Player Matchup

Surtr
Surtr
 
Surtr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
CSinert
Sylvanus
Level 89
God Stats
4W - 5L
1,896 SR
Queue Stats
101W - 106L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
IIIII-_beta610
Zhong Kui
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 103L
1,599 Elo+
Party 1
Ao Kuang
Ao Kuang
huskyy04
Ao Kuang
Level 29
God Stats
2W - 2L
1,802 SR
Queue Stats
78W - 87L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
xXeCkOXx Al3XB
Danzaburou
Level 108
God Stats
9W - 2L
1,500 SR
Queue Stats
459W - 446L
1,447 Elo+
Party 2
Team Averages
Level 92
1,640 SR
1,498 Elo+

VS

Team Averages
Level 111
1,505 SR
1,457 Elo+
Jormungandr
Jormungandr
Devolutionist243
Jormungandr
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
113W - 111L
1,499 Elo+
Party 3
Arachne
Arachne
GAMEOVER_ME234
Arachne
Level 143
God Stats
8W - 7L
1,678 SR
Queue Stats
463W - 488L
1,526 Elo+
Solo
Chaac
Chaac
GH Mr Chorizo
Chaac
Level 139
God Stats
3W - 7L
1,494 SR
Queue Stats
260W - 240L
1,499 Elo+
Solo
Nu Wa
Nu Wa
GOD OF MOBN
Nu Wa
Level 155
God Stats
46W - 21L
1,733 SR
Queue Stats
555W - 547L
1,547 Elo+
Solo
Izanami
Izanami
Wxrnz-FN
Izanami
Level 15
God Stats
0W - 5L
1,122 SR
Queue Stats
1W - 6L
1,214 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 5 / 3
6,044
465
4,379
11,347
5,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
CSinert
Sylvanus
10
2 / 2 / 11
7,332
564
5,313
14,035
9,657
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
IIIII-_beta610
Zhong Kui
12
3 / 1 / 4
7,031
541
3,724
6,840
4,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ao Kuang
huskyy04
Ao Kuang
14
7 / 3 / 2
7,936
610
8,569
14,318
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
xXeCkOXx Al3XB
Danzaburou
14
10 / 3 / 4
9,101
700
10,865
9,785
3,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Devolutionist243
Jormungandr
9
2 / 7 / 3
6,275
483
8,014
14,543
7,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 3 / 2
7,183
553
3,365
10,902
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
4 / 2 / 3
7,605
585
8,015
10,618
8,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 3 / 3
7,435
572
8,964
6,373
2,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Wxrnz-FN
Izanami
10
0 / 7 / 2
5,738
441
3,240
7,525
2,049
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
22
Kills
14
14
Deaths
22
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
0
5
3
0.3
W
Sylvanus
CSinert
Sylvanus
2
2
11
3.75
L
Jormungandr
Devolutionist243
Jormungandr
2
7
3
0.5
L
4
3
2
1.67
L
4
2
3
2.75
L
4
3
3
1.83
W
Zhong Kui
IIIII-_beta610
Zhong Kui
3
1
4
5
L
Izanami
Wxrnz-FN
Izanami
0
7
2
0.14
W
Ao Kuang
huskyy04
Ao Kuang
7
3
2
2.67
W
Danzaburou
xXeCkOXx Al3XB
Danzaburou
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,850
Damage
31,598
56,325
Taken
49,961
28,003
Mitigated
23,697
22,643
Healing
13,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,379
1,615
0
1,495
11,347
5,893
0
411
10,854
575
31,004
W
Sylvanus
CSinert
Sylvanus
5,313
1,546
4,429
6,575
14,035
9,657
121
4,140
9,702
20,560
0
L
Jormungandr
Devolutionist243
Jormungandr
8,014
2,652
101
1,813
14,543
7,555
0
5,942
8,601
26,971
845
L
3,365
2,015
0
5,999
10,902
3,637
0
2,993
7,881
0
51,236
L
8,015
1,568
0
4,476
10,618
8,434
0
2,016
8,116
0
47,805
L
8,964
1,776
0
1,013
6,373
2,022
0
4,784
1,532
45,252
0
W
Zhong Kui
IIIII-_beta610
Zhong Kui
3,724
195
0
3,139
6,840
4,442
1,012
2,284
4,285
45,402
111
L
Izanami
Wxrnz-FN
Izanami
3,240
2,431
0
0
7,525
2,049
0
1,893
5,632
0
30,613
W
Ao Kuang
huskyy04
Ao Kuang
8,569
2,525
0
3,503
14,318
4,587
0
5,248
8,836
59,004
1,449
W
Danzaburou
xXeCkOXx Al3XB
Danzaburou
10,865
6,568
0
3,502
9,785
3,424
2,283
3,638
6,049
0
66,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,444
Gold Earned
34,236
340
Minions Killed
363
0
Camps Cleared
0
1,262,568
Distance Traveled
1,200,009
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,044
465
49
4
0
256,254
0
W
Sylvanus
7,332
564
19
1
0
262,002
1
L
Jormungandr
6,275
483
35
3
0
222,353
3
L
Arachne
7,183
553
88
7
0
280,417
0
L
Chaac
7,605
585
102
8
0
244,450
0
L
Nu Wa
7,435
572
80
6
0
216,739
0
W
Zhong Kui
7,031
541
79
6
0
245,140
0
L
Izanami
5,738
441
58
4
0
236,050
0
W
Ao Kuang
7,936
610
87
7
0
282,234
0
W
Danzaburou
9,101
700
106
8
0
216,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role