Player Matchup

Anubis
Anubis
EggDude230
Anubis
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 7L
1,671 Elo+
Party 2
Gilgamesh
Gilgamesh
antnater
Gilgamesh
Level 89
God Stats
2W - 0L
1,753 SR
Queue Stats
11W - 8L
1,539 Elo+
Party 2
Bakasura
Bakasura
dmjen72477
Bakasura
Level 115
God Stats
1W - 0L
1,754 SR
Queue Stats
5W - 0L
1,863 Elo+
Party 2
Team Averages
Level 78
1,669 SR
1,691 Elo+

VS

Team Averages
Level 68
1,277 SR
1,521 Elo+
Hercules
Hercules
Jaysic
Hercules
Level 65
God Stats
4W - 12L
1,173 SR
Queue Stats
164W - 159L
1,517 Elo+
Party 1
The Morrigan
The Morrigan
MEvmE---
The Morrigan
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 90L
1,512 Elo+
Solo
Fenrir
Fenrir
lostkui
Fenrir
Level 94
God Stats
1W - 4L
1,156 SR
Queue Stats
362W - 366L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
EggDude230
Anubis
15
1 / 4 / 9
9,075
698
7,501
6,609
3,352
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
antnater
Gilgamesh
15
4 / 3 / 8
9,600
738
9,993
13,174
8,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
dmjen72477
Bakasura
16
9 / 1 / 5
10,995
846
13,566
13,563
6,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Jaysic
Hercules
15
2 / 3 / 4
9,098
700
10,302
14,404
12,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Morrigan
MEvmE---
The Morrigan
13
3 / 6 / 2
8,361
643
6,626
8,702
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
lostkui
Fenrir
13
3 / 5 / 4
8,832
679
6,764
12,927
7,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
14
Kills
8
8
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
EggDude230
Anubis
1
4
9
1.38
L
Hercules
Jaysic
Hercules
2
3
4
1.33
L
The Morrigan
MEvmE---
The Morrigan
3
6
2
0.67
W
Gilgamesh
antnater
Gilgamesh
4
3
8
2.67
W
Bakasura
dmjen72477
Bakasura
9
1
5
11.5
L
Fenrir
lostkui
Fenrir
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,060
Damage
23,692
33,346
Taken
36,033
18,179
Mitigated
22,812
10,843
Healing
5,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
EggDude230
Anubis
7,501
150
0
996
6,609
3,352
0
809
5,312
28,920
0
L
Hercules
Jaysic
Hercules
10,302
2,412
0
2,974
14,404
12,579
0
2,977
9,969
0
38,178
L
The Morrigan
MEvmE---
The Morrigan
6,626
872
0
515
8,702
3,187
0
1,546
6,740
13,798
3,163
W
Gilgamesh
antnater
Gilgamesh
9,993
2,377
0
3,755
13,174
8,198
36
1,491
10,813
0
29,422
W
Bakasura
dmjen72477
Bakasura
13,566
8,842
0
6,092
13,563
6,629
0
1,730
11,068
0
47,699
L
Fenrir
lostkui
Fenrir
6,764
509
0
1,651
12,927
7,046
0
3,007
8,167
0
24,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
26,291
160
Minions Killed
143
0
Camps Cleared
0
754,187
Distance Traveled
684,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,075
698
53
4
0
210,532
0
L
Hercules
9,098
700
71
5
0
243,832
0
L
The Morrigan
8,361
643
27
2
0
194,854
0
W
Gilgamesh
9,600
738
33
3
0
241,837
0
W
Bakasura
10,995
846
74
6
0
301,818
0
L
Fenrir
8,832
679
45
3
0
245,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role