Player Matchup

Olorun
Olorun
GeneralLag8381
Olorun
Level 15
God Stats
1W - 7L
1,170 SR
Queue Stats
13W - 33L
1,072 Elo+
Party 1
Baron Samedi
Baron Samedi
Isaacp234
Baron Samedi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,072 Elo+
Party 1
Fenrir
Fenrir
Ju Ju 4PF
Fenrir
Level 43
God Stats
0W - 2L
1,256 SR
Queue Stats
25W - 42L
1,072 Elo+
Party 1
Ix Chel
Ix Chel
ThepurpleONI160
Ix Chel
Level 82
God Stats
0W - 3L
1,287 SR
Queue Stats
96W - 78L
1,493 Elo+
Party 2
Artemis
Artemis
oni_soma2001
Artemis
Level 29
God Stats
1W - 1L
1,785 SR
Queue Stats
14W - 11L
1,525 Elo+
Party 2
Team Averages
Level 42
1,400 SR
1,247 Elo+

VS

Team Averages
Level 91
1,341 SR
1,455 Elo+
Cabrakan
Cabrakan
HomeSayYong7266
Cabrakan
Level 53
God Stats
7W - 6L
1,388 SR
Queue Stats
234W - 242L
1,454 Elo+
Solo
King Arthur
King Arthur
Increadabaddie
King Arthur
Level 96
God Stats
5W - 11L
1,339 SR
Queue Stats
236W - 226L
1,434 Elo+
Solo
Tsukuyomi
Tsukuyomi
MilkMan_McSniff
Tsukuyomi
Level 107
God Stats
39W - 38L
1,577 SR
Queue Stats
293W - 290L
1,484 Elo+
Solo
Ra
Ra
Mtullos1992
Ra
Level 100
God Stats
7W - 9L
1,014 SR
Queue Stats
198W - 202L
1,463 Elo+
Solo
Charybdis
Charybdis
YahelXY89
Charybdis
Level 97
God Stats
10W - 6L
1,384 SR
Queue Stats
236W - 214L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,104
470
1,643
8,265
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Baron Samedi
Isaacp234
Baron Samedi
11
3 / 7 / 0
6,688
514
6,252
9,863
4,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Ju Ju 4PF
Fenrir
12
0 / 4 / 2
6,342
488
1,162
9,658
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 4 / 0
6,141
472
4,278
11,372
5,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Artemis
oni_soma2001
Artemis
9
0 / 5 / 0
5,456
420
6,843
9,434
2,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
11
1 / 1 / 11
7,328
564
4,940
9,452
8,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

King Arthur
Increadabaddie
King Arthur
14
5 / 0 / 4
9,092
699
8,673
10,472
4,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Tsukuyomi
MilkMan_McSniff
Tsukuyomi
14
10 / 1 / 5
9,055
697
10,312
8,705
3,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 1 / 5
8,374
644
3,916
4,540
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
YahelXY89
Charybdis
13
4 / 1 / 5
7,647
588
8,236
9,117
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
4
Kills
25
25
Deaths
4
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Cabrakan
1
1
11
6.5
W
King Arthur
Increadabaddie
King Arthur
5
0
4
7
L
Baron Samedi
Isaacp234
Baron Samedi
3
7
0
0.43
L
Fenrir
Ju Ju 4PF
Fenrir
0
4
2
0.25
W
Tsukuyomi
MilkMan_McSniff
Tsukuyomi
10
1
5
12.5
W
5
1
5
7.5
L
1
4
0
0.25
W
Charybdis
YahelXY89
Charybdis
4
1
5
6.5
L
Artemis
oni_soma2001
Artemis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,178
Damage
36,077
48,592
Taken
42,286
18,804
Mitigated
20,657
7,686
Healing
16,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,643
866
0
692
8,265
2,546
0
118
8,147
30,986
1,910
W
Cabrakan
4,940
1,124
0
2,744
9,452
8,728
196
1,983
7,349
19,097
0
W
King Arthur
Increadabaddie
King Arthur
8,673
1,031
0
2,264
10,472
4,421
228
2,546
7,813
0
66,863
L
Baron Samedi
Isaacp234
Baron Samedi
6,252
1,033
113
716
9,863
4,162
266
2,973
6,395
29,286
662
L
Fenrir
Ju Ju 4PF
Fenrir
1,162
245
0
519
9,658
3,852
0
1,712
7,802
0
44,546
W
Tsukuyomi
MilkMan_McSniff
Tsukuyomi
10,312
2,971
0
3,959
8,705
3,205
272
2,748
5,852
0
64,025
W
3,916
160
1,272
1,401
4,540
1,345
467
2,177
2,079
43,270
519
L
4,278
281
714
2,781
11,372
5,575
0
1,172
10,160
23,034
1,825
W
Charybdis
YahelXY89
Charybdis
8,236
3,400
0
4,969
9,117
2,958
234
2,399
6,708
0
53,768
L
Artemis
oni_soma2001
Artemis
6,843
2,169
0
2,151
9,434
2,669
0
2,170
7,240
0
29,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,731
Gold Earned
41,496
264
Minions Killed
397
0
Camps Cleared
0
1,232,089
Distance Traveled
1,351,480
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,104
470
50
4
0
247,446
0
W
Cabrakan
7,328
564
23
2
0
269,424
6
W
King Arthur
9,092
699
119
9
0
296,330
0
L
Baron Samedi
6,688
514
49
4
0
231,213
0
L
Fenrir
6,342
488
85
7
0
265,371
0
W
Tsukuyomi
9,055
697
87
7
0
298,053
0
W
Ra
8,374
644
92
7
0
255,862
0
L
Ix Chel
6,141
472
46
4
0
267,957
2
W
Charybdis
7,647
588
76
6
0
231,811
0
L
Artemis
5,456
420
34
3
0
220,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role