Player Matchup

Bastet
Bastet
AIwaysLethaI
Bastet
Level 190
God Stats
7W - 8L
1,500 SR
Queue Stats
363W - 329L
1,515 Elo+
Party 1
Hera
Hera
DaRealMrDuck
Hera
Level 122
God Stats
6W - 5L
1,714 SR
Queue Stats
163W - 138L
1,587 Elo+
Solo
Sobek
Sobek
SURREALISMx_
Sobek
Level 188
God Stats
8W - 7L
1,618 SR
Queue Stats
331W - 297L
1,551 Elo+
Party 1
Ishtar
Ishtar
SinisterAres
Ishtar
Level 212
God Stats
0W - 3L
1,248 SR
Queue Stats
675W - 620L
1,522 Elo+
Party 1
Zhong Kui
Zhong Kui
iHrta
Zhong Kui
Level 158
God Stats
6W - 4L
1,471 SR
Queue Stats
143W - 155L
1,576 Elo+
Solo
Team Averages
Level 174
1,510 SR
1,550 Elo+

VS

Team Averages
Level 173
1,529 SR
1,524 Elo+
Cupid
Cupid
DANGEROUSturtIe
Cupid
Level 210
God Stats
3W - 3L
1,582 SR
Queue Stats
219W - 243L
1,507 Elo+
Party 2
Ne Zha
Ne Zha
Elit3_1ShotKILL
Ne Zha
Level 185
God Stats
10W - 9L
1,620 SR
Queue Stats
222W - 241L
1,502 Elo+
Party 2
Bacchus
Bacchus
Gears9199
Bacchus
Level 129
God Stats
5W - 7L
1,453 SR
Queue Stats
93W - 123L
1,488 Elo+
Party 2
Hercules
Hercules
LaTz0
Hercules
Level 166
God Stats
3W - 1L
1,374 SR
Queue Stats
66W - 50L
1,580 Elo+
Solo
Odin
Odin
OnLy-_PuPp3tz119
Odin
Level 174
God Stats
64W - 55L
1,615 SR
Queue Stats
405W - 405L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
2 / 3 / 1
7,836
461
7,117
11,512
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

14
0 / 3 / 0
7,751
456
3,956
8,453
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 4
7,624
448
4,678
11,982
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
16
3 / 1 / 2
9,187
540
10,304
11,033
3,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
iHrta
Zhong Kui
16
3 / 4 / 0
9,809
577
12,098
17,894
12,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 2
9,388
552
7,717
13,439
4,469
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
6 / 0 / 2
9,960
586
9,925
14,274
5,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Gears9199
Bacchus
13
2 / 3 / 6
8,971
528
4,734
11,055
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
LaTz0
Hercules
17
3 / 0 / 2
10,165
598
9,235
10,312
5,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

17
3 / 3 / 2
10,640
626
11,136
15,730
13,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
15
15
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
3
1
0.83
W
1
2
2
1
L
0
3
0
0
W
6
0
2
7
W
Bacchus
Gears9199
Bacchus
2
3
6
1.67
W
Hercules
LaTz0
Hercules
3
0
2
4
W
3
3
2
1.33
L
0
4
4
0.5
L
Ishtar
3
1
2
4
L
Zhong Kui
iHrta
Zhong Kui
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,153
Damage
42,747
60,874
Taken
64,810
31,658
Mitigated
40,177
24,531
Healing
21,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
7,117
1,489
0
5,560
11,512
3,595
0
731
10,781
0
67,190
W
7,717
4,219
223
7,347
13,439
4,469
0
1,095
12,344
0
79,218
L
3,956
1,164
0
696
8,453
2,347
0
898
7,555
61,905
0
W
9,925
1,975
0
7,821
14,274
5,100
748
2,434
11,840
0
91,892
W
Bacchus
Gears9199
Bacchus
4,734
224
0
1,690
11,055
11,222
0
2,901
8,154
17,607
0
W
Hercules
LaTz0
Hercules
9,235
2,241
0
2,785
10,312
5,430
0
3,665
6,647
0
86,808
W
11,136
2,644
0
2,038
15,730
13,956
0
10,187
5,543
12,997
63,396
L
4,678
299
0
3,340
11,982
9,551
0
2,189
9,793
18,502
0
L
Ishtar
10,304
5,840
0
5,945
11,033
3,664
303
916
10,117
0
84,297
L
Zhong Kui
iHrta
Zhong Kui
12,098
3,515
0
8,990
17,894
12,501
540
1,940
14,868
74,002
9,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,207
Gold Earned
49,124
582
Minions Killed
559
0
Camps Cleared
0
1,655,508
Distance Traveled
1,808,951
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,836
461
107
6
0
402,609
2
W
Cupid
9,388
552
142
8
0
335,761
2
L
Hera
7,751
456
131
8
0
328,412
0
W
Ne Zha
9,960
586
120
7
0
401,883
0
W
Bacchus
8,971
528
18
1
0
375,763
0
W
Hercules
10,165
598
157
9
0
392,115
6
W
Odin
10,640
626
122
7
0
303,429
0
L
Sobek
7,624
448
31
2
0
336,186
8
L
Ishtar
9,187
540
153
9
0
312,545
2
L
Zhong Kui
9,809
577
160
9
0
275,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role