Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Buttologist-
Geb
Level 166
God Stats
2W - 2L
1,734 SR
Queue Stats
182W - 185L
1,419 Elo+
Solo
Mulan
Mulan
MrTanman818
Mulan
Level 88
God Stats
8W - 9L
1,516 SR
Queue Stats
122W - 119L
1,495 Elo+
Solo
Xbalanque
Xbalanque
RocoLee
Xbalanque
Level 33
God Stats
9W - 7L
1,625 SR
Queue Stats
28W - 48L
1,384 Elo+
Party 2
Vulcan
Vulcan
huesoscerebron
Vulcan
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,384 Elo+
Party 2
Team Averages
Level 95
1,575 SR
1,437 Elo+

VS

Team Averages
Level 60
1,487 SR
1,429 Elo+
Ymir
Ymir
ChemsBurguer
Ymir
Level 121
God Stats
5W - 2L
1,391 SR
Queue Stats
47W - 45L
1,458 Elo+
Solo
Nut
Nut
JIGGAAWAA
Nut
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 82L
1,383 Elo+
Party 1
Ao Kuang
Ao Kuang
PhantomTH
Ao Kuang
Level 51
God Stats
1W - 4L
1,290 SR
Queue Stats
58W - 68L
1,394 Elo+
Party 1
Sun Wukong
Sun Wukong
Uetfatck
Sun Wukong
Level 43
God Stats
2W - 2L
1,532 SR
Queue Stats
27W - 32L
1,483 Elo+
Solo
Hades
Hades
vScam AI
Hades
Level 69
God Stats
109W - 58L
1,724 SR
Queue Stats
303W - 259L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 1
6,700
479
6,581
13,169
9,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 2 / 1
7,610
544
5,189
7,459
4,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
5 / 2 / 1
7,605
543
8,297
10,305
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
RocoLee
Xbalanque
11
0 / 2 / 1
6,173
441
5,153
7,246
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 5 / 1
7,217
516
4,619
6,707
1,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
8,015
573
3,643
10,664
6,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 4
6,902
493
5,425
6,195
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
PhantomTH
Ao Kuang
15
9 / 1 / 0
8,677
620
8,840
12,779
5,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Uetfatck
Sun Wukong
11
0 / 2 / 3
6,343
453
6,593
10,929
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Hades
vScam AI
Hades
14
2 / 1 / 2
7,937
567
4,801
8,042
4,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
13
13
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
1
0.75
L
1
2
1
0.75
W
1
2
1
0.75
W
1
1
4
3
L
5
2
1
2.75
W
Ao Kuang
PhantomTH
Ao Kuang
9
1
0
9
L
Xbalanque
RocoLee
Xbalanque
0
2
1
0.25
W
Sun Wukong
Uetfatck
Sun Wukong
0
2
3
0.75
L
0
5
1
0.1
W
Hades
vScam AI
Hades
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,839
Damage
29,302
44,886
Taken
48,609
21,543
Mitigated
27,670
10,998
Healing
14,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,581
683
1,947
4,236
13,169
9,356
0
1,592
11,200
39,472
0
L
5,189
231
0
1,670
7,459
4,504
0
3,959
3,500
44,933
2,207
W
3,643
975
0
3,003
10,664
6,773
0
4,644
5,221
50,712
1,783
W
5,425
2,518
0
1,483
6,195
1,868
0
2,442
3,753
0
35,244
L
8,297
2,401
0
1,519
10,305
3,923
0
5,118
5,156
0
64,029
W
Ao Kuang
PhantomTH
Ao Kuang
8,840
2,000
0
3,042
12,779
5,129
0
1,343
11,436
61,728
3,368
L
Xbalanque
RocoLee
Xbalanque
5,153
1,660
0
1,245
7,246
2,040
0
1,122
5,743
0
35,628
W
Sun Wukong
Uetfatck
Sun Wukong
6,593
825
0
2,429
10,929
9,396
0
3,097
7,832
0
42,155
L
4,619
32
0
381
6,707
1,720
0
5,424
1,283
49,825
762
W
Hades
vScam AI
Hades
4,801
141
280
4,464
8,042
4,504
0
3,829
4,213
49,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,305
Gold Earned
37,874
407
Minions Killed
425
0
Camps Cleared
0
1,370,237
Distance Traveled
1,413,193
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,700
479
55
4
0
283,432
5
L
Geb
7,610
544
103
7
0
250,890
2
W
Ymir
8,015
573
99
7
0
230,267
2
W
Nut
6,902
493
60
4
0
270,737
0
L
Mulan
7,605
543
91
7
0
295,475
0
W
Ao Kuang
8,677
620
103
7
0
312,164
0
L
Xbalanque
6,173
441
67
5
0
258,662
0
W
Sun Wukong
6,343
453
65
5
0
317,725
0
L
Vulcan
7,217
516
91
7
0
281,778
2
W
Hades
7,937
567
98
7
0
282,300
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role