Player Matchup

Sylvanus
Sylvanus
Antidragonvenom
Sylvanus
Level 79
God Stats
9W - 6L
1,784 SR
Queue Stats
52W - 45L
1,474 Elo+
Party 1
Awilix
Awilix
Demonfox9995
Awilix
Level 64
God Stats
0W - 1L
1,272 SR
Queue Stats
57W - 48L
1,468 Elo+
Party 1
Hades
Hades
HolySimonSays
Hades
Level 114
God Stats
3W - 6L
1,370 SR
Queue Stats
33W - 40L
1,476 Elo+
Party 2
Mulan
Mulan
PeachyChuy
Mulan
Level 141
God Stats
0W - 1L
1,192 SR
Queue Stats
6W - 8L
1,597 Elo+
Party 2
Danzaburou
Danzaburou
Robitotabi
Danzaburou
Level 257
God Stats
297W - 314L
1,543 SR
Queue Stats
1,098W - 1,099L
1,475 Elo+
Solo
Team Averages
Level 131
1,432 SR
1,498 Elo+

VS

Team Averages
Level 128
1,562 SR
1,500 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BadussyMuncher
Merlin
Level 88
God Stats
2W - 0L
1,501 SR
Queue Stats
75W - 57L
1,594 Elo+
Solo
Bacchus
Bacchus
BlownKartridge_
Bacchus
Level 138
God Stats
11W - 6L
1,695 SR
Queue Stats
91W - 87L
1,487 Elo+
Solo
Skadi
Skadi
UliLimon
Skadi
Level 124
God Stats
8W - 8L
1,532 SR
Queue Stats
216W - 196L
1,402 Elo+
Solo
Geb
Geb
zxiggy
Geb
Level 146
God Stats
12W - 8L
1,581 SR
Queue Stats
259W - 250L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
9
0 / 0 / 0
5,181
518
2,212
7,250
3,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
8
1 / 1 / 1
4,992
499
1,847
6,558
2,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 4 / 0
6,128
613
1,642
7,542
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
9
2 / 7 / 0
5,496
550
6,175
9,783
4,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Robitotabi
Danzaburou
10
0 / 1 / 0
4,939
494
3,108
6,638
1,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 1 / 2
5,938
594
2,386
6,496
2,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 1
6,276
628
3,296
3,394
1,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 2
5,250
525
7,147
5,712
4,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
UliLimon
Skadi
10
1 / 0 / 1
5,624
562
3,917
3,367
853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
zxiggy
Geb
12
7 / 2 / 0
7,303
730
6,380
8,722
3,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
4
Kills
13
13
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
1
2
3
L
Sylvanus
0
0
0
0
W
2
1
1
2.5
W
1
0
2
2
L
Awilix
1
1
1
1.5
L
1
4
0
0.25
L
Mulan
2
7
0
0.29
L
Danzaburou
Robitotabi
Danzaburou
0
1
0
0
W
Skadi
UliLimon
Skadi
1
0
1
1.5
W
Geb
zxiggy
Geb
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,984
Damage
23,126
37,771
Taken
27,691
14,415
Mitigated
12,570
12,743
Healing
6,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,386
291
0
1,150
6,496
2,625
0
672
5,824
0
43,875
L
Sylvanus
2,212
1,172
2,611
2,813
7,250
3,593
0
2,244
4,911
16,330
295
W
3,296
135
0
357
3,394
1,089
0
1,060
2,334
35,062
0
W
7,147
657
0
1,728
5,712
4,005
0
1,270
4,442
18,605
4,329
L
Awilix
1,847
350
0
482
6,558
2,011
0
1,516
4,923
0
26,001
L
1,642
421
39
2,725
7,542
2,030
30
2,308
4,845
35,941
1,740
L
Mulan
6,175
2,301
0
1,472
9,783
4,789
0
5,740
3,463
0
29,768
L
Danzaburou
Robitotabi
Danzaburou
3,108
957
221
2,380
6,638
1,992
0
2,475
3,906
0
37,290
W
Skadi
UliLimon
Skadi
3,917
1,890
0
1,058
3,367
853
0
769
2,598
0
39,494
W
Geb
zxiggy
Geb
6,380
2,095
0
2,670
8,722
3,998
0
0
8,722
38,853
1,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
30,391
288
Minions Killed
337
0
Camps Cleared
0
893,714
Distance Traveled
1,041,107
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,938
594
82
8
0
239,919
1
L
Sylvanus
5,181
518
23
2
0
156,600
0
W
Merlin
6,276
628
65
7
0
187,037
0
W
Bacchus
5,250
525
22
2
0
222,590
0
L
Awilix
4,992
499
47
5
0
235,065
0
L
Hades
6,128
613
88
9
0
177,410
0
L
Mulan
5,496
550
54
5
0
151,418
0
L
Danzaburou
4,939
494
76
8
0
173,221
0
W
Skadi
5,624
562
79
8
0
197,781
0
W
Geb
7,303
730
89
9
0
193,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role