Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FaithlessTrev
Medusa
Level 61
God Stats
101W - 61L
1,604 SR
Queue Stats
201W - 195L
1,443 Elo+
Party 1
Loki
Loki
The Deaconn
Loki
Level 51
God Stats
21W - 20L
1,474 SR
Queue Stats
283W - 282L
1,394 Elo+
Party 1
Hel
Hel
YeaItsMorbinTime
Hel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,476 Elo+
Solo
Bacchus
Bacchus
jex298
Bacchus
Level 54
God Stats
71W - 33L
1,640 SR
Queue Stats
176W - 162L
1,509 Elo+
Party 1
Team Averages
Level 74
1,543 SR
1,465 Elo+

VS

Team Averages
Level 72
1,507 SR
1,422 Elo+
Mulan
Mulan
CamelliaOSU
Mulan
Level 104
God Stats
25W - 29L
1,533 SR
Queue Stats
296W - 306L
1,398 Elo+
Party 2
Ishtar
Ishtar
Jay2TD
Ishtar
Level 60
God Stats
5W - 2L
1,753 SR
Queue Stats
49W - 48L
1,430 Elo+
Party 2
Nike
Nike
RealHectic
Nike
Level 79
God Stats
3W - 4L
1,421 SR
Queue Stats
326W - 319L
1,464 Elo+
Solo
Chang'e
Chang'e
StewphidDumi
Chang'e
Level 57
God Stats
1W - 4L
1,353 SR
Queue Stats
236W - 225L
1,376 Elo+
Solo
Zeus
Zeus
Teppo-dama515
Zeus
Level 62
God Stats
4W - 6L
1,474 SR
Queue Stats
381W - 399L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
2 / 1 / 1
6,149
615
4,089
5,048
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 2
5,869
587
4,959
5,287
1,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
2 / 4 / 1
5,545
555
3,434
8,211
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 0
6,520
652
3,828
5,213
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
jex298
Bacchus
9
2 / 3 / 2
5,933
593
5,123
7,835
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 3
6,340
634
6,378
7,588
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
Jay2TD
Ishtar
8
0 / 3 / 2
4,612
461
2,791
6,524
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 0
6,247
625
4,627
8,520
5,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
StewphidDumi
Chang'e
8
0 / 4 / 1
4,730
473
2,760
7,509
1,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

10
1 / 0 / 2
5,566
557
2,585
3,907
950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
11
Kills
10
10
Deaths
11
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
L
6
1
3
7.5
W
3
1
2
4
L
Ishtar
Jay2TD
Ishtar
0
3
2
0.33
L
3
3
0
1
L
Chang'e
StewphidDumi
Chang'e
0
4
1
0.13
L
1
0
2
2
W
2
4
1
0.63
W
2
1
0
2
W
Bacchus
jex298
Bacchus
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,433
Damage
19,141
31,594
Taken
34,048
12,414
Mitigated
13,361
11,337
Healing
13,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,089
103
322
2,324
5,048
1,964
0
216
4,583
36,142
0
L
6,378
1,528
0
4,680
7,588
2,845
0
1,432
6,156
0
33,186
W
4,959
1,436
0
771
5,287
1,546
652
935
4,352
0
42,540
L
Ishtar
Jay2TD
Ishtar
2,791
1,801
0
1,616
6,524
1,824
0
2,265
4,259
0
20,461
L
4,627
336
0
1,501
8,520
5,876
0
4,291
4,229
4,449
34,332
L
Chang'e
StewphidDumi
Chang'e
2,760
480
1,056
2,749
7,509
1,866
0
2,760
4,749
25,001
0
L
2,585
196
0
1,473
3,907
950
0
1,669
2,238
32,484
756
W
3,434
1,017
0
2,534
8,211
1,971
0
1,243
6,781
0
25,602
W
3,828
165
148
2,772
5,213
1,497
0
2,413
2,800
40,998
0
W
Bacchus
jex298
Bacchus
5,123
627
0
2,466
7,835
5,436
174
1,196
6,603
16,579
1,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,016
Gold Earned
27,495
289
Minions Killed
269
0
Camps Cleared
0
1,063,027
Distance Traveled
959,385
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,149
615
65
7
0
190,518
2
L
Mulan
6,340
634
54
5
0
226,466
0
W
Medusa
5,869
587
58
6
0
196,413
0
L
Ishtar
4,612
461
37
4
0
182,934
0
L
Nike
6,247
625
60
6
0
182,780
0
L
Chang'e
4,730
473
47
5
0
169,609
0
L
Zeus
5,566
557
71
7
0
197,596
4
W
Loki
5,545
555
48
5
0
241,516
0
W
Hel
6,520
652
88
9
0
226,392
0
W
Bacchus
5,933
593
30
3
0
208,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role