / 2 / 0
6,059
551
3,638
7,145
2,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Zhong Kui
NeedMoDinero
Zhong Kui
13
3 / 0 / 1
7,717
702
5,666
5,459
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
ninjasasinn
Jormungandr
11
1 / 0 / 4
6,996
636
2,974
6,661
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
2 / 2 / 2
6,698
609
6,055
6,624
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
12
12
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
1
0.5
L
0
3
0
0
W
Agni
3
0
1
3.5
L
Medusa
1
2
0
0.5
W
Nemesis
Mcsavi
Nemesis
3
2
0
1.5
W
Zhong Kui
NeedMoDinero
Zhong Kui
3
0
1
3.5
L
1
4
2
0.5
L
Kuzenbo
Obeliscoxv
Kuzenbo
1
2
1
0.75
W
Jormungandr
ninjasasinn
Jormungandr
1
0
4
3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,516
Damage
26,693
43,870
Taken
30,578
21,175
Mitigated
14,912
14,761
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,129
686
0
3,145
8,558
2,777
0
3,601
4,685
24,911
687
L
2,699
869
0
4,311
10,058
4,644
0
4,802
5,256
462
27,477
W
Agni
8,360
515
0
1,743
4,689
1,449
582
1,639
3,050
35,012
986
L
Medusa
3,076
754
0
1,960
6,465
2,125
0
1,743
4,530
0
40,502
W
Nemesis
Mcsavi
Nemesis
3,638
1,843
0
1,679
7,145
2,564
0
1,041
6,104
0
41,023
W
Zhong Kui
NeedMoDinero
Zhong Kui
5,666
840
0
3,266
5,459
4,197
828
168
4,897
42,760
8,100
L
2,995
2,553
0
1,620
7,762
2,154
0
423
7,339
0
23,534
L
Kuzenbo
Obeliscoxv
Kuzenbo
2,617
862
194
3,531
11,027
9,475
0
4,998
5,582
22,207
0
W
Jormungandr
ninjasasinn
Jormungandr
2,974
1,424
0
1,623
6,661
4,604
124
1,674
4,987
34,788
1,122
W
6,055
2,389
0
2,819
6,624
2,098
707
391
6,233
0
41,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,362
Gold Earned
34,197
257
Minions Killed
364
0
Camps Cleared
0
1,059,527
Distance Traveled
1,054,589
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,730
430
31
3
0
183,256
0
L
Surtr
5,482
498
65
6
0
217,540
0
W
Agni
6,727
612
80
7
0
230,000
0
L
Medusa
5,536
503
77
7
0
246,507
3
W
Nemesis
6,059
551
69
6
0
253,996
4
W
Zhong Kui
7,717
702
102
9
0
174,018
3
L
Rama
5,583
508
54
5
0
195,610
3
L
Kuzenbo
6,031
548
30
3
0
216,614
0
W
Jormungandr
6,996
636
52
5
0
191,999
0
W
Artemis
6,698
609
61
6
0
204,576
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role