Player Matchup

Chaac
Chaac
 
Chaac
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BamBamJr5
Zhong Kui
Level 153
God Stats
19W - 16L
1,551 SR
Queue Stats
200W - 172L
1,493 Elo+
Party 2
Bellona
Bellona
Schmoptop
Bellona
Level 113
God Stats
7W - 2L
1,500 SR
Queue Stats
91W - 80L
1,441 Elo+
Party 1
Chiron
Chiron
earthchun
Chiron
Level 155
God Stats
5W - 1L
1,731 SR
Queue Stats
119W - 102L
1,493 Elo+
Party 1
Janus
Janus
vsoyy
Janus
Level 125
God Stats
1W - 1L
1,281 SR
Queue Stats
115W - 80L
1,566 Elo+
Party 2
Team Averages
Level 140
1,513 SR
1,499 Elo+

VS

Team Averages
Level 97
1,498 SR
1,495 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
UnrealMarley
Cthulhu
Level 170
God Stats
17W - 9L
1,576 SR
Queue Stats
304W - 291L
1,525 Elo+
Solo
Jing Wei
Jing Wei
iiitsy
Jing Wei
Level 85
God Stats
2W - 3L
1,621 SR
Queue Stats
12W - 14L
1,548 Elo+
Party 3
King Arthur
King Arthur
xEmbodiedx
King Arthur
Level 30
God Stats
0W - 2L
1,293 SR
Queue Stats
17W - 21L
1,393 Elo+
Party 3
Discordia
Discordia
xXRAUL809T
Discordia
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 0 / 5
6,344
577
5,826
8,864
6,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
BamBamJr5
Zhong Kui
13
5 / 0 / 1
7,978
725
5,765
4,709
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Schmoptop
Bellona
11
2 / 1 / 1
5,861
533
2,415
6,859
3,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chiron
earthchun
Chiron
12
4 / 1 / 2
6,379
580
5,196
3,780
1,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
vsoyy
Janus
12
1 / 2 / 0
6,623
602
1,004
5,133
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 0 / 2
6,026
548
3,216
5,198
1,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
UnrealMarley
Cthulhu
8
0 / 2 / 1
5,219
474
2,940
7,875
3,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
iiitsy
Jing Wei
8
0 / 4 / 1
5,149
468
2,104
5,842
1,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
xEmbodiedx
King Arthur
9
0 / 5 / 0
5,082
462
785
8,326
4,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
xXRAUL809T
Discordia
11
2 / 3 / 1
6,102
555
2,341
4,018
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
14
Kills
4
4
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
5
4.5
L
Morgan Le Fay
 
Morgan Le Fay
2
0
2
3
W
Zhong Kui
BamBamJr5
Zhong Kui
5
0
1
5.5
W
Bellona
Schmoptop
Bellona
2
1
1
2.5
L
Cthulhu
UnrealMarley
Cthulhu
0
2
1
0.25
W
Chiron
earthchun
Chiron
4
1
2
5
L
Jing Wei
iiitsy
Jing Wei
0
4
1
0.13
W
Janus
vsoyy
Janus
1
2
0
0.5
L
King Arthur
xEmbodiedx
King Arthur
0
5
0
0
L
Discordia
xXRAUL809T
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,206
Damage
11,386
29,345
Taken
31,259
15,792
Mitigated
12,724
9,109
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,826
746
0
3,401
8,864
6,245
0
2,634
6,230
0
28,837
L
Morgan Le Fay
 
Morgan Le Fay
3,216
300
0
2,736
5,198
1,759
0
275
4,923
46,976
0
W
Zhong Kui
BamBamJr5
Zhong Kui
5,765
2,017
0
2,143
4,709
3,256
879
260
4,449
41,712
15,470
W
Bellona
Schmoptop
Bellona
2,415
467
0
828
6,859
3,484
0
858
6,001
0
35,288
L
Cthulhu
UnrealMarley
Cthulhu
2,940
467
928
2,659
7,875
3,974
0
361
7,474
23,816
0
W
Chiron
earthchun
Chiron
5,196
2,089
562
1,275
3,780
1,098
17
1,661
2,119
0
36,813
L
Jing Wei
iiitsy
Jing Wei
2,104
1,897
0
1,302
5,842
1,424
0
0
5,842
0
23,450
W
Janus
vsoyy
Janus
1,004
0
0
900
5,133
1,709
0
3,084
2,049
40,813
2,107
L
King Arthur
xEmbodiedx
King Arthur
785
0
0
590
8,326
4,390
0
4,710
3,616
0
24,403
L
Discordia
xXRAUL809T
Discordia
2,341
28
0
175
4,018
1,177
0
565
3,389
33,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,185
Gold Earned
27,578
351
Minions Killed
298
0
Camps Cleared
0
1,060,892
Distance Traveled
1,048,181
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,344
577
36
3
0
239,786
2
L
Morgan Le Fay
6,026
548
103
9
0
239,633
1
W
Zhong Kui
7,978
725
96
9
0
181,406
0
W
Bellona
5,861
533
60
5
0
233,575
0
L
Cthulhu
5,219
474
28
3
0
205,968
0
W
Chiron
6,379
580
68
6
0
200,127
0
L
Jing Wei
5,149
468
48
4
0
187,867
0
W
Janus
6,623
602
91
8
0
205,998
5
L
King Arthur
5,082
462
46
4
0
205,314
1
L
Discordia
6,102
555
73
7
0
209,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role