Player Matchup

Lancelot
Lancelot
DragonX_YT
Lancelot
Level 89
God Stats
33W - 12L
1,733 SR
Queue Stats
206W - 213L
1,518 Elo+
Solo
Charybdis
Charybdis
HecticDesert169
Charybdis
Level 148
God Stats
1W - 1L
1,844 SR
Queue Stats
256W - 241L
1,515 Elo+
Solo
Hera
Hera
Lockness559
Hera
Level 118
God Stats
7W - 2L
1,761 SR
Queue Stats
316W - 300L
1,480 Elo+
Solo
Charon
Charon
RK Renegax
Charon
Level 159
God Stats
17W - 13L
1,507 SR
Queue Stats
637W - 643L
1,458 Elo+
Party 1
Ares
Ares
VGS UrsineEwe1
Ares
Level 173
God Stats
18W - 10L
1,521 SR
Queue Stats
389W - 372L
1,478 Elo+
Party 1
Team Averages
Level 137
1,673 SR
1,490 Elo+

VS

Team Averages
Level 77
1,475 SR
1,447 Elo+
Neith
Neith
Andymontesco
Neith
Level 68
God Stats
17W - 17L
1,438 SR
Queue Stats
520W - 556L
1,435 Elo+
Solo
The Morrigan
The Morrigan
Contested Fates
The Morrigan
Level 110
God Stats
11W - 11L
1,444 SR
Queue Stats
171W - 179L
1,512 Elo+
Solo
Ymir
Ymir
Nerd_sIKE
Ymir
Level 7
God Stats
2W - 9L
1,275 SR
Queue Stats
3W - 10L
1,358 Elo+
Party 2
Scylla
Scylla
darkinsideout
Scylla
Level 107
God Stats
1W - 2L
1,510 SR
Queue Stats
214W - 213L
1,475 Elo+
Party 2
Mulan
Mulan
h93productions
Mulan
Level 95
God Stats
4W - 3L
1,707 SR
Queue Stats
227W - 235L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DragonX_YT
Lancelot
13
8 / 2 / 4
7,753
596
8,397
8,610
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
HecticDesert169
Charybdis
15
7 / 0 / 4
8,376
644
9,318
11,982
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 1 / 6
7,601
585
3,157
4,378
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
RK Renegax
Charon
11
1 / 1 / 10
7,235
557
2,945
7,857
4,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
4 / 1 / 4
8,250
635
6,321
9,607
9,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,654
358
3,548
4,810
1,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Morrigan
Contested Fates
The Morrigan
12
2 / 4 / 2
7,350
565
3,963
8,081
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
7
0 / 6 / 0
5,090
392
2,228
11,466
5,088
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
1 / 3 / 4
6,725
517
4,134
6,135
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 6 / 1
5,883
453
7,319
12,179
6,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
21
Kills
4
5
Deaths
22
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
The Morrigan
Contested Fates
The Morrigan
2
4
2
0.75
W
Lancelot
DragonX_YT
Lancelot
8
2
4
5
W
Charybdis
HecticDesert169
Charybdis
7
0
4
9
W
1
1
6
4
L
Ymir
0
6
0
0
W
Charon
RK Renegax
Charon
1
1
10
6
W
4
1
4
6
L
1
3
4
1
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,138
Damage
21,192
42,434
Taken
42,671
23,103
Mitigated
16,554
18,774
Healing
8,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,548
1,109
0
1,068
4,810
1,136
0
712
4,098
0
17,112
L
The Morrigan
Contested Fates
The Morrigan
3,963
690
0
2,778
8,081
2,537
0
1,580
6,418
39,092
809
W
Lancelot
DragonX_YT
Lancelot
8,397
1,837
0
1,309
8,610
3,996
1,408
1,366
7,003
0
51,135
W
Charybdis
HecticDesert169
Charybdis
9,318
5,697
0
6,775
11,982
3,920
0
3,625
8,254
0
77,924
W
3,157
620
118
2,001
4,378
1,153
0
1,332
2,946
45,232
1,255
L
Ymir
2,228
1,005
0
880
11,466
5,088
0
1,262
10,204
9,533
0
W
Charon
RK Renegax
Charon
2,945
554
2,237
2,570
7,857
4,541
351
2,285
5,354
14,532
0
W
6,321
466
0
3,764
9,607
9,493
0
1,297
7,957
46,227
3,853
L
4,134
731
0
351
6,135
1,501
0
3,160
2,935
29,162
0
L
7,319
1,744
0
3,192
12,179
6,292
0
4,785
6,866
0
34,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
29,702
375
Minions Killed
249
0
Camps Cleared
0
1,253,723
Distance Traveled
1,074,333
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,654
358
20
2
0
125,827
2
L
The Morrigan
7,350
565
83
6
0
237,903
0
W
Lancelot
7,753
596
73
6
0
318,232
0
W
Charybdis
8,376
644
111
9
0
213,812
2
W
Hera
7,601
585
92
7
0
268,933
0
L
Ymir
5,090
392
15
1
0
205,867
3
W
Charon
7,235
557
19
1
0
231,575
2
W
Ares
8,250
635
80
6
0
221,171
0
L
Scylla
6,725
517
70
5
0
262,304
1
L
Mulan
5,883
453
61
5
0
242,432
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role