Player Matchup

Anubis
Anubis
GreatOne1113
Anubis
Level 69
God Stats
2W - 3L
1,278 SR
Queue Stats
134W - 152L
1,341 Elo+
Party 1
Sun Wukong
Sun Wukong
MxBlove1700
Sun Wukong
Level 28
God Stats
2W - 4L
1,235 SR
Queue Stats
4W - 19L
1,053 Elo+
Party 1
Kuzenbo
Kuzenbo
V-Nasty1998
Kuzenbo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,008 Elo+
Party 1
Team Averages
Level 34
1,338 SR
1,134 Elo+

VS

Team Averages
Level 25
1,558 SR
1,191 Elo+
Cerberus
Cerberus
K4RiN004
Cerberus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,098 Elo+
Party 2
Baron Samedi
Baron Samedi
lecherito120
Baron Samedi
Level 17
God Stats
3W - 2L
1,674 SR
Queue Stats
5W - 12L
1,219 Elo+
Party 2
Tiamat
Tiamat
tobisannn
Tiamat
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 63L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
0 / 8 / 0
11,500
575
17,045
17,832
7,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sun Wukong
MxBlove1700
Sun Wukong
16
0 / 3 / 1
10,921
546
4,834
15,478
13,738
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
V-Nasty1998
Kuzenbo
18
1 / 2 / 0
11,254
563
5,656
14,243
15,958
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
K4RiN004
Cerberus
16
4 / 0 / 9
12,882
644
9,477
21,642
23,455
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
lecherito120
Baron Samedi
19
6 / 0 / 6
14,115
706
15,796
13,053
7,346
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
tobisannn
Tiamat
19
3 / 1 / 8
13,428
671
13,512
14,505
9,261
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
1
Kills
13
13
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
8
0
0
W
Cerberus
K4RiN004
Cerberus
4
0
9
8.5
L
Sun Wukong
MxBlove1700
Sun Wukong
0
3
1
0.17
L
Kuzenbo
V-Nasty1998
Kuzenbo
1
2
0
0.5
W
Baron Samedi
lecherito120
Baron Samedi
6
0
6
9
W
Tiamat
tobisannn
Tiamat
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,535
Damage
38,785
47,553
Taken
49,200
36,777
Mitigated
40,062
6,131
Healing
20,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
17,045
569
0
5,329
17,832
7,081
266
14,866
2,371
84,113
1,116
W
Cerberus
K4RiN004
Cerberus
9,477
523
0
5,438
21,642
23,455
425
10,823
10,819
23,644
1,190
L
Sun Wukong
MxBlove1700
Sun Wukong
4,834
883
0
802
15,478
13,738
0
10,999
3,810
0
25,983
L
Kuzenbo
V-Nasty1998
Kuzenbo
5,656
3,000
0
0
14,243
15,958
0
10,624
3,122
16,857
344
W
Baron Samedi
lecherito120
Baron Samedi
15,796
439
2,079
6,964
13,053
7,346
1,782
6,243
6,810
88,003
663
W
Tiamat
tobisannn
Tiamat
13,512
1,726
285
6,092
14,505
9,261
216
5,848
8,657
67,613
1,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
40,425
178
Minions Killed
239
0
Camps Cleared
0
1,074,114
Distance Traveled
1,030,358
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,500
575
138
7
0
293,954
0
W
Cerberus
12,882
644
37
2
0
340,749
4
L
Sun Wukong
10,921
546
25
1
0
389,470
0
L
Kuzenbo
11,254
563
15
1
0
390,690
0
W
Baron Samedi
14,115
706
125
6
0
351,365
0
W
Tiamat
13,428
671
77
4
0
338,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role