Player Matchup

Apollo
Apollo
AtomicQUOMO
Apollo
Level 182
God Stats
10W - 9L
1,426 SR
Queue Stats
241W - 236L
1,490 Elo+
Solo
Vulcan
Vulcan
ElBarto00789
Vulcan
Level 148
God Stats
4W - 3L
1,498 SR
Queue Stats
565W - 535L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Kaise1014
Cthulhu
Level 192
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 63L
1,434 Elo+
Solo
Horus
Horus
WhoeverIWantToB
Horus
Level 161
God Stats
29W - 33L
1,432 SR
Queue Stats
818W - 762L
1,491 Elo+
Solo
Fenrir
Fenrir
beast0986
Fenrir
Level 121
God Stats
5W - 5L
1,866 SR
Queue Stats
340W - 331L
1,486 Elo+
Solo
Team Averages
Level 161
1,545 SR
1,466 Elo+

VS

Team Averages
Level 97
1,531 SR
1,315 Elo+
Pele
Pele
BigIceStepper
Pele
Level 86
God Stats
0W - 1L
1,610 SR
Queue Stats
6W - 14L
1,348 Elo+
Party 1
Vamana
Vamana
Jokerisher3
Vamana
Level 60
God Stats
0W - 4L
1,561 SR
Queue Stats
3W - 9L
1,257 Elo+
Party 1
Danzaburou
Danzaburou
Saiyan660-
Danzaburou
Level 108
God Stats
0W - 1L
1,528 SR
Queue Stats
7W - 15L
1,189 Elo+
Party 1
Geb
Geb
cjtony24
Geb
Level 124
God Stats
0W - 2L
1,687 SR
Queue Stats
4W - 6L
1,189 Elo+
Party 1
Hel
Hel
icy_memes
Hel
Level 108
God Stats
0W - 2L
1,268 SR
Queue Stats
40W - 30L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
5 / 0 / 3
8,972
641
6,641
7,858
3,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
12
1 / 1 / 4
7,480
534
5,876
5,370
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kaise1014
Cthulhu
15
1 / 1 / 7
8,996
643
5,106
7,690
8,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 11
7,423
530
9,532
12,616
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
beast0986
Fenrir
15
12 / 1 / 2
8,764
626
10,184
10,984
4,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
5,776
413
5,167
13,411
4,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Vamana
10
0 / 3 / 1
6,001
429
4,254
10,839
9,136
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Saiyan660-
Danzaburou
11
1 / 2 / 0
6,498
464
5,166
6,597
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 4 / 1
5,699
407
6,632
13,435
11,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 5 / 1
6,169
441
3,807
8,253
2,344
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
22
Kills
2
3
Deaths
23
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
5
0
3
6.5
L
0
9
0
0
W
Vulcan
1
1
4
3
L
Vamana
0
3
1
0.17
W
Cthulhu
Kaise1014
Cthulhu
1
1
7
4.5
L
Danzaburou
Saiyan660-
Danzaburou
1
2
0
0.5
W
3
0
11
8.5
W
Fenrir
beast0986
Fenrir
12
1
2
13
L
0
4
1
0.13
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,339
Damage
25,026
44,518
Taken
52,535
27,244
Mitigated
28,795
21,373
Healing
10,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
6,641
3,652
0
3,588
7,858
3,177
4,994
1,774
6,084
0
65,831
L
5,167
1,458
0
1,977
13,411
4,097
0
2,386
10,903
0
42,290
W
Vulcan
5,876
144
0
1,250
5,370
2,044
172
2,217
3,153
40,134
501
L
Vamana
4,254
1,997
0
2,158
10,839
9,136
0
4,067
6,566
0
29,025
W
Cthulhu
Kaise1014
Cthulhu
5,106
575
309
2,994
7,690
8,859
96
773
6,917
55,750
3,047
L
Danzaburou
Saiyan660-
Danzaburou
5,166
1,512
0
1,360
6,597
1,868
0
902
5,533
0
35,360
W
9,532
3,418
1,241
7,170
12,616
8,465
60
4,146
8,470
0
19,952
W
Fenrir
beast0986
Fenrir
10,184
1,815
0
4,821
10,984
4,699
0
1,529
9,455
0
67,031
L
6,632
444
429
952
13,435
11,350
0
1,096
11,896
19,054
0
L
3,807
164
381
2,920
8,253
2,344
0
2,412
5,841
33,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,635
Gold Earned
30,143
447
Minions Killed
254
0
Camps Cleared
0
1,423,337
Distance Traveled
1,401,165
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,972
641
132
9
0
279,028
0
L
Pele
5,776
413
68
5
0
312,934
0
W
Vulcan
7,480
534
68
5
0
290,814
2
L
Vamana
6,001
429
46
3
0
290,856
2
W
Cthulhu
8,996
643
111
8
0
210,063
0
L
Danzaburou
6,498
464
60
4
0
296,629
1
W
Horus
7,423
530
22
2
0
297,032
0
W
Fenrir
8,764
626
114
8
0
346,400
0
L
Geb
5,699
407
21
2
0
293,369
2
L
Hel
6,169
441
59
4
0
207,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role