Player Matchup

Cthulhu
Cthulhu
BadDuck557
Cthulhu
Level 160
God Stats
13W - 12L
1,656 SR
Queue Stats
214W - 212L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
DarkAces5
Cu Chulainn
Level 125
God Stats
3W - 3L
1,593 SR
Queue Stats
176W - 170L
1,482 Elo+
Solo
Ix Chel
Ix Chel
Doflamingox27
Ix Chel
Level 157
God Stats
1W - 0L
1,778 SR
Queue Stats
45W - 23L
1,705 Elo+
Solo
Susano
Susano
Gusmorth
Susano
Level 159
God Stats
18W - 8L
1,774 SR
Queue Stats
473W - 441L
1,468 Elo+
Solo
Chiron
Chiron
Noryb1
Chiron
Level 166
God Stats
10W - 5L
1,781 SR
Queue Stats
224W - 197L
1,560 Elo+
Solo
Team Averages
Level 153
1,716 SR
1,545 Elo+

VS

Team Averages
Level 134
1,418 SR
1,517 Elo+
Agni
Agni
ASAP Rune
Agni
Level 116
God Stats
0W - 4L
1,159 SR
Queue Stats
176W - 166L
1,529 Elo+
Party 1
Charybdis
Charybdis
Astafar
Charybdis
Level 125
God Stats
54W - 64L
1,492 SR
Queue Stats
394W - 366L
1,482 Elo+
Solo
Rama
Rama
ItsJustCoId
Rama
Level 128
God Stats
1W - 3L
1,741 SR
Queue Stats
176W - 158L
1,535 Elo+
Party 1
Medusa
Medusa
Lagarfljot
Medusa
Level 159
God Stats
7W - 7L
1,185 SR
Queue Stats
381W - 346L
1,586 Elo+
Solo
Ao Kuang
Ao Kuang
RAWR_LENIN_UwU
Ao Kuang
Level 140
God Stats
1W - 2L
1,514 SR
Queue Stats
57W - 57L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadDuck557
Cthulhu
9
3 / 0 / 2
5,782
578
3,663
5,243
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
DarkAces5
Cu Chulainn
10
0 / 2 / 0
5,497
550
3,935
9,525
5,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
11
2 / 1 / 0
5,957
596
3,755
6,356
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
Gusmorth
Susano
10
0 / 0 / 1
5,090
509
2,104
6,471
1,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
Noryb1
Chiron
11
3 / 0 / 2
6,547
655
4,916
4,028
1,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
0 / 1 / 0
5,238
524
4,040
5,100
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
Astafar
Charybdis
10
0 / 4 / 0
5,120
512
2,255
7,070
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
4,303
430
904
3,225
801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
Lagarfljot
Medusa
11
1 / 0 / 0
6,307
631
5,786
5,444
1,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
10
2 / 1 / 0
5,244
524
6,541
9,409
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
8
Kills
3
3
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Agni
0
1
0
0
L
Charybdis
Astafar
Charybdis
0
4
0
0
W
Cthulhu
BadDuck557
Cthulhu
3
0
2
4
W
Cu Chulainn
DarkAces5
Cu Chulainn
0
2
0
0
W
Ix Chel
2
1
0
2
W
Susano
Gusmorth
Susano
0
0
1
0.5
L
0
2
0
0
L
Medusa
Lagarfljot
Medusa
1
0
0
1
W
Chiron
Noryb1
Chiron
3
0
2
4
L
Ao Kuang
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,373
Damage
19,526
31,623
Taken
30,248
12,092
Mitigated
9,167
14,999
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
4,040
157
0
797
5,100
1,512
0
2,508
2,592
32,242
0
L
Charybdis
Astafar
Charybdis
2,255
1,280
0
1,619
7,070
2,075
0
1,151
5,919
0
32,877
W
Cthulhu
BadDuck557
Cthulhu
3,663
123
172
727
5,243
2,125
232
1,782
3,278
20,966
2,740
W
Cu Chulainn
DarkAces5
Cu Chulainn
3,935
526
0
3,588
9,525
5,220
0
1,235
8,290
0
33,968
W
Ix Chel
3,755
578
1,063
3,107
6,356
1,658
0
4,753
1,291
41,852
0
W
Susano
Gusmorth
Susano
2,104
410
0
4,118
6,471
1,788
0
1,885
4,464
0
34,368
L
904
846
0
970
3,225
801
0
905
2,320
0
17,594
L
Medusa
Lagarfljot
Medusa
5,786
2,219
0
2,043
5,444
1,699
70
0
5,444
0
47,616
W
Chiron
Noryb1
Chiron
4,916
1,906
405
1,819
4,028
1,301
1,263
309
3,719
0
46,286
L
Ao Kuang
6,541
1,227
0
3,251
9,409
3,080
0
2,627
6,782
33,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,873
Gold Earned
26,212
346
Minions Killed
319
0
Camps Cleared
0
1,022,678
Distance Traveled
908,888
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,238
524
76
8
0
204,295
0
L
Charybdis
5,120
512
70
7
0
154,042
0
W
Cthulhu
5,782
578
49
5
0
207,740
3
W
Cu Chulainn
5,497
550
72
7
0
197,078
0
W
Ix Chel
5,957
596
81
8
0
199,870
0
W
Susano
5,090
509
64
6
0
239,344
2
L
Rama
4,303
430
34
3
0
120,802
0
L
Medusa
6,307
631
84
8
0
197,931
2
W
Chiron
6,547
655
80
8
0
178,646
1
L
Ao Kuang
5,244
524
55
6
0
231,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role