Player Matchup

Ravana
Ravana
GorillaSoup47
Ravana
Level 150
God Stats
6W - 5L
1,592 SR
Queue Stats
122W - 137L
1,505 Elo+
Party 1
Geb
Geb
SwinePits
Geb
Level 201
God Stats
6W - 4L
1,620 SR
Queue Stats
632W - 626L
1,584 Elo+
Party 1
Cerberus
Cerberus
TheDOMinator985
Cerberus
Level 157
God Stats
24W - 20L
1,599 SR
Queue Stats
405W - 367L
1,544 Elo+
Solo
Surtr
Surtr
ThePlumpDwarf
Surtr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 178L
1,490 Elo+
Party 1
Apollo
Apollo
hastyturtle
Apollo
Level 127
God Stats
1W - 2L
1,441 SR
Queue Stats
199W - 117L
1,603 Elo+
Solo
Team Averages
Level 156
1,550 SR
1,545 Elo+

VS

Team Averages
Level 121
1,645 SR
1,553 Elo+
Rama
Rama
Plasmatronics
Rama
Level 144
God Stats
5W - 5L
1,582 SR
Queue Stats
166W - 130L
1,546 Elo+
Solo
Hercules
Hercules
Tismtoskr
Hercules
Level 39
God Stats
13W - 6L
1,642 SR
Queue Stats
251W - 216L
1,544 Elo+
Party 2
Loki
Loki
WeaponTaker
Loki
Level 147
God Stats
10W - 11L
1,495 SR
Queue Stats
115W - 95L
1,608 Elo+
Solo
Bacchus
Bacchus
ldextra
Bacchus
Level 168
God Stats
6W - 5L
1,743 SR
Queue Stats
615W - 531L
1,558 Elo+
Party 2
Janus
Janus
vMiraiii
Janus
Level 109
God Stats
5W - 8L
1,766 SR
Queue Stats
358W - 323L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
5,864
586
2,967
5,319
2,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
5 / 1 / 2
6,804
680
6,024
6,201
1,864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
10
1 / 1 / 2
5,179
518
3,379
4,637
2,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 4 / 2
6,544
654
4,603
8,936
4,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
10
2 / 0 / 1
5,417
542
3,225
4,392
1,092
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,976
598
3,363
4,667
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Tismtoskr
Hercules
10
1 / 5 / 1
5,148
515
3,633
8,452
3,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 4 / 0
6,527
653
4,938
9,050
2,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
ldextra
Bacchus
9
0 / 1 / 2
5,433
543
2,326
5,499
4,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
vMiraiii
Janus
10
1 / 2 / 0
5,631
563
3,912
5,582
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
8
8
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
2
1
0
2
W
5
1
2
6
W
Cerberus
1
1
2
2
W
3
4
2
1
L
Hercules
Tismtoskr
Hercules
1
5
1
0.3
L
4
4
0
1
W
Apollo
2
0
1
2.5
L
Bacchus
ldextra
Bacchus
0
1
2
1
L
Janus
vMiraiii
Janus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,198
Damage
18,172
29,485
Taken
33,250
12,403
Mitigated
12,472
9,430
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,967
805
0
789
5,319
2,030
0
363
4,916
0
41,754
L
3,363
2,404
0
1,450
4,667
1,388
0
1,452
3,215
0
46,366
W
6,024
832
0
1,218
6,201
1,864
0
2,753
3,110
40,651
0
W
Cerberus
3,379
156
0
1,940
4,637
2,755
0
1,233
3,404
14,010
0
W
4,603
1,455
0
3,349
8,936
4,662
4
712
8,140
996
34,750
L
Hercules
Tismtoskr
Hercules
3,633
1,516
0
2,370
8,452
3,046
0
1,471
6,877
0
41,231
L
4,938
969
0
2,851
9,050
2,381
0
1,438
7,124
0
43,894
W
Apollo
3,225
1,863
0
2,134
4,392
1,092
0
680
3,712
0
38,576
L
Bacchus
ldextra
Bacchus
2,326
226
73
2,037
5,499
4,228
0
2,202
3,241
10,822
0
L
Janus
vMiraiii
Janus
3,912
178
0
1,809
5,582
1,429
0
2,748
2,450
27,260
62

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,808
Gold Earned
28,715
316
Minions Killed
309
0
Camps Cleared
0
1,096,781
Distance Traveled
1,005,628
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,864
586
72
7
0
237,223
0
L
Rama
5,976
598
79
8
0
186,441
2
W
Geb
6,804
680
77
8
0
255,147
2
W
Cerberus
5,179
518
28
3
0
210,919
6
W
Surtr
6,544
654
61
6
0
189,775
0
L
Hercules
5,148
515
63
6
0
218,836
0
L
Loki
6,527
653
70
7
0
201,997
3
W
Apollo
5,417
542
78
8
0
203,717
0
L
Bacchus
5,433
543
21
2
0
199,074
3
L
Janus
5,631
563
76
8
0
199,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role