Player Matchup

Ymir
Ymir
Calliou0619
Ymir
Level 68
God Stats
1W - 3L
1,399 SR
Queue Stats
87W - 60L
1,503 Elo+
Party 1
Hachiman
Hachiman
CarlosCrz15
Hachiman
Level 67
God Stats
5W - 2L
1,630 SR
Queue Stats
175W - 172L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
FearlessGhost5
Nu Wa
Level 104
God Stats
1W - 0L
1,787 SR
Queue Stats
1W - 4L
1,149 Elo+
Party 2
Yemoja
Yemoja
KirillKing
Yemoja
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,499 Elo+
Party 2
Nike
Nike
Trey_Clxpped_You
Nike
Level 96
God Stats
1W - 0L
1,445 SR
Queue Stats
1W - 4L
1,149 Elo+
Party 2
Team Averages
Level 76
1,552 SR
1,356 Elo+

VS

Team Averages
Level 87
1,471 SR
1,498 Elo+
Hel
Hel
 
Hel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
 
Serqet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
Alansun99King
Da Ji
Level 64
God Stats
0W - 3L
1,192 SR
Queue Stats
317W - 343L
1,476 Elo+
Solo
Nox
Nox
RICKITYSHACK
Nox
Level 147
God Stats
4W - 8L
1,459 SR
Queue Stats
585W - 579L
1,518 Elo+
Solo
Cu Chulainn
Cu Chulainn
SoapInTheTip
Cu Chulainn
Level 89
God Stats
2W - 4L
1,704 SR
Queue Stats
414W - 401L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 23
9,859
896
6,008
14,008
13,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
CarlosCrz15
Hachiman
16
10 / 2 / 19
10,511
956
12,031
11,572
5,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
13 / 0 / 20
11,333
1,030
18,126
7,497
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
KirillKing
Yemoja
17
6 / 0 / 25
11,160
1,015
6,610
11,536
6,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
4 / 5 / 22
10,207
928
8,240
12,967
14,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 9 / 3
7,663
697
3,604
10,856
4,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
 
Serqet
12
1 / 8 / 4
7,382
671
2,888
12,791
14,320
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 7 / 5
8,217
747
7,956
10,032
5,126
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 5 / 4
8,012
728
9,538
8,415
3,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
SoapInTheTip
Cu Chulainn
14
1 / 7 / 5
7,604
691
8,853
15,275
14,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
30
36
Kills
9
9
Deaths
36
109
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
9
3
0.28
L
Serqet
 
Serqet
1
8
4
0.38
L
2
7
5
0.64
W
3
2
23
7.25
W
Hachiman
CarlosCrz15
Hachiman
10
2
19
9.75
W
13
0
20
23
W
Yemoja
KirillKing
Yemoja
6
0
25
18.5
L
4
5
4
1.2
L
Cu Chulainn
SoapInTheTip
Cu Chulainn
1
7
5
0.5
W
4
5
22
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,015
Damage
32,839
57,580
Taken
57,369
42,762
Mitigated
42,142
20,154
Healing
6,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,604
461
340
934
10,856
4,215
0
6,492
4,364
13,545
0
L
Serqet
 
Serqet
2,888
235
60
1,055
12,791
14,320
0
6,903
5,888
0
6,674
L
7,956
491
334
447
10,032
5,126
0
4,720
5,312
0
13,563
W
6,008
1,226
891
2,068
14,008
13,001
647
4,377
9,169
14,144
0
W
Hachiman
CarlosCrz15
Hachiman
12,031
8,135
554
2,461
11,572
5,274
3,383
2,414
9,125
0
30,816
W
18,126
8,439
1,067
1,286
7,497
3,043
1,174
3,001
4,304
33,098
1,640
W
Yemoja
KirillKing
Yemoja
6,610
1,784
7,708
3,746
11,536
6,905
1,284
1,736
9,441
15,306
0
L
9,538
275
521
811
8,415
3,750
0
4,083
4,332
30,841
777
L
Cu Chulainn
SoapInTheTip
Cu Chulainn
8,853
716
268
1,933
15,275
14,731
0
8,339
6,936
2,262
18,594
W
8,240
644
72
301
12,967
14,539
680
2,494
10,200
0
15,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,070
Gold Earned
38,878
116
Minions Killed
90
0
Camps Cleared
0
1,088,943
Distance Traveled
836,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,663
697
11
1
0
145,949
0
L
Serqet
7,382
671
4
0
0
166,300
0
L
Da Ji
8,217
747
15
1
0
166,880
0
W
Ymir
9,859
896
13
1
0
193,658
0
W
Hachiman
10,511
956
33
3
0
201,979
0
W
Nu Wa
11,333
1,030
36
3
0
245,358
0
W
Yemoja
11,160
1,015
18
2
0
213,478
0
L
Nox
8,012
728
38
3
0
170,371
0
L
Cu Chulainn
7,604
691
22
2
0
186,629
0
W
Nike
10,207
928
16
1
0
234,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role