Player Matchup

Charybdis
Charybdis
Silver II
LeoShot
Charybdis
Silver II
Level 141
God Stats
4W - 3L
1,899 SR
Queue Stats
161W - 227L
1,362 MMR
Solo
Sol
Sol
Gold V
SneeryCone6385
Sol
Gold V
Level 213
God Stats
9W - 15L
1,467 SR
Queue Stats
500W - 605L
1,386 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver II
Soy Elver Go0n
Cu Chulainn
Silver II
Level 140
God Stats
97W - 132L
1,480 SR
Queue Stats
143W - 205L
1,167 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 165
1,616 SR
1,305 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 62
1,609 SR
1,329 MMR
Artio
Artio
Silver III
AdrianMactheonly
Artio
Silver III
Level 62
God Stats
8W - 14L
1,515 SR
Queue Stats
124W - 125L
1,416 MMR
Party 1
Ne Zha
Ne Zha
Silver II
KuzenbosNeNe
Ne Zha
Silver II
Level 44
God Stats
1W - 2L
1,783 SR
Queue Stats
21W - 15L
1,444 MMR
Party 1
Kukulkan
Kukulkan
Silver I
Meximagetroll
Kukulkan
Silver I
Level 81
God Stats
39W - 44L
1,529 SR
Queue Stats
531W - 695L
1,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
LeoShot
Charybdis
13
1 / 6 / 2
9,324
622
9,965
13,736
4,175
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 8 / 2
9,210
614
10,690
12,129
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Soy Elver Go0n
Cu Chulainn
15
2 / 3 / 0
9,758
651
11,400
18,099
13,850
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CthulhuMulanCerberusThothAchilles

VS

Bans
BacchusAnhurKuzenboAgniGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 11
10,141
676
9,576
21,853
21,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
17
6 / 0 / 11
11,321
755
14,449
17,501
13,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kukulkan
Meximagetroll
Kukulkan
19
8 / 1 / 9
12,448
830
14,841
9,470
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
17
17
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
3
11
2.83
W
Ne Zha
6
0
11
11.5
L
Charybdis
LeoShot
Charybdis
1
6
2
0.33
W
Kukulkan
Meximagetroll
Kukulkan
8
1
9
12.5
L
0
8
2
0.13
L
Cu Chulainn
Soy Elver Go0n
Cu Chulainn
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,055
Damage
38,866
43,964
Taken
48,824
20,979
Mitigated
39,310
9,086
Healing
21,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,576
664
2,094
6,775
21,853
21,311
30
5,505
15,269
18,382
2,215
W
Ne Zha
14,449
3,483
0
9,705
17,501
13,815
236
2,113
14,464
0
39,569
L
Charybdis
LeoShot
Charybdis
9,965
6,685
33
1,186
13,736
4,175
0
6,910
6,098
0
38,636
W
Kukulkan
Meximagetroll
Kukulkan
14,841
804
0
3,100
9,470
4,184
2,284
2,310
6,795
77,981
829
L
10,690
2,254
0
2,382
12,129
2,954
0
6,036
5,410
35,936
1,613
L
Cu Chulainn
Soy Elver Go0n
Cu Chulainn
11,400
1,323
0
5,485
18,099
13,850
0
9,042
7,913
1,890
34,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,292
Gold Earned
33,910
174
Minions Killed
189
0
Camps Cleared
0
688,389
Distance Traveled
865,465
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,141
676
14
1
0
280,388
0
W
Ne Zha
11,321
755
27
2
0
303,705
0
L
Charybdis
9,324
622
54
4
0
207,853
0
W
Kukulkan
12,448
830
148
10
0
281,372
0
L
Sol
9,210
614
63
4
0
228,753
2
L
Cu Chulainn
9,758
651
57
4
0
251,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role