Player Matchup

Xing Tian
Xing Tian
Da Llama8503
Xing Tian
Level 124
God Stats
1W - 3L
1,462 SR
Queue Stats
299W - 316L
1,442 Elo+
Party 2
Lancelot
Lancelot
Lorrankh
Lancelot
Level 146
God Stats
2W - 3L
1,483 SR
Queue Stats
169W - 191L
1,444 Elo+
Solo
Shiva
Shiva
SillyFoal852443
Shiva
Level 133
God Stats
7W - 9L
1,640 SR
Queue Stats
293W - 299L
1,449 Elo+
Party 2
Sylvanus
Sylvanus
TNITO13
Sylvanus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 69L
1,454 Elo+
Solo
Skadi
Skadi
iamrambothree
Skadi
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 35L
1,389 Elo+
Solo
Team Averages
Level 106
1,517 SR
1,436 Elo+

VS

Team Averages
Level 138
1,555 SR
1,553 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DamZebra
Bacchus
Level 101
God Stats
9W - 1L
1,527 SR
Queue Stats
236W - 237L
1,450 Elo+
Solo
Yu Huang
Yu Huang
GeneralG-String
Yu Huang
Level 161
God Stats
2W - 1L
1,833 SR
Queue Stats
43W - 54L
1,613 Elo+
Party 1
Sol
Sol
MedicalChimney
Sol
Level 126
God Stats
2W - 1L
1,414 SR
Queue Stats
27W - 22L
1,629 Elo+
Party 1
Chang'e
Chang'e
rocketlife
Chang'e
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 84L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Da Llama8503
Xing Tian
14
1 / 5 / 6
7,260
660
5,559
14,291
21,041
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
Lorrankh
Lancelot
13
0 / 7 / 6
7,242
658
7,161
14,289
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 3 / 8
7,540
685
9,882
12,771
15,266
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
TNITO13
Sylvanus
15
4 / 5 / 5
8,596
781
9,497
16,411
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 8 / 5
7,638
694
15,398
14,289
5,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 3 / 17
9,123
829
7,398
14,658
11,950
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
DamZebra
Bacchus
16
6 / 3 / 18
9,863
897
18,800
19,229
26,575
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
16
4 / 2 / 20
10,084
917
12,936
7,096
2,978
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
9 / 2 / 17
10,329
939
15,567
12,382
4,791
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
rocketlife
Chang'e
16
6 / 1 / 18
9,819
893
11,510
13,529
5,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
118
9
Kills
28
28
Deaths
11
30
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
3
17
3.83
L
Xing Tian
Da Llama8503
Xing Tian
1
5
6
0.8
W
Bacchus
DamZebra
Bacchus
6
3
18
5
W
Yu Huang
4
2
20
7
L
Lancelot
Lorrankh
Lancelot
0
7
6
0.43
W
9
2
17
8.75
L
2
3
8
2
L
Sylvanus
TNITO13
Sylvanus
4
5
5
1.3
L
2
8
5
0.56
W
Chang'e
rocketlife
Chang'e
6
1
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,497
Damage
66,211
72,051
Taken
66,894
62,173
Mitigated
51,420
19,664
Healing
36,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,398
1,040
420
987
14,658
11,950
461
2,016
12,596
0
10,839
L
Xing Tian
Da Llama8503
Xing Tian
5,559
589
230
669
14,291
21,041
0
10,695
3,596
12,816
253
W
Bacchus
DamZebra
Bacchus
18,800
1,119
422
3,832
19,229
26,575
642
4,585
14,205
26,141
1,855
W
Yu Huang
12,936
1,970
2,305
1,508
7,096
2,978
1,534
1,749
5,310
26,417
158
L
Lancelot
Lorrankh
Lancelot
7,161
830
507
1,065
14,289
7,012
0
11,805
2,484
0
17,014
W
15,567
6,364
811
4,058
12,382
4,791
4,234
2,060
10,277
40,295
0
L
9,882
458
2,405
3,912
12,771
15,266
0
9,917
2,854
0
16,119
L
Sylvanus
TNITO13
Sylvanus
9,497
1,338
4,537
4,584
16,411
13,004
0
13,057
3,354
14,896
0
L
15,398
7,237
375
1,380
14,289
5,850
0
11,530
2,759
0
29,797
W
Chang'e
rocketlife
Chang'e
11,510
616
12,757
8,935
13,529
5,126
1,119
4,503
8,949
27,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,276
Gold Earned
49,218
90
Minions Killed
148
0
Camps Cleared
0
912,522
Distance Traveled
1,010,884
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,123
829
12
1
0
212,408
0
L
Xing Tian
7,260
660
17
2
0
186,458
0
W
Bacchus
9,863
897
26
2
0
204,789
0
W
Yu Huang
10,084
917
51
5
0
205,940
0
L
Lancelot
7,242
658
14
1
0
208,003
0
W
Sol
10,329
939
33
3
0
182,080
0
L
Shiva
7,540
685
12
1
0
204,813
0
L
Sylvanus
8,596
781
12
1
0
160,303
0
L
Skadi
7,638
694
35
3
0
152,945
0
W
Chang'e
9,819
893
26
2
0
205,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role