Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AhhBugs
Cthulhu
Level 106
God Stats
49W - 36L
1,674 SR
Queue Stats
204W - 197L
1,463 Elo+
Solo
Achilles
Achilles
coocoomann
Achilles
Level 37
God Stats
6W - 4L
1,573 SR
Queue Stats
71W - 58L
1,550 Elo+
Party 1
Anubis
Anubis
uni05tv
Anubis
Level 99
God Stats
82W - 56L
1,647 SR
Queue Stats
176W - 158L
1,569 Elo+
Party 1
Arachne
Arachne
wickedpist1
Arachne
Level 85
God Stats
45W - 42L
1,573 SR
Queue Stats
223W - 217L
1,547 Elo+
Party 1
Team Averages
Level 86
1,594 SR
1,526 Elo+

VS

Team Averages
Level 97
1,576 SR
1,504 Elo+
Anubis
Anubis
Caca3ater
Anubis
Level 75
God Stats
10W - 6L
1,776 SR
Queue Stats
284W - 252L
1,531 Elo+
Party 3
Pele
Pele
Chimchimaru
Pele
Level 100
God Stats
5W - 6L
1,536 SR
Queue Stats
289W - 272L
1,522 Elo+
Party 3
Medusa
Medusa
MissJd
Medusa
Level 100
God Stats
13W - 13L
1,516 SR
Queue Stats
73W - 72L
1,475 Elo+
Party 2
Charon
Charon
S_Flare7
Charon
Level 105
God Stats
1W - 2L
1,607 SR
Queue Stats
297W - 369L
1,480 Elo+
Solo
Surtr
Surtr
greymond
Surtr
Level 104
God Stats
6W - 4L
1,444 SR
Queue Stats
62W - 51L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 3 / 4
7,712
593
3,830
8,711
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
AhhBugs
Cthulhu
11
3 / 3 / 4
7,473
575
9,014
12,078
8,859
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
coocoomann
Achilles
12
3 / 6 / 3
7,670
590
5,696
13,612
9,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
uni05tv
Anubis
15
10 / 2 / 0
9,814
755
9,453
8,384
3,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
wickedpist1
Arachne
14
3 / 2 / 2
7,601
585
3,942
9,565
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Caca3ater
Anubis
7
1 / 2 / 0
5,505
423
480
3,518
777
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
5 / 5 / 3
7,312
562
8,481
11,679
3,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
MissJd
Medusa
12
4 / 4 / 3
7,030
541
8,157
10,630
3,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
S_Flare7
Charon
10
1 / 5 / 3
6,263
482
4,048
9,814
6,462
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
greymond
Surtr
12
5 / 4 / 3
7,923
609
10,095
12,353
6,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
28
20
Kills
16
16
Deaths
20
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
4
1
W
Cthulhu
AhhBugs
Cthulhu
3
3
4
1.67
L
Anubis
Caca3ater
Anubis
1
2
0
0.5
L
5
5
3
1.3
L
Medusa
MissJd
Medusa
4
4
3
1.38
L
Charon
S_Flare7
Charon
1
5
3
0.5
W
Achilles
coocoomann
Achilles
3
6
3
0.75
L
Surtr
greymond
Surtr
5
4
3
1.63
W
Anubis
uni05tv
Anubis
10
2
0
5
W
Arachne
wickedpist1
Arachne
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,935
Damage
31,261
52,350
Taken
47,994
28,079
Mitigated
20,728
17,423
Healing
12,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,830
1,452
0
3,777
8,711
2,937
521
704
8,007
0
51,550
W
Cthulhu
AhhBugs
Cthulhu
9,014
2,033
46
1,338
12,078
8,859
0
2,672
9,406
30,352
400
L
Anubis
Caca3ater
Anubis
480
0
0
1,190
3,518
777
0
1,915
1,603
16,645
0
L
8,481
2,211
0
4,394
11,679
3,548
27
3,684
7,995
0
44,623
L
Medusa
MissJd
Medusa
8,157
2,578
0
2,290
10,630
3,190
0
4,869
5,761
0
43,547
L
Charon
S_Flare7
Charon
4,048
1,070
0
1,503
9,814
6,462
0
4,521
5,293
19,608
0
W
Achilles
coocoomann
Achilles
5,696
1,239
0
2,614
13,612
9,145
440
191
13,421
0
32,153
L
Surtr
greymond
Surtr
10,095
4,116
0
3,418
12,353
6,751
0
2,954
9,399
419
37,735
W
Anubis
uni05tv
Anubis
9,453
515
0
5,320
8,384
3,855
1,792
702
7,682
67,778
4,065
W
Arachne
wickedpist1
Arachne
3,942
2,838
0
4,328
9,565
3,283
229
616
8,949
0
61,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,270
Gold Earned
34,033
421
Minions Killed
259
0
Camps Cleared
0
1,275,845
Distance Traveled
1,109,030
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,712
593
85
7
0
258,375
2
W
Cthulhu
7,473
575
49
4
0
280,081
2
L
Anubis
5,505
423
34
3
0
108,493
0
L
Pele
7,312
562
84
6
0
267,757
1
L
Medusa
7,030
541
65
5
0
247,534
0
L
Charon
6,263
482
19
1
0
239,692
2
W
Achilles
7,670
590
56
4
0
215,725
0
L
Surtr
7,923
609
57
4
0
245,554
0
W
Anubis
9,814
755
135
10
0
229,627
4
W
Arachne
7,601
585
96
7
0
292,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role