Player Matchup

Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Trapninga
Medusa
Level 149
God Stats
26W - 11L
1,623 SR
Queue Stats
130W - 127L
1,615 Elo+
Party 2
Bacchus
Bacchus
elchupacabrahhh
Bacchus
Level 134
God Stats
2W - 1L
1,542 SR
Queue Stats
44W - 41L
1,532 Elo+
Party 2
Team Averages
Level 141
1,555 SR
1,549 Elo+

VS

Team Averages
Level 80
1,500 SR
1,542 Elo+
Mulan
Mulan
Sharkboy1841
Mulan
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
304W - 310L
1,546 Elo+
Party 1
Poseidon
Poseidon
Silvatina
Poseidon
Level 50
God Stats
67W - 58L
1,551 SR
Queue Stats
413W - 419L
1,545 Elo+
Party 1
Vulcan
Vulcan
TheHammer2795
Vulcan
Level 65
God Stats
4W - 9L
1,450 SR
Queue Stats
186W - 166L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 3 / 3
8,299
830
4,663
7,692
3,198
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
Trapninga
Medusa
15
6 / 1 / 5
9,508
951
8,661
5,709
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 7
7,700
770
6,038
9,138
7,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 5
7,511
751
4,619
11,371
3,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
Silvatina
Poseidon
12
3 / 3 / 5
7,593
759
4,417
5,073
1,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 4 / 4
6,972
697
6,996
5,684
1,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
22
12
Kills
8
8
Deaths
12
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
3
1.83
L
3
5
5
1.1
L
Poseidon
Silvatina
Poseidon
3
3
5
1.83
L
2
4
4
1
W
Medusa
Trapninga
Medusa
6
1
5
8.5
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,362
Damage
16,032
22,539
Taken
22,128
12,638
Mitigated
6,714
3,557
Healing
2,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,663
257
0
2,245
7,692
3,198
483
3,200
4,215
40,780
0
L
4,619
459
0
501
11,371
3,831
0
5,810
5,207
0
13,359
L
Poseidon
Silvatina
Poseidon
4,417
420
0
1,392
5,073
1,123
0
2,513
2,457
21,755
247
L
6,996
59
0
847
5,684
1,760
0
1,301
4,281
17,067
89
W
Medusa
Trapninga
Medusa
8,661
2,309
0
0
5,709
1,960
1,728
2,427
3,145
0
48,560
W
6,038
314
0
1,312
9,138
7,480
26
5,084
3,712
9,341
1,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
22,076
165
Minions Killed
82
0
Camps Cleared
0
561,384
Distance Traveled
508,067
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,299
830
61
6
0
170,547
5
L
Mulan
7,511
751
18
2
0
152,167
0
L
Poseidon
7,593
759
36
4
0
172,334
0
L
Vulcan
6,972
697
28
3
0
183,566
0
W
Medusa
9,508
951
98
10
0
202,665
0
W
Bacchus
7,700
770
6
1
0
188,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role