Player Matchup

Nut
Nut
Blue87Yolo
Nut
Level 126
God Stats
3W - 3L
1,652 SR
Queue Stats
38W - 28L
1,701 Elo+
Party 3
Chaac
Chaac
Buster562804
Chaac
Level 56
God Stats
3W - 2L
1,588 SR
Queue Stats
246W - 231L
1,588 Elo+
Party 2
Ymir
Ymir
Shotfired69
Ymir
Level 84
God Stats
3W - 2L
1,784 SR
Queue Stats
24W - 20L
1,701 Elo+
Party 3
Loki
Loki
ainttayy
Loki
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
8W - 8L
1,739 Elo+
Party 3
Ix Chel
Ix Chel
dogman562
Ix Chel
Level 35
God Stats
13W - 15L
1,608 SR
Queue Stats
211W - 189L
1,589 Elo+
Party 2
Team Averages
Level 64
1,626 SR
1,664 Elo+

VS

Team Averages
Level 92
1,510 SR
1,586 Elo+
Kuzenbo
Kuzenbo
FlyEaglesFly215
Kuzenbo
Level 41
God Stats
6W - 2L
1,625 SR
Queue Stats
137W - 154L
1,540 Elo+
Solo
Thor
Thor
Jazmín
Thor
Level 121
God Stats
4W - 5L
1,389 SR
Queue Stats
91W - 72L
1,571 Elo+
Party 1
Izanami
Izanami
MiddOrTroll
Izanami
Level 46
God Stats
1W - 1L
1,304 SR
Queue Stats
64W - 40L
1,654 Elo+
Solo
Janus
Janus
Ohio_CIe
Janus
Level 125
God Stats
103W - 83L
1,624 SR
Queue Stats
551W - 524L
1,558 Elo+
Solo
Yemoja
Yemoja
VOwOlt
Yemoja
Level 126
God Stats
21W - 17L
1,607 SR
Queue Stats
301W - 255L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,491
449
3,992
6,631
1,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 0
6,225
623
5,867
8,231
4,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

6
0 / 4 / 0
4,413
441
2,109
6,520
3,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
10
0 / 3 / 0
4,947
495
1,883
7,909
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
dogman562
Ix Chel
9
0 / 3 / 0
4,995
500
1,223
5,093
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 0
5,170
517
5,348
9,409
10,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
Jazmín
Thor
10
5 / 0 / 2
5,511
551
2,268
4,750
1,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
MiddOrTroll
Izanami
11
6 / 0 / 4
7,049
705
5,197
6,817
2,017
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Ohio_CIe
Janus
12
2 / 0 / 1
6,240
624
3,384
1,690
458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
VOwOlt
Yemoja
10
2 / 0 / 11
6,413
641
6,163
6,411
3,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
15
15
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
0
0
0
W
0
0
0
0
W
Thor
Jazmín
Thor
5
0
2
6
W
Izanami
MiddOrTroll
Izanami
6
0
4
8
W
Janus
Ohio_CIe
Janus
2
0
1
2.5
L
0
4
0
0
W
Yemoja
VOwOlt
Yemoja
2
0
11
7.5
L
Loki
0
3
0
0
L
Ix Chel
dogman562
Ix Chel
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
22,360
34,384
Taken
29,077
12,777
Mitigated
18,076
9,932
Healing
11,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,992
2,302
0
1,878
6,631
1,366
0
1,040
5,591
0
27,633
L
5,867
1,792
0
2,492
8,231
4,372
0
4,436
3,365
0
48,954
W
5,348
2,329
0
3,250
9,409
10,537
0
0
9,409
27,058
1,573
W
Thor
Jazmín
Thor
2,268
116
0
476
4,750
1,731
0
209
4,495
0
30,598
W
Izanami
MiddOrTroll
Izanami
5,197
4,189
0
2,034
6,817
2,017
448
550
6,267
0
55,168
W
Janus
Ohio_CIe
Janus
3,384
43
0
406
1,690
458
0
523
1,101
47,867
514
L
2,109
607
0
901
6,520
3,537
0
3,184
3,278
6,745
0
W
Yemoja
VOwOlt
Yemoja
6,163
1,615
2,427
2,893
6,411
3,333
0
1,912
4,473
15,472
0
L
Loki
1,883
496
0
3,443
7,909
2,063
0
2,173
5,664
0
35,047
L
Ix Chel
dogman562
Ix Chel
1,223
108
511
707
5,093
1,439
0
2,850
2,073
26,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,071
Gold Earned
30,383
287
Minions Killed
322
0
Camps Cleared
0
1,020,085
Distance Traveled
994,891
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
4,491
449
52
5
0
176,747
0
L
Chaac
6,225
623
106
11
0
208,979
0
W
Kuzenbo
5,170
517
50
5
0
191,524
0
W
Thor
5,511
551
45
5
0
207,093
4
W
Izanami
7,049
705
102
10
0
182,691
0
W
Janus
6,240
624
110
11
0
215,724
0
L
Ymir
4,413
441
2
0
0
213,792
6
W
Yemoja
6,413
641
15
2
0
197,859
2
L
Loki
4,947
495
63
6
0
230,624
0
L
Ix Chel
4,995
500
64
6
0
189,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role