Player Matchup

Lancelot
Lancelot
Gold III
 
Lancelot
Gold III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Silver V
EXOTIC BRAIN756
Anhur
Silver V
Level 124
God Stats
7W - 4L
1,563 SR
Queue Stats
24W - 24L
1,288 MMR
Party 1
Sun Wukong
Sun Wukong
Silver IV
EnFxSpamz
Sun Wukong
Silver IV
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 25L
1,242 MMR
Party 1
Terra
Terra
Gold V
PbBrownie
Terra
Gold V
Level 198
God Stats
5W - 2L
1,600 SR
Queue Stats
73W - 80L
1,359 MMR
Solo
Agni
Agni
Silver II
Pyro_9598
Agni
Silver II
Level 125
God Stats
1W - 2L
1,341 SR
Queue Stats
55W - 58L
1,084 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,501 SR
1,295 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 87
1,465 SR
1,279 MMR
Morgan Le Fay
Morgan Le Fay
Bronze V
CrypticGRMLN
Morgan Le Fay
Bronze V
Level 116
God Stats
0W - 1L
1,448 SR
Queue Stats
0W - 9L
1,314 MMR
Party 2
Ne Zha
Ne Zha
Silver IV
InMaui
Ne Zha
Silver IV
Level 84
God Stats
0W - 1L
1,659 SR
Queue Stats
4W - 10L
1,221 MMR
Party 4
Surtr
Surtr
Silver IV
No Kappo
Surtr
Silver IV
Level 67
God Stats
1W - 4L
1,586 SR
Queue Stats
4W - 10L
1,221 MMR
Party 4
Atlas
Atlas
Bronze III
Ourknighthood
Atlas
Bronze III
Level 43
God Stats
0W - 2L
1,332 SR
Queue Stats
0W - 7L
1,305 MMR
Party 2
Rama
Rama
Gold V
Zenomk
Rama
Gold V
Level 127
God Stats
0W - 2L
1,300 SR
Queue Stats
51W - 64L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
8 / 0 / 2
6,977
698
5,992
8,165
3,478
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 3
5,189
519
5,550
6,788
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
EnFxSpamz
Sun Wukong
12
3 / 1 / 0
6,738
674
6,325
7,935
5,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
PbBrownie
Terra
8
1 / 2 / 1
5,100
510
2,279
8,410
5,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Agni
11
3 / 0 / 4
6,136
614
4,900
3,428
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThanatosCu ChulainnCharon

VS

Bans
ArachneJormungandrMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CrypticGRMLN
Morgan Le Fay
9
0 / 5 / 0
4,775
478
4,512
6,678
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
InMaui
Ne Zha
9
0 / 4 / 1
5,024
502
2,345
8,277
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
No Kappo
Surtr
11
1 / 2 / 0
5,713
571
3,942
8,356
7,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 2 / 2
5,013
501
3,790
8,169
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Rama
Zenomk
Rama
10
2 / 3 / 1
5,842
584
4,284
6,027
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
4
4
Deaths
16
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
2
9
L
Morgan Le Fay
CrypticGRMLN
Morgan Le Fay
0
5
0
0
W
0
1
3
1.5
W
Sun Wukong
EnFxSpamz
Sun Wukong
3
1
0
3
L
Ne Zha
InMaui
Ne Zha
0
4
1
0.13
L
Surtr
No Kappo
Surtr
1
2
0
0.5
L
1
2
2
1
W
Terra
PbBrownie
Terra
1
2
1
0.75
W
Agni
3
0
4
5
L
Rama
Zenomk
Rama
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,046
Damage
18,873
34,726
Taken
37,507
16,714
Mitigated
18,035
10,242
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,992
1,320
0
2,376
8,165
3,478
0
1,928
6,237
0
47,393
L
Morgan Le Fay
CrypticGRMLN
Morgan Le Fay
4,512
601
0
1,248
6,678
1,800
0
3,504
3,174
25,804
0
W
5,550
2,764
0
2,273
6,788
1,746
0
1,618
5,170
0
29,957
W
Sun Wukong
EnFxSpamz
Sun Wukong
6,325
1,395
0
1,432
7,935
5,000
0
290
7,147
0
48,534
L
Ne Zha
InMaui
Ne Zha
2,345
918
0
1,556
8,277
2,738
0
1,150
7,127
0
32,986
L
Surtr
No Kappo
Surtr
3,942
1,635
0
3,146
8,356
7,199
0
0
8,356
1,161
30,602
L
3,790
1,766
0
2,201
8,169
4,858
0
1,708
6,461
15,794
0
W
Terra
PbBrownie
Terra
2,279
209
233
3,144
8,410
5,585
0
2,659
5,751
16,841
2,270
W
Agni
4,900
198
0
784
3,428
905
0
2,097
1,331
29,745
0
L
Rama
Zenomk
Rama
4,284
3,149
0
1,572
6,027
1,440
0
507
5,520
0
42,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,140
Gold Earned
26,367
311
Minions Killed
260
0
Camps Cleared
0
1,074,136
Distance Traveled
1,005,659
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,977
698
85
9
0
262,468
2
L
Morgan Le Fay
4,775
478
40
4
0
204,597
3
W
Anhur
5,189
519
46
5
0
196,145
0
W
Sun Wukong
6,738
674
86
9
0
196,432
0
L
Ne Zha
5,024
502
59
6
0
228,715
2
L
Surtr
5,713
571
60
6
0
189,682
0
L
Atlas
5,013
501
22
2
0
192,879
0
W
Terra
5,100
510
33
3
0
191,717
5
W
Agni
6,136
614
61
6
0
227,374
0
L
Rama
5,842
584
79
8
0
189,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role