Player Matchup

Neith
Neith
FatNSquishy
Neith
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 186L
1,565 Elo+
Party 1
Janus
Janus
Fvmousdarryl_
Janus
Level 110
God Stats
79W - 77L
1,559 SR
Queue Stats
277W - 272L
1,504 Elo+
Party 2
Bacchus
Bacchus
ImTheBestUllr
Bacchus
Level 166
God Stats
8W - 4L
1,687 SR
Queue Stats
724W - 650L
1,583 Elo+
Party 1
Nemesis
Nemesis
YoungNoah_
Nemesis
Level 195
God Stats
12W - 17L
1,491 SR
Queue Stats
364W - 374L
1,541 Elo+
Party 2
Baron Samedi
Baron Samedi
dponte
Baron Samedi
Level 127
God Stats
28W - 28L
1,534 SR
Queue Stats
212W - 227L
1,570 Elo+
Party 2
Team Averages
Level 150
1,554 SR
1,552 Elo+

VS

Team Averages
Level 168
1,728 SR
1,550 Elo+
Nut
Nut
Quilgami
Nut
Level 155
God Stats
16W - 12L
1,580 SR
Queue Stats
79W - 61L
1,612 Elo+
Party 4
Horus
Horus
alex723
Horus
Level 195
God Stats
20W - 19L
1,915 SR
Queue Stats
758W - 712L
1,537 Elo+
Party 3
Gilgamesh
Gilgamesh
dogjack
Gilgamesh
Level 137
God Stats
2W - 3L
1,787 SR
Queue Stats
453W - 396L
1,554 Elo+
Party 3
Merlin
Merlin
luv sic iii
Merlin
Level 124
God Stats
3W - 0L
1,834 SR
Queue Stats
39W - 45L
1,535 Elo+
Party 4
Ymir
Ymir
samlilylion
Ymir
Level 227
God Stats
10W - 7L
1,526 SR
Queue Stats
424W - 398L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 1
5,853
732
5,956
6,323
1,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 2 / 1
4,869
609
3,877
3,843
1,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
9
2 / 1 / 2
5,209
651
3,587
5,484
4,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
YoungNoah_
Nemesis
9
0 / 1 / 0
4,558
570
2,140
5,763
1,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
dponte
Baron Samedi
4
0 / 1 / 0
3,654
457
253
2,573
877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,150
644
3,804
5,735
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
alex723
Horus
11
3 / 1 / 0
5,962
745
4,507
5,350
1,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gilgamesh
dogjack
Gilgamesh
10
2 / 0 / 2
5,230
654
3,930
7,147
3,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
8
0 / 0 / 1
4,474
559
1,462
4,456
946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 3 / 1
4,962
620
1,175
6,760
3,854
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
7
7
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
1
2
1
0.75
L
Bacchus
2
1
2
3
W
1
2
1
0.75
L
Nemesis
YoungNoah_
Nemesis
0
1
0
0
W
Horus
alex723
Horus
3
1
0
3
W
Gilgamesh
dogjack
Gilgamesh
2
0
2
3
L
Baron Samedi
dponte
Baron Samedi
0
1
0
0
W
Merlin
0
0
1
0.5
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,813
Damage
14,878
23,986
Taken
29,448
9,326
Mitigated
11,522
8,305
Healing
6,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,956
2,367
0
1,800
6,323
1,982
0
282
6,041
0
40,082
L
3,877
126
0
771
3,843
1,027
0
1,546
2,297
24,172
0
L
Bacchus
3,587
662
0
1,722
5,484
4,104
0
480
5,004
16,815
0
W
3,804
2,563
0
1,521
5,735
1,743
0
561
5,174
0
29,507
L
Nemesis
YoungNoah_
Nemesis
2,140
625
0
2,902
5,763
1,336
0
443
5,320
0
28,745
W
Horus
alex723
Horus
4,507
1,825
0
1,443
5,350
1,958
0
1,731
3,619
114
35,541
W
Gilgamesh
dogjack
Gilgamesh
3,930
1,125
0
1,028
7,147
3,021
0
1,181
5,804
0
39,143
L
Baron Samedi
dponte
Baron Samedi
253
74
0
1,110
2,573
877
0
0
2,573
8,151
0
W
Merlin
1,462
0
0
1,490
4,456
946
0
2,135
2,091
23,774
0
W
1,175
193
0
1,251
6,760
3,854
0
1,649
5,043
9,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,143
Gold Earned
25,778
231
Minions Killed
261
0
Camps Cleared
0
736,758
Distance Traveled
923,714
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,853
732
76
10
0
156,021
0
L
Janus
4,869
609
50
6
0
189,066
4
L
Bacchus
5,209
651
18
2
0
173,799
1
W
Nut
5,150
644
60
8
0
165,062
0
L
Nemesis
4,558
570
62
8
0
163,075
0
W
Horus
5,962
745
64
8
0
177,126
0
W
Gilgamesh
5,230
654
69
9
0
221,483
0
L
Baron Samedi
3,654
457
25
3
0
54,797
0
W
Merlin
4,474
559
61
8
0
187,024
1
W
Ymir
4,962
620
7
1
0
173,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role