Player Matchup

Kuzenbo
Kuzenbo
DVN Station
Kuzenbo
Level 142
God Stats
0W - 1L
1,706 SR
Queue Stats
32W - 28L
1,504 Elo+
Solo
Bakasura
Bakasura
FUNNY-_-MAN-_-18
Bakasura
Level 146
God Stats
1W - 3L
1,428 SR
Queue Stats
128W - 117L
1,539 Elo+
Solo
Cu Chulainn
Cu Chulainn
MasGravy
Cu Chulainn
Level 129
God Stats
21W - 18L
1,556 SR
Queue Stats
109W - 135L
1,519 Elo+
Party 1
Medusa
Medusa
Th3Dude530
Medusa
Level 32
God Stats
1W - 3L
1,155 SR
Queue Stats
84W - 92L
1,536 Elo+
Party 1
Ah Puch
Ah Puch
scottieb530
Ah Puch
Level 77
God Stats
1W - 2L
1,256 SR
Queue Stats
101W - 98L
1,550 Elo+
Party 1
Team Averages
Level 105
1,420 SR
1,529 Elo+

VS

Team Averages
Level 109
1,536 SR
1,444 Elo+
Ymir
Ymir
B3t0t3
Ymir
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Medusa
Medusa
K finess3
Medusa
Level 107
God Stats
6W - 5L
1,463 SR
Queue Stats
100W - 90L
1,477 Elo+
Solo
Ix Chel
Ix Chel
Mrjasper10
Ix Chel
Level 120
God Stats
2W - 0L
1,481 SR
Queue Stats
37W - 37L
1,466 Elo+
Party 2
Mulan
Mulan
NoobPwner40
Mulan
Level 98
God Stats
1W - 1L
1,480 SR
Queue Stats
6W - 9L
1,311 Elo+
Party 2
Fenrir
Fenrir
Royshback
Fenrir
Level 143
God Stats
2W - 0L
1,757 SR
Queue Stats
43W - 52L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DVN Station
Kuzenbo
7
0 / 3 / 2
5,030
419
718
6,271
4,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 4 / 1
6,949
579
8,142
12,505
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cu Chulainn
MasGravy
Cu Chulainn
11
3 / 2 / 2
6,976
581
7,261
12,902
7,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Th3Dude530
Medusa
8
0 / 4 / 2
5,095
425
1,193
4,671
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Puch
scottieb530
Ah Puch
10
2 / 5 / 2
6,136
511
4,441
7,733
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
B3t0t3
Ymir
11
2 / 1 / 8
7,232
603
1,933
6,342
4,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
K finess3
Medusa
11
3 / 2 / 5
6,914
576
4,387
5,621
1,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
Mrjasper10
Ix Chel
14
6 / 1 / 3
8,136
678
7,014
6,013
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 5 / 2
7,511
626
8,141
10,684
5,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
Royshback
Fenrir
12
4 / 3 / 6
6,960
580
8,032
10,384
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
11
Kills
18
18
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
B3t0t3
Ymir
2
1
8
6
L
Kuzenbo
DVN Station
Kuzenbo
0
3
2
0.33
L
6
4
1
1.63
W
Medusa
K finess3
Medusa
3
2
5
2.75
L
Cu Chulainn
MasGravy
Cu Chulainn
3
2
2
2
W
Ix Chel
Mrjasper10
Ix Chel
6
1
3
7.5
W
3
5
2
0.8
W
Fenrir
Royshback
Fenrir
4
3
6
2.33
L
Medusa
Th3Dude530
Medusa
0
4
2
0.25
L
Ah Puch
scottieb530
Ah Puch
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,755
Damage
29,507
44,082
Taken
39,044
20,215
Mitigated
18,010
7,911
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
B3t0t3
Ymir
1,933
210
0
1,611
6,342
4,035
410
893
4,877
20,533
0
L
Kuzenbo
DVN Station
Kuzenbo
718
314
64
1,232
6,271
4,098
0
1,685
4,528
8,318
0
L
8,142
5,871
0
3,860
12,505
5,516
0
2,142
10,193
0
33,758
W
Medusa
K finess3
Medusa
4,387
1,860
0
1,848
5,621
1,574
957
833
4,249
0
48,455
L
Cu Chulainn
MasGravy
Cu Chulainn
7,261
2,187
0
1,733
12,902
7,128
0
876
11,970
242
45,949
W
Ix Chel
Mrjasper10
Ix Chel
7,014
286
430
1,822
6,013
2,373
170
1,830
4,129
47,529
739
W
8,141
903
0
3,119
10,684
5,687
0
450
9,986
0
39,910
W
Fenrir
Royshback
Fenrir
8,032
1,881
0
1,945
10,384
4,341
0
1,538
8,776
0
42,213
L
Medusa
Th3Dude530
Medusa
1,193
511
0
25
4,671
1,241
0
313
4,358
0
16,705
L
Ah Puch
scottieb530
Ah Puch
4,441
403
0
997
7,733
2,232
0
3,257
4,192
31,452
978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,186
Gold Earned
36,753
243
Minions Killed
345
0
Camps Cleared
0
977,368
Distance Traveled
1,152,669
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,232
603
32
3
0
216,963
0
L
Kuzenbo
5,030
419
11
1
0
142,592
0
L
Bakasura
6,949
579
70
6
0
230,700
1
W
Medusa
6,914
576
70
6
0
202,736
4
L
Cu Chulainn
6,976
581
79
7
0
229,133
0
W
Ix Chel
8,136
678
97
8
0
240,720
3
W
Mulan
7,511
626
82
7
0
230,161
0
W
Fenrir
6,960
580
64
5
0
262,089
0
L
Medusa
5,095
425
27
2
0
168,842
0
L
Ah Puch
6,136
511
56
5
0
206,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role