Player Matchup

Kali
Kali
BigBanshee
Kali
Level 121
God Stats
4W - 2L
1,691 SR
Queue Stats
75W - 76L
1,540 Elo+
Party 1
Shiva
Shiva
BigBootyApex
Shiva
Level 96
God Stats
5W - 3L
1,740 SR
Queue Stats
99W - 88L
1,530 Elo+
Party 1
Olorun
Olorun
FlyEaglesFly215
Olorun
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 155L
1,542 Elo+
Solo
Baron Samedi
Baron Samedi
Niizz
Baron Samedi
Level 127
God Stats
4W - 2L
1,766 SR
Queue Stats
297W - 268L
1,507 Elo+
Solo
Danzaburou
Danzaburou
RosaPercs_
Danzaburou
Level 143
God Stats
3W - 2L
1,409 SR
Queue Stats
36W - 30L
1,494 Elo+
Party 1
Team Averages
Level 106
1,621 SR
1,523 Elo+

VS

Team Averages
Level 131
1,448 SR
1,513 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
Arcaticas
Eset
Level 153
God Stats
0W - 6L
993 SR
Queue Stats
120W - 138L
1,537 Elo+
Party 3
Charybdis
Charybdis
gurrmonster
Charybdis
Level 138
God Stats
18W - 22L
1,512 SR
Queue Stats
297W - 277L
1,512 Elo+
Party 2
Bakasura
Bakasura
lubsapotomus
Bakasura
Level 141
God Stats
5W - 7L
1,540 SR
Queue Stats
132W - 147L
1,502 Elo+
Party 2
Surtr
Surtr
needyunglebuff
Surtr
Level 137
God Stats
63W - 39L
1,693 SR
Queue Stats
288W - 291L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,152
582
6,342
15,501
7,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

16
7 / 1 / 2
8,716
623
7,382
12,646
5,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
2 / 3 / 3
7,778
556
5,025
11,350
3,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
Niizz
Baron Samedi
13
4 / 1 / 3
7,284
520
7,240
12,454
6,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
RosaPercs_
Danzaburou
16
1 / 1 / 2
9,283
663
4,724
6,840
2,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 4 / 4
6,920
494
10,007
6,932
2,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
12
5 / 1 / 0
8,050
575
8,312
10,684
8,034
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
gurrmonster
Charybdis
13
0 / 3 / 1
7,367
526
4,833
9,170
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
lubsapotomus
Bakasura
12
1 / 3 / 4
6,718
480
3,084
13,123
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 4 / 1
8,162
583
12,803
13,029
9,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
9
9
Deaths
15
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
4
0.5
L
Eset
5
1
0
5
W
1
3
2
0.67
W
7
1
2
8
W
2
3
3
1.17
W
Baron Samedi
Niizz
Baron Samedi
4
1
3
5.5
W
Danzaburou
RosaPercs_
Danzaburou
1
1
2
2
L
Charybdis
gurrmonster
Charybdis
0
3
1
0.17
L
Bakasura
lubsapotomus
Bakasura
1
3
4
1
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,713
Damage
39,039
58,791
Taken
52,938
25,825
Mitigated
27,755
27,944
Healing
20,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,007
2,099
0
894
6,932
2,601
0
3,374
3,558
53,529
986
L
Eset
8,312
880
426
2,859
10,684
8,034
0
5,627
5,057
29,647
2,848
W
6,342
2,510
0
8,793
15,501
7,272
0
1,912
13,180
0
64,321
W
7,382
1,400
192
2,383
12,646
5,671
0
2,301
10,075
0
81,660
W
5,025
1,995
453
4,932
11,350
3,452
455
7,499
3,170
60,947
3,955
W
Baron Samedi
Niizz
Baron Samedi
7,240
455
1,047
6,875
12,454
6,910
0
6,033
5,804
33,984
1,572
W
Danzaburou
RosaPercs_
Danzaburou
4,724
2,995
0
3,269
6,840
2,520
664
1,175
5,574
0
72,253
L
Charybdis
gurrmonster
Charybdis
4,833
2,422
0
3,722
9,170
2,790
0
257
8,913
0
65,131
L
Bakasura
lubsapotomus
Bakasura
3,084
2,113
0
8,566
13,123
4,620
0
1,935
11,151
0
32,416
L
12,803
4,106
0
3,700
13,029
9,710
193
734
11,608
3,138
60,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,213
Gold Earned
37,217
534
Minions Killed
441
0
Camps Cleared
0
1,476,953
Distance Traveled
1,413,566
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,920
494
103
7
0
281,885
3
L
Eset
8,050
575
40
3
0
280,104
1
W
Kali
8,152
582
120
9
0
303,349
0
W
Shiva
8,716
623
123
9
0
343,637
1
W
Olorun
7,778
556
116
8
0
253,937
0
W
Baron Samedi
7,284
520
61
4
0
290,561
1
W
Danzaburou
9,283
663
114
8
0
285,469
4
L
Charybdis
7,367
526
121
9
0
261,097
0
L
Bakasura
6,718
480
78
6
0
336,120
8
L
Surtr
8,162
583
99
7
0
254,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role