Player Matchup

Tyr
Tyr
 
Tyr
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
madhatter_owo
Janus
Level 15
God Stats
1W - 3L
1,227 SR
Queue Stats
3W - 5L
1,196 Elo+
Party 1
Artemis
Artemis
minokino
Artemis
Level 159
God Stats
3W - 0L
1,799 SR
Queue Stats
140W - 65L
1,678 Elo+
Solo
Medusa
Medusa
namsilatalisman
Medusa
Level 145
God Stats
2W - 0L
1,804 SR
Queue Stats
381W - 347L
1,533 Elo+
Party 1
Team Averages
Level 119
1,566 SR
1,482 Elo+

VS

Team Averages
Level 161
1,509 SR
1,536 Elo+
Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Crosel
Hera
Level 193
God Stats
13W - 17L
1,546 SR
Queue Stats
404W - 387L
1,541 Elo+
Solo
Jing Wei
Jing Wei
Мішик1
Jing Wei
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 55L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 0 / 4
4,891
611
3,202
7,178
3,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nike
 
Nike
8
0 / 1 / 0
4,820
603
1,676
4,933
1,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 2 / 1
5,015
627
3,168
4,310
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
minokino
Artemis
10
2 / 0 / 0
5,339
667
3,890
3,289
1,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 1 / 1
4,828
604
4,359
4,288
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
2 / 2 / 0
5,097
637
2,073
3,985
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
 
Mercury
9
0 / 2 / 3
4,683
585
1,809
4,909
1,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
 
Sylvanus
7
0 / 2 / 1
4,203
525
4,148
7,071
4,728
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
Crosel
Hera
7
1 / 0 / 0
4,441
555
2,081
2,451
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
Мішик1
Jing Wei
8
0 / 1 / 0
4,361
545
3,242
3,701
922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
7
Kills
3
4
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
4
3
W
Nike
 
Nike
0
1
0
0
L
Janus
 
Janus
2
2
0
1
L
Mercury
 
Mercury
0
2
3
0.75
L
Sylvanus
 
Sylvanus
0
2
1
0.25
L
Hera
Crosel
Hera
1
0
0
1
W
3
2
1
1.75
W
Artemis
minokino
Artemis
2
0
0
2
W
1
1
1
1.5
L
Jing Wei
Мішик1
Jing Wei
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,295
Damage
13,353
23,998
Taken
22,117
8,117
Mitigated
8,743
7,692
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,202
709
0
2,757
7,178
3,271
0
3,506
3,628
0
12,504
W
Nike
 
Nike
1,676
0
0
1,380
4,933
1,538
0
2,035
2,898
0
32,113
L
Janus
 
Janus
2,073
347
0
885
3,985
1,032
0
1,006
2,979
26,330
0
L
Mercury
 
Mercury
1,809
1,038
0
376
4,909
1,606
0
1,000
3,909
0
33,937
L
Sylvanus
 
Sylvanus
4,148
807
721
2,564
7,071
4,728
0
859
6,212
12,823
229
L
Hera
Crosel
Hera
2,081
269
0
1,117
2,451
455
0
0
2,451
19,144
553
W
3,168
169
0
1,684
4,310
1,051
0
891
3,299
28,402
0
W
Artemis
minokino
Artemis
3,890
1,717
0
1,121
3,289
1,006
0
917
2,364
0
36,841
W
4,359
1,470
0
750
4,288
1,251
0
674
3,614
0
38,615
L
Jing Wei
Мішик1
Jing Wei
3,242
2,083
0
884
3,701
922
0
303
3,398
0
29,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
22,785
269
Minions Killed
250
0
Camps Cleared
0
811,966
Distance Traveled
815,448
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,891
611
17
2
0
176,061
0
W
Nike
4,820
603
54
7
0
161,446
0
L
Janus
5,097
637
56
7
0
180,240
2
L
Mercury
4,683
585
64
8
0
214,428
0
L
Sylvanus
4,203
525
24
3
0
148,959
2
L
Hera
4,441
555
42
5
0
119,311
0
W
Janus
5,015
627
56
7
0
169,416
0
W
Artemis
5,339
667
77
10
0
155,819
0
W
Medusa
4,828
604
65
8
0
149,224
0
L
Jing Wei
4,361
545
64
8
0
152,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role