Player Matchup

Ix Chel
Ix Chel
Basitin
Ix Chel
Level 160
God Stats
3W - 0L
1,788 SR
Queue Stats
46W - 23L
1,645 Elo+
Party 1
Freya
Freya
Duffinator
Freya
Level 252
God Stats
18W - 4L
1,992 SR
Queue Stats
499W - 295L
1,652 Elo+
Party 1
Tyr
Tyr
Jeerś
Tyr
Level 132
God Stats
4W - 2L
1,716 SR
Queue Stats
458W - 217L
1,705 Elo+
Party 1
Thor
Thor
RomanMythology
Thor
Level 163
God Stats
9W - 4L
1,703 SR
Queue Stats
456W - 166L
1,728 Elo+
Party 1
Anhur
Anhur
Rvndumb
Anhur
Level 158
God Stats
4W - 4L
1,429 SR
Queue Stats
333W - 155L
1,665 Elo+
Party 1
Team Averages
Level 173
1,726 SR
1,679 Elo+

VS

Team Averages
Level 126
1,492 SR
1,504 Elo+
Maui
Maui
FramundaMabalz
Maui
Level 140
God Stats
6W - 7L
1,472 SR
Queue Stats
77W - 69L
1,574 Elo+
Party 3
Mercury
Mercury
Getuhm
Mercury
Level 157
God Stats
0W - 1L
1,549 SR
Queue Stats
38W - 41L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
JulianToast
Kukulkan
Level 89
God Stats
0W - 2L
1,304 SR
Queue Stats
99W - 99L
1,557 Elo+
Party 3
King Arthur
King Arthur
KanakaHauoli
King Arthur
Level 142
God Stats
5W - 9L
1,485 SR
Queue Stats
155W - 165L
1,489 Elo+
Solo
Izanami
Izanami
Sāvu
Izanami
Level 101
God Stats
1W - 2L
1,647 SR
Queue Stats
130W - 125L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Basitin
Ix Chel
11
2 / 1 / 4
6,493
649
3,694
5,151
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Freya
13
9 / 1 / 2
8,244
824
7,634
6,898
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tyr
Jeerś
Tyr
9
2 / 1 / 10
6,297
630
4,954
6,543
3,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 2
7,540
754
7,033
7,818
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Anhur
Rvndumb
Anhur
12
6 / 1 / 4
6,761
676
3,242
7,506
2,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,585
459
2,060
8,161
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Getuhm
Mercury
9
1 / 3 / 0
5,121
512
2,801
7,334
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
JulianToast
Kukulkan
10
3 / 3 / 0
6,109
611
7,480
4,913
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
KanakaHauoli
King Arthur
8
0 / 5 / 0
5,108
511
3,761
10,916
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Sāvu
Izanami
10
0 / 6 / 0
5,445
545
1,410
7,720
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
22
Kills
4
4
Deaths
22
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Basitin
Ix Chel
2
1
4
4
W
Freya
9
1
2
10
L
0
5
0
0
L
Mercury
Getuhm
Mercury
1
3
0
0.33
W
Tyr
Jeerś
Tyr
2
1
10
7
L
Kukulkan
JulianToast
Kukulkan
3
3
0
1
L
King Arthur
KanakaHauoli
King Arthur
0
5
0
0
W
3
0
2
4
W
Anhur
Rvndumb
Anhur
6
1
4
8
L
Izanami
Sāvu
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,557
Damage
17,512
33,916
Taken
39,044
11,969
Mitigated
15,102
12,354
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Basitin
Ix Chel
3,694
166
542
1,557
5,151
1,195
613
2,599
2,262
36,400
0
W
Freya
7,634
2,294
0
4,053
6,898
2,661
22
861
6,037
47,675
4,825
L
2,060
623
0
778
8,161
3,050
0
2,745
5,051
6,812
1,122
L
Mercury
Getuhm
Mercury
2,801
1,210
0
510
7,334
2,296
0
2,378
4,632
0
35,147
W
Tyr
Jeerś
Tyr
4,954
993
0
2,277
6,543
3,379
255
2,451
3,876
0
13,071
L
Kukulkan
JulianToast
Kukulkan
7,480
441
0
500
4,913
1,164
0
1,044
3,721
33,731
0
L
King Arthur
KanakaHauoli
King Arthur
3,761
955
0
930
10,916
6,566
0
0
10,916
0
31,427
W
7,033
2,257
0
2,550
7,818
2,595
266
0
7,818
0
57,742
W
Anhur
Rvndumb
Anhur
3,242
1,660
0
1,375
7,506
2,139
0
2,805
4,561
0
40,109
L
Izanami
Sāvu
Izanami
1,410
1,027
0
1,126
7,720
2,026
0
3,737
3,597
0
38,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,335
Gold Earned
26,368
376
Minions Killed
283
0
Camps Cleared
0
1,072,906
Distance Traveled
1,045,427
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,493
649
79
8
0
219,966
0
W
Freya
8,244
824
102
10
0
211,281
2
L
Maui
4,585
459
13
1
0
211,871
4
L
Mercury
5,121
512
62
6
0
232,765
0
W
Tyr
6,297
630
6
1
0
234,584
0
L
Kukulkan
6,109
611
67
7
0
212,875
2
L
King Arthur
5,108
511
57
6
0
182,952
0
W
Thor
7,540
754
110
11
0
197,028
1
W
Anhur
6,761
676
79
8
0
210,047
0
L
Izanami
5,445
545
84
8
0
204,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role