Player Matchup

Zhong Kui
Zhong Kui
KnottyChief
Zhong Kui
Level 127
God Stats
14W - 8L
1,687 SR
Queue Stats
86W - 64L
1,529 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDude2625
Sun Wukong
Level 37
God Stats
3W - 3L
1,292 SR
Queue Stats
11W - 25L
1,259 Elo+
Solo
Nox
Nox
TheHappyFry
Nox
Level 138
God Stats
17W - 11L
1,770 SR
Queue Stats
223W - 186L
1,518 Elo+
Party 1
Thanatos
Thanatos
dinkypop
Thanatos
Level 8
God Stats
3W - 2L
1,510 SR
Queue Stats
6W - 10L
1,335 Elo+
Party 1
Ares
Ares
gibsmib
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,268 Elo+
Party 1
Team Averages
Level 63
1,552 SR
1,382 Elo+

VS

Team Averages
Level 31
1,310 SR
1,001 Elo+
Bellona
Bellona
Aboveiii
Bellona
Level 28
God Stats
0W - 6L
1,265 SR
Queue Stats
0W - 15L
902 Elo+
Party 2
Danzaburou
Danzaburou
BigBoyDil
Danzaburou
Level 40
God Stats
0W - 2L
1,135 SR
Queue Stats
0W - 15L
902 Elo+
Party 2
Erlang Shen
Erlang Shen
Ca1IMeDaddy69
Erlang Shen
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
911 Elo+
Party 2
Anubis
Anubis
ProfFinessor385
Anubis
Level 25
God Stats
0W - 6L
1,019 SR
Queue Stats
0W - 11L
889 Elo+
Party 2
Pele
Pele
Sroomies
Pele
Level 34
God Stats
18W - 26L
1,630 SR
Queue Stats
47W - 68L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KnottyChief
Zhong Kui
15
6 / 3 / 2
8,619
539
13,078
13,665
10,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
TheDude2625
Sun Wukong
16
3 / 1 / 1
9,516
595
10,046
14,835
12,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
12 / 1 / 9
10,868
679
19,931
7,117
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
dinkypop
Thanatos
14
10 / 2 / 8
9,285
580
12,095
12,924
5,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
gibsmib
Ares
14
0 / 1 / 7
8,288
518
460
7,217
6,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aboveiii
Bellona
9
0 / 7 / 2
6,366
398
4,013
14,863
7,321
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
BigBoyDil
Danzaburou
14
2 / 3 / 0
8,482
530
7,088
10,254
3,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Ca1IMeDaddy69
Erlang Shen
12
1 / 4 / 1
7,416
464
6,429
17,990
16,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 11 / 1
8,299
519
6,066
13,761
4,885
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
15
2 / 7 / 3
8,040
503
8,395
17,878
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
31
Kills
7
8
Deaths
32
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aboveiii
Bellona
0
7
2
0.14
L
Danzaburou
BigBoyDil
Danzaburou
2
3
0
0.67
L
Erlang Shen
Ca1IMeDaddy69
Erlang Shen
1
4
1
0.38
W
Zhong Kui
KnottyChief
Zhong Kui
6
3
2
2.33
L
2
11
1
0.23
L
Pele
2
7
3
0.5
W
Sun Wukong
TheDude2625
Sun Wukong
3
1
1
3.5
W
12
1
9
16.5
W
Thanatos
dinkypop
Thanatos
10
2
8
7
W
Ares
gibsmib
Ares
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,610
Damage
31,991
55,758
Taken
74,746
37,301
Mitigated
37,843
25,221
Healing
15,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aboveiii
Bellona
4,013
1,350
0
491
14,863
7,321
0
7,459
7,044
0
18,830
L
Danzaburou
BigBoyDil
Danzaburou
7,088
1,671
0
2,878
10,254
3,365
855
6,466
3,772
0
57,882
L
Erlang Shen
Ca1IMeDaddy69
Erlang Shen
6,429
4,596
0
4,216
17,990
16,878
0
3,727
13,400
0
36,280
W
Zhong Kui
KnottyChief
Zhong Kui
13,078
2,597
0
6,030
13,665
10,788
1,153
1,189
12,285
73,052
2,039
L
6,066
254
0
1,641
13,761
4,885
0
8,034
5,169
30,717
1,039
L
Pele
8,395
2,590
0
5,816
17,878
5,394
0
6,175
11,381
0
68,190
W
Sun Wukong
TheDude2625
Sun Wukong
10,046
3,211
0
7,147
14,835
12,673
324
0
14,835
0
68,969
W
19,931
1,713
0
1,189
7,117
2,377
1,190
2,669
4,429
73,339
422
W
Thanatos
dinkypop
Thanatos
12,095
3,628
0
9,809
12,924
5,450
0
1,720
11,204
0
58,952
W
Ares
gibsmib
Ares
460
312
0
1,046
7,217
6,013
91
220
6,997
7,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,576
Gold Earned
38,603
420
Minions Killed
341
0
Camps Cleared
0
1,526,441
Distance Traveled
1,509,836
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,366
398
25
2
0
286,064
0
L
Danzaburou
8,482
530
93
6
0
283,846
2
L
Erlang Shen
7,416
464
62
4
0
313,474
0
W
Zhong Kui
8,619
539
97
6
0
298,824
0
L
Anubis
8,299
519
62
4
0
277,339
0
L
Pele
8,040
503
99
6
0
349,113
0
W
Sun Wukong
9,516
595
101
6
0
308,079
0
W
Nox
10,868
679
131
8
0
319,918
2
W
Thanatos
9,285
580
72
5
0
362,662
0
W
Ares
8,288
518
19
1
0
236,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role