Player Matchup

Loki
Loki
Alank1212
Loki
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 80L
1,319 Elo+
Party 2
Olorun
Olorun
GeneralLag8381
Olorun
Level 15
God Stats
1W - 7L
1,500 SR
Queue Stats
13W - 33L
1,224 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Isaacp234
Ah Muzen Cab
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
1,224 Elo+
Party 4
Anubis
Anubis
Ju Ju 4PF
Anubis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 42L
1,224 Elo+
Party 4
Charon
Charon
cotanca2423
Charon
Level 17
God Stats
5W - 4L
1,774 SR
Queue Stats
48W - 57L
1,196 Elo+
Party 2
Team Averages
Level 31
1,555 SR
1,238 Elo+

VS

Team Averages
Level 46
1,595 SR
1,416 Elo+
Fenrir
Fenrir
Dubson07
Fenrir
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 21L
1,396 Elo+
Party 1
Anhur
Anhur
Magnum71g
Anhur
Level 85
God Stats
9W - 8L
1,521 SR
Queue Stats
175W - 168L
1,460 Elo+
Party 1
Mulan
Mulan
PapaDonsHose
Mulan
Level 48
God Stats
10W - 3L
1,805 SR
Queue Stats
65W - 64L
1,448 Elo+
Party 1
Kuzenbo
Kuzenbo
Samsquanch101
Kuzenbo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,335 Elo+
Party 3
Nu Wa
Nu Wa
TartanStellaBlue
Nu Wa
Level 49
God Stats
19W - 13L
1,650 SR
Queue Stats
87W - 91L
1,439 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
7 / 3 / 1
9,899
495
15,665
16,316
5,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 10 / 0
8,494
425
2,396
11,923
3,393
Ah Muzen Cab
Isaacp234
Ah Muzen Cab
15
3 / 5 / 1
9,507
475
9,331
13,442
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Ju Ju 4PF
Anubis
13
0 / 6 / 4
7,773
389
6,587
11,752
4,304
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon
13
1 / 5 / 6
8,853
443
5,557
16,198
15,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dubson07
Fenrir
16
4 / 3 / 9
10,508
525
7,390
13,425
6,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Anhur
Magnum71g
Anhur
17
1 / 4 / 6
10,244
512
6,737
16,337
5,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
16 / 3 / 0
13,084
654
14,888
16,169
12,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kuzenbo
16
4 / 1 / 10
11,302
565
8,584
14,899
20,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 0 / 9
11,504
575
12,616
6,373
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
11
Kills
29
29
Deaths
11
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Loki
7
3
1
2.5
W
Fenrir
Dubson07
Fenrir
4
3
9
2.83
L
0
10
0
0
L
Ah Muzen Cab
Isaacp234
Ah Muzen Cab
3
5
1
0.7
L
Anubis
Ju Ju 4PF
Anubis
0
6
4
0.33
W
Anhur
Magnum71g
Anhur
1
4
6
1
W
16
3
0
5.33
W
Kuzenbo
4
1
10
9
W
4
0
9
8.5
L
Charon
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,536
Damage
50,215
69,631
Taken
67,203
32,901
Mitigated
47,106
9,901
Healing
20,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
15,665
3,903
0
3,810
16,316
5,737
0
4,071
12,099
0
77,956
W
Fenrir
Dubson07
Fenrir
7,390
2,084
0
3,551
13,425
6,201
156
1,789
11,636
0
61,028
L
2,396
1,104
0
450
11,923
3,393
192
2,058
9,661
43,943
300
L
Ah Muzen Cab
Isaacp234
Ah Muzen Cab
9,331
4,108
0
2,064
13,442
4,108
577
3,442
9,818
0
62,741
L
Anubis
Ju Ju 4PF
Anubis
6,587
489
0
2,753
11,752
4,304
132
6,038
5,335
40,272
0
W
Anhur
Magnum71g
Anhur
6,737
3,385
0
7,377
16,337
5,897
2,651
1,732
14,605
0
77,488
W
14,888
2,638
0
5,738
16,169
12,907
307
6,293
9,876
1,346
84,530
W
Kuzenbo
8,584
3,277
0
3,018
14,899
20,189
166
3,514
11,385
28,569
3,069
W
12,616
2,582
0
683
6,373
1,912
679
1,809
4,564
94,106
1,707
L
Charon
5,557
1,666
0
824
16,198
15,359
0
4,501
11,421
27,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,526
Gold Earned
56,642
331
Minions Killed
526
0
Camps Cleared
0
1,779,810
Distance Traveled
1,964,259
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,899
495
90
5
0
419,603
0
W
Fenrir
10,508
525
78
4
0
431,200
0
L
Olorun
8,494
425
56
3
0
350,306
0
L
Ah Muzen Cab
9,507
475
86
4
0
339,489
0
L
Anubis
7,773
389
55
3
0
324,450
0
W
Anhur
10,244
512
110
6
0
345,259
4
W
Mulan
13,084
654
128
6
0
351,748
0
W
Kuzenbo
11,302
565
58
3
0
399,030
0
W
Nu Wa
11,504
575
152
8
0
437,022
2
L
Charon
8,853
443
44
2
0
345,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role