Player Matchup

Sylvanus
Sylvanus
Jhhg8417
Sylvanus
Level 64
God Stats
1W - 2L
1,555 SR
Queue Stats
101W - 77L
1,569 Elo+
Party 3
Nike
Nike
The_Borden
Nike
Level 65
God Stats
11W - 14L
1,448 SR
Queue Stats
163W - 161L
1,481 Elo+
Solo
Heimdallr
Heimdallr
coconutnoshow
Heimdallr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 193L
1,575 Elo+
Party 3
Anubis
Anubis
uni05tv
Anubis
Level 99
God Stats
82W - 56L
1,667 SR
Queue Stats
176W - 158L
1,588 Elo+
Party 1
Arachne
Arachne
wickedpist1
Arachne
Level 85
God Stats
45W - 42L
1,571 SR
Queue Stats
223W - 217L
1,563 Elo+
Party 1
Team Averages
Level 81
1,548 SR
1,555 Elo+

VS

Team Averages
Level 134
1,513 SR
1,574 Elo+
Sun Wukong
Sun Wukong
F00LSH0PE
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,470 Elo+
Party 4
Raijin
Raijin
KTMKID133
Raijin
Level 151
God Stats
4W - 1L
1,765 SR
Queue Stats
56W - 50L
1,673 Elo+
Party 2
Ganesha
Ganesha
Tehh Noob
Ganesha
Level 157
God Stats
8W - 6L
1,416 SR
Queue Stats
96W - 81L
1,623 Elo+
Party 2
Bakasura
Bakasura
animegeek47
Bakasura
Level 123
God Stats
2W - 0L
1,761 SR
Queue Stats
111W - 85L
1,590 Elo+
Solo
Neith
Neith
olglory15
Neith
Level 149
God Stats
1W - 3L
1,121 SR
Queue Stats
50W - 48L
1,515 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jhhg8417
Sylvanus
11
1 / 3 / 5
8,050
503
7,206
15,418
10,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 4 / 2
9,106
569
10,602
12,449
4,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
coconutnoshow
Heimdallr
15
0 / 4 / 5
8,542
534
5,757
13,830
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
uni05tv
Anubis
14
2 / 5 / 1
9,315
582
3,891
8,317
3,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Arachne
wickedpist1
Arachne
14
3 / 4 / 2
7,986
499
4,482
13,422
5,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
F00LSH0PE
Sun Wukong
16
3 / 0 / 0
9,086
568
5,720
11,275
10,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
KTMKID133
Raijin
16
5 / 1 / 3
9,440
590
8,261
5,197
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Tehh Noob
Ganesha
14
0 / 2 / 11
8,915
557
7,444
14,386
14,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
animegeek47
Bakasura
17
10 / 1 / 5
9,758
610
11,955
12,748
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
olglory15
Neith
16
2 / 2 / 6
8,884
555
10,374
8,948
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
45
6
Kills
20
20
Deaths
6
15
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
F00LSH0PE
Sun Wukong
3
0
0
3
L
Sylvanus
Jhhg8417
Sylvanus
1
3
5
1.17
W
Raijin
KTMKID133
Raijin
5
1
3
6.5
W
Ganesha
Tehh Noob
Ganesha
0
2
11
2.75
L
0
4
2
0.25
W
Bakasura
animegeek47
Bakasura
10
1
5
12.5
L
Heimdallr
coconutnoshow
Heimdallr
0
4
5
0.63
W
Neith
olglory15
Neith
2
2
6
2.5
L
Anubis
uni05tv
Anubis
2
5
1
0.5
L
Arachne
wickedpist1
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,938
Damage
43,754
63,436
Taken
52,554
29,401
Mitigated
35,675
21,220
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
F00LSH0PE
Sun Wukong
5,720
442
0
2,068
11,275
10,987
387
249
11,026
0
63,259
L
Sylvanus
Jhhg8417
Sylvanus
7,206
2,265
3,066
4,241
15,418
10,919
216
4,976
9,678
19,231
1,684
W
Raijin
KTMKID133
Raijin
8,261
332
0
580
5,197
1,767
68
1,901
3,296
65,777
0
W
Ganesha
Tehh Noob
Ganesha
7,444
977
0
2,204
14,386
14,179
317
3,661
10,725
36,741
0
L
10,602
246
0
2,461
12,449
4,929
395
44
11,977
0
77,659
W
Bakasura
animegeek47
Bakasura
11,955
8,657
0
4,092
12,748
5,994
0
2,551
10,197
0
66,447
L
Heimdallr
coconutnoshow
Heimdallr
5,757
3,632
0
3,978
13,830
5,165
797
3,166
10,044
0
78,149
W
Neith
olglory15
Neith
10,374
4,381
0
2,294
8,948
2,748
201
2,700
6,248
0
88,968
L
Anubis
uni05tv
Anubis
3,891
163
0
2,071
8,317
3,235
0
4,539
3,359
52,885
936
L
Arachne
wickedpist1
Arachne
4,482
2,967
0
5,403
13,422
5,153
0
2,980
10,067
0
61,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,999
Gold Earned
46,083
485
Minions Killed
566
0
Camps Cleared
0
1,439,082
Distance Traveled
1,685,814
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,086
568
111
7
0
329,389
0
L
Sylvanus
8,050
503
8
1
0
267,567
3
W
Raijin
9,440
590
132
8
0
301,772
1
W
Ganesha
8,915
557
4
0
0
344,661
7
L
Nike
9,106
569
139
9
0
293,477
0
W
Bakasura
9,758
610
132
8
0
402,000
2
L
Heimdallr
8,542
534
141
9
0
289,515
0
W
Neith
8,884
555
187
12
0
307,992
2
L
Anubis
9,315
582
111
7
0
279,323
5
L
Arachne
7,986
499
86
5
0
309,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role