Player Matchup

Lancelot
Lancelot
LiquidBullseye
Lancelot
Level 107
God Stats
3W - 0L
1,812 SR
Queue Stats
43W - 59L
1,433 Elo+
Party 1
Jing Wei
Jing Wei
Pseudo5453
Jing Wei
Level 155
God Stats
7W - 3L
1,636 SR
Queue Stats
402W - 397L
1,493 Elo+
Party 1
Jormungandr
Jormungandr
cr0s77
Jormungandr
Level 157
God Stats
3W - 1L
1,321 SR
Queue Stats
318W - 322L
1,478 Elo+
Solo
Bacchus
Bacchus
jewfroextracts
Bacchus
Level 152
God Stats
40W - 49L
1,462 SR
Queue Stats
323W - 323L
1,515 Elo+
Solo
Horus
Horus
zxiggy
Horus
Level 146
God Stats
2W - 0L
1,833 SR
Queue Stats
260W - 250L
1,507 Elo+
Solo
Team Averages
Level 143
1,613 SR
1,485 Elo+

VS

Team Averages
Level 137
1,552 SR
1,531 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
NastyNorm3875
Baron Samedi
Level 130
God Stats
8W - 21L
1,492 SR
Queue Stats
149W - 129L
1,483 Elo+
Solo
Nut
Nut
Shinect
Nut
Level 145
God Stats
6W - 2L
1,768 SR
Queue Stats
73W - 59L
1,578 Elo+
Solo
Sun Wukong
Sun Wukong
Ubiquit0us
Sun Wukong
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 35L
1,616 Elo+
Solo
Awilix
Awilix
godsmack884
Awilix
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 100L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
8 / 4 / 6
8,620
616
8,709
12,224
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Pseudo5453
Jing Wei
13
2 / 4 / 1
7,073
505
4,629
10,189
3,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
cr0s77
Jormungandr
15
5 / 3 / 6
9,211
658
11,801
9,342
4,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 3 / 5
8,002
572
6,456
11,463
8,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
zxiggy
Horus
12
2 / 1 / 4
7,832
559
3,567
14,054
9,369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
1 / 4 / 1
6,766
483
2,164
7,200
2,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
NastyNorm3875
Baron Samedi
12
3 / 3 / 2
6,938
496
9,625
9,370
4,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nut
13
3 / 3 / 2
7,356
525
10,093
10,862
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Ubiquit0us
Sun Wukong
15
3 / 1 / 3
8,253
590
8,517
10,037
6,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
13
4 / 8 / 3
7,262
519
5,525
13,242
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
19
Kills
14
15
Deaths
19
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
4
1
0.38
W
Lancelot
8
4
6
2.75
L
Baron Samedi
NastyNorm3875
Baron Samedi
3
3
2
1.33
W
Jing Wei
Pseudo5453
Jing Wei
2
4
1
0.63
L
Nut
3
3
2
1.33
L
Sun Wukong
Ubiquit0us
Sun Wukong
3
1
3
4.5
W
Jormungandr
cr0s77
Jormungandr
5
3
6
2.67
L
Awilix
4
8
3
0.69
W
2
3
5
1.5
W
Horus
zxiggy
Horus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,162
Damage
35,924
57,272
Taken
50,711
30,093
Mitigated
19,170
21,533
Healing
16,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,164
83
0
1,764
7,200
2,012
0
5,149
2,051
41,810
897
W
Lancelot
8,709
2,173
0
2,875
12,224
4,892
0
1,977
10,133
0
48,802
L
Baron Samedi
NastyNorm3875
Baron Samedi
9,625
642
602
2,931
9,370
4,084
210
1,919
7,451
31,292
0
W
Jing Wei
Pseudo5453
Jing Wei
4,629
3,537
0
2,240
10,189
3,467
382
4,656
5,533
0
47,700
L
Nut
10,093
6,900
0
4,009
10,862
2,995
0
3,443
7,419
0
45,911
L
Sun Wukong
Ubiquit0us
Sun Wukong
8,517
2,057
0
4,810
10,037
6,264
0
4,682
5,355
0
62,774
W
Jormungandr
cr0s77
Jormungandr
11,801
1,648
0
910
9,342
4,309
0
2,006
7,293
68,378
2,640
L
Awilix
5,525
2,407
0
2,814
13,242
3,815
0
2,967
10,275
0
36,487
W
6,456
1,221
0
4,352
11,463
8,056
0
290
10,634
44,966
624
W
Horus
zxiggy
Horus
3,567
1,753
2,860
8,296
14,054
9,369
46
3,579
10,381
0
23,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,738
Gold Earned
36,575
403
Minions Killed
364
0
Camps Cleared
0
1,428,906
Distance Traveled
1,322,935
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,766
483
77
6
0
234,603
4
W
Lancelot
8,620
616
70
5
0
322,588
2
L
Baron Samedi
6,938
496
61
4
0
258,147
1
W
Jing Wei
7,073
505
96
7
0
265,771
4
L
Nut
7,356
525
60
4
0
242,697
1
L
Sun Wukong
8,253
590
101
7
0
298,830
0
W
Jormungandr
9,211
658
125
9
0
282,464
2
L
Awilix
7,262
519
65
5
0
288,658
0
W
Bacchus
8,002
572
77
6
0
251,829
3
W
Horus
7,832
559
35
3
0
306,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role