Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
DDFRAG
Artemis
Level 69
God Stats
0W - 2L
1,306 SR
Queue Stats
283W - 271L
1,438 Elo+
Solo
Osiris
Osiris
Germ0485
Osiris
Level 126
God Stats
5W - 1L
1,963 SR
Queue Stats
77W - 85L
1,549 Elo+
Solo
Janus
Janus
dr_marlin66
Janus
Level 63
God Stats
5W - 8L
1,443 SR
Queue Stats
61W - 61L
1,407 Elo+
Party 2
Charon
Charon
dxltn
Charon
Level 92
God Stats
0W - 2L
1,263 SR
Queue Stats
111W - 109L
1,436 Elo+
Party 2
Team Averages
Level 106
1,495 SR
1,466 Elo+

VS

Team Averages
Level 95
1,431 SR
1,400 Elo+
Skadi
Skadi
TheCorruptedOnes
Skadi
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,182 Elo+
Party 3
Hades
Hades
TheLiftedOnes
Hades
Level 66
God Stats
1W - 1L
1,251 SR
Queue Stats
8W - 10L
1,366 Elo+
Party 3
Sun Wukong
Sun Wukong
Tromthiccy
Sun Wukong
Level 81
God Stats
15W - 16L
1,393 SR
Queue Stats
567W - 541L
1,471 Elo+
Solo
Thanatos
Thanatos
eerrrk
Thanatos
Level 82
God Stats
27W - 28L
1,539 SR
Queue Stats
297W - 292L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
insanecom216
Nu Wa
Level 148
God Stats
11W - 9L
1,474 SR
Queue Stats
223W - 230L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 3 / 1
5,144
514
3,525
6,171
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
DDFRAG
Artemis
9
1 / 4 / 2
5,520
552
4,560
5,844
1,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Osiris
Germ0485
Osiris
10
0 / 2 / 1
5,662
566
3,685
7,245
6,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

9
1 / 4 / 0
5,189
519
1,619
5,179
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
dxltn
Charon
7
1 / 5 / 2
5,109
511
3,060
8,304
5,034
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,354
635
5,369
5,345
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
2 / 0 / 7
6,176
618
3,078
6,637
4,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Tromthiccy
Sun Wukong
11
0 / 0 / 5
6,669
667
4,339
6,303
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
eerrrk
Thanatos
12
7 / 2 / 2
6,661
666
4,138
8,076
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
5 / 1 / 5
7,080
708
6,667
3,504
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
3
1
0.83
L
Artemis
DDFRAG
Artemis
1
4
2
0.5
L
Osiris
Germ0485
Osiris
0
2
1
0.25
W
4
2
2
2.5
W
2
0
7
5.5
W
Sun Wukong
Tromthiccy
Sun Wukong
0
0
5
2.5
L
1
4
0
0.25
L
Charon
dxltn
Charon
1
5
2
0.4
W
Thanatos
eerrrk
Thanatos
7
2
2
4
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,449
Damage
23,591
32,743
Taken
29,865
16,049
Mitigated
11,884
4,435
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
3,525
374
0
739
6,171
1,915
0
1,835
4,188
0
27,196
L
Artemis
DDFRAG
Artemis
4,560
1,587
0
467
5,844
1,466
0
2,064
3,667
0
21,611
L
Osiris
Germ0485
Osiris
3,685
1,197
0
1,296
7,245
6,348
0
660
6,465
0
33,999
W
5,369
1,612
0
857
5,345
1,580
1,146
1,065
4,280
0
35,502
W
3,078
225
265
2,852
6,637
4,330
262
1,375
5,262
18,178
0
W
Sun Wukong
Tromthiccy
Sun Wukong
4,339
1,017
0
2,829
6,303
2,509
0
0
5,874
0
42,027
L
1,619
0
0
310
5,179
1,286
0
1,602
3,316
28,941
937
L
Charon
dxltn
Charon
3,060
677
151
1,472
8,304
5,034
23
2,790
5,362
15,638
0
W
Thanatos
eerrrk
Thanatos
4,138
586
0
6,621
8,076
2,515
0
1,002
6,919
0
33,939
W
6,667
1,260
0
593
3,504
950
700
1,013
2,373
38,277
710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,624
Gold Earned
32,940
235
Minions Killed
319
0
Camps Cleared
0
969,524
Distance Traveled
1,029,225
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,144
514
49
5
0
204,260
0
L
Artemis
5,520
552
36
4
0
178,609
0
L
Osiris
5,662
566
64
6
0
201,386
0
W
Skadi
6,354
635
68
7
0
200,023
0
W
Hades
6,176
618
25
3
0
215,033
1
W
Sun Wukong
6,669
667
77
8
0
202,410
0
L
Janus
5,189
519
68
7
0
204,463
0
L
Charon
5,109
511
18
2
0
180,806
0
W
Thanatos
6,661
666
74
7
0
219,428
0
W
Nu Wa
7,080
708
75
8
0
192,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role