Player Matchup

Janus
Janus
Bronze V
NUTTCASE5150
Janus
Bronze V
Level 106
God Stats
1W - 1L
1,732 SR
Queue Stats
56W - 52L
1,273 MMR
Solo
Sylvanus
Sylvanus
Gold V
TheJoker1624
Sylvanus
Gold V
Level 211
God Stats
5W - 5L
1,609 SR
Queue Stats
299W - 313L
1,329 MMR
Solo
Kali
Kali
Gold IV
ToNyxV666
Kali
Gold IV
Level 135
God Stats
3W - 3L
1,504 SR
Queue Stats
103W - 119L
1,292 MMR
Solo
Chiron
Chiron
Silver I
Tortillas559
Chiron
Silver I
Level 158
God Stats
9W - 9L
1,523 SR
Queue Stats
408W - 416L
1,250 MMR
Solo
Horus
Horus
Silver I
WYLIESAGEOTE
Horus
Silver I
Level 121
God Stats
1W - 1L
1,740 SR
Queue Stats
123W - 147L
1,204 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,622 SR
1,269 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,588 SR
1,338 MMR
Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
IFartInMouth
Tsukuyomi
Silver I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 221L
1,139 MMR
Solo
Cthulhu
Cthulhu
Bronze III
VIICVIII
Cthulhu
Bronze III
Level 107
God Stats
2W - 3L
1,545 SR
Queue Stats
4W - 8L
1,264 MMR
Solo
Danzaburou
Danzaburou
Gold I
ajbogie07
Danzaburou
Gold I
Level 134
God Stats
5W - 3L
1,817 SR
Queue Stats
95W - 105L
1,484 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
jchoice123
Sun Wukong
Silver I
Level 129
God Stats
4W - 3L
1,576 SR
Queue Stats
41W - 40L
1,302 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,626
545
8,038
7,971
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
TheJoker1624
Sylvanus
13
0 / 1 / 2
7,681
549
5,643
11,689
11,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kali
12
2 / 2 / 3
6,639
474
2,529
12,198
4,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Chiron
12
1 / 2 / 2
7,114
508
6,443
10,551
3,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
0 / 2 / 1
4,850
346
2,184
5,674
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
NemesisMedusaMulanAthena

VS

Bans
SolMercuryAmaterasuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 1 / 3
7,561
540
5,227
8,840
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
IFartInMouth
Tsukuyomi
14
3 / 2 / 2
7,788
556
6,409
9,988
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
VIICVIII
Cthulhu
13
0 / 1 / 3
7,806
558
6,005
9,052
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
ajbogie07
Danzaburou
13
2 / 2 / 4
7,447
532
6,517
8,400
2,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
jchoice123
Sun Wukong
15
2 / 1 / 0
8,739
624
8,393
10,761
5,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
6
Kills
10
10
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
3
4.5
W
Tsukuyomi
IFartInMouth
Tsukuyomi
3
2
2
2
L
3
3
1
1.17
L
Sylvanus
TheJoker1624
Sylvanus
0
1
2
1
L
Kali
2
2
3
1.75
L
Chiron
1
2
2
1
W
Cthulhu
VIICVIII
Cthulhu
0
1
3
1.5
L
0
2
1
0.25
W
Danzaburou
ajbogie07
Danzaburou
2
2
4
2
W
Sun Wukong
jchoice123
Sun Wukong
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,837
Damage
32,551
48,083
Taken
47,041
25,916
Mitigated
22,195
14,797
Healing
17,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,227
831
0
2,334
8,840
6,053
153
786
7,866
30,113
510
W
Tsukuyomi
IFartInMouth
Tsukuyomi
6,409
1,398
0
5,785
9,988
2,997
0
2,426
7,562
0
57,271
L
8,038
984
0
500
7,971
2,314
0
3,286
4,169
62,531
0
L
Sylvanus
TheJoker1624
Sylvanus
5,643
1,756
0
4,881
11,689
11,706
0
0
11,689
45,446
15,324
L
Kali
2,529
1,087
0
3,902
12,198
4,810
0
2,996
8,946
0
43,783
L
Chiron
6,443
1,688
267
2,672
10,551
3,550
0
1,899
8,611
0
51,870
W
Cthulhu
VIICVIII
Cthulhu
6,005
383
0
1,380
9,052
4,751
312
4,300
4,752
44,153
1,882
L
2,184
1,193
487
2,088
5,674
3,536
0
1,755
3,919
0
15,133
W
Danzaburou
ajbogie07
Danzaburou
6,517
2,367
0
3,365
8,400
2,420
635
1,381
6,935
0
45,807
W
Sun Wukong
jchoice123
Sun Wukong
8,393
2,074
0
4,783
10,761
5,974
9
4,356
6,405
0
74,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,910
Gold Earned
39,341
419
Minions Killed
475
0
Camps Cleared
0
1,261,857
Distance Traveled
1,438,750
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,561
540
36
3
0
263,516
2
W
Tsukuyomi
7,788
556
102
7
0
322,653
0
L
Janus
7,626
545
126
9
0
307,721
3
L
Sylvanus
7,681
549
114
8
0
217,352
0
L
Kali
6,639
474
70
5
0
311,277
0
L
Chiron
7,114
508
91
7
0
262,382
4
W
Cthulhu
7,806
558
110
8
0
295,658
8
L
Horus
4,850
346
18
1
0
163,125
0
W
Danzaburou
7,447
532
100
7
0
276,247
2
W
Sun Wukong
8,739
624
127
9
0
280,676
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role